Started DirectX8 Conversion

- Swapped over the Tile rendering to DirectX8
- Swapped over the Player rendering to DirectX8
- Changed the way Character Animations are handled just a tad, easier to
read this way. May need cleaning up.
- Moving all rendering related subs to ModRendering to keep the DirectX8
base sub as clean as possible.

Credit goes out to Sekaru for writing the base DirectX8 system that's
being used.