Fixed a possible thread related crash.
Moved tile loader out into its own module.
Added room for more layer threads.
Kicking off a thread per layer in Component.  Fixed a possible gesture related crash (maybe the blank screen -o- mystery).
Metered mode working for quad display layer.
Converting images to raw data in the dispatch queue rather than the layer thread.
Cleaned up project for Xcode5/ios7
Found the flashing tile problem.  Woo!  Putting the buildframework shell scripts back.  They, uh, weren't checked in.
Frame synced updates now working in quad display layer.
Reload logic working in quad display layer.  Now waits for the local tiles to be loaded (up to 2s).  Restructured the Component level sources to answer isLocal? question.
Merge