Changes to how projectiles work: take two!
-Embedding is now a function of armor and projectile base damage.
-Chances to hit varied body parts are modified via miss_modifier. Less likely to hit head, extremities, etc. Distance is more of a factor.
Fix because I'm dumb.
Fix to fix a fix that needs fixing.
Merge pull request #3930 from Higgin/dev

Changes to how projectiles work: take two!