#3 added teleoport to object action
extended logger with several handy logwrite overloads
made the write methods of log private. All logging now should go trough the overloaded methods
removed imports
#8 added an interface for camara acces
#3 IPresence extends now IReadLocation. I have now the tools to write the behavior for first moving a physical & then the camara.

However I have a weird build error
this commit builds, I do not know what is wrong exactly but catching en commenting out stuff makes the old functinoality work...
it was the compile on save option in netbeans, my coding was correct.
see:
http://stackoverflow.com/questions/2333285/java-lang-runtimeexception-uncompilable-source-code-what-can-cause-this
#3 camara now follows the falling player in to the abys
#3 major changes to try make things solid for the camara. I decided to use the physical coordinate system as primary localization. Because it is less complex.
#3 player now lands on somthing but keeps moving or does not move. I need to set a flag to fix this & therefore create a lot of files
#3 created a setFlag action & its required components.
#3 refactored for a bit. Decides that the camera teloportation could happen in the update loop. This makes it easy to disable this behavior, well ex behavior
added comment that sais if you would like to move freeley, disable playerstate
added a vector3f handler & a dynamic move that uses that
#3 camera is now atached to a player, wich is a collision object inside a character controll.

Player state describes how it interacts.