Logging Progress

Modified some game and flixel code to allow for remote logging.
Set up logging server remotely on the CSE share folder.

Resolved #52 - Replays are now logged to remote server.
Resolved #51 - Migrated appropriate booleans to GameRegistry to avoid overwriting when state is reset
Progress on #49 - Need to store replay on player death before I can close.

FlxG.as: Added uploadReplay() function to allow replay to be uploaded to a remote server via POST request
Constants.as: Added a constant containing the URL of the remote update server
GameState.as: Modified recording and replaying functionality to better fit the new model.
Merge branch 'master' of github.com:cullensu/Capstone

Conflicts:
	game_src/src/project/constant/Constants.as