use cameraController protected property instead of Camera.getController()
translate the skybox vertices according to the camera world position in the shader to make sure the skybox is always centered on the camera
call Geometry.computeTangentSpace() manually without updating the normals because they are already provided in the SphereGeometry and should be kept intact
remove normalMapping.specularMultiplier = 0
update SkyboxShader to make sure the skybox is always centered on the camera
extends PrimitiveExample to have something to display inside the skybox and avoid locking the camera controller since the skybox is now always centered on the camera directly on the GPU anyway
disable frustum culling on the skybox
fixed Skybox clipping with bigger zFar
Merge pull request #10 from Alexx999/dev
fix SpritesheetExample to tween Mesh.material instead of Mesh.properties (deprecated for material properties)
Merge remote-tracking branch 'github-aerys/dev' into dev
add ProjectionExample
renamed MinkoExampleApplication to AbstractExampleApplication
moved AbstractLightExampleApplication to the root package
moved lighting examples into the core package to fit minko + minko-lighting merge
refactor to use AbstractExampleApplication instead of MinkoExampleApplication
fix coding style
refactor to use AbstractExampleApplication instead of MinkoExampleApplication
merge minko and mink-picking
fix terrain example to lock streams and use PhongShaderPart