Update code style to not indent case headers inside switches.
Add a default item highlight tile if one does not already exist in the tileset
Format and clean up functions just a little
Makes description text for stylish trait explain its actual function.
Removes double instance of rollmat in gobag recipe.
Adds new bionic: integrated radiation dosimeter.

For one point of bionic power you can get your current radiation level.
Reverse weird trend of setting monster moves to a particular value instead of decrementing them.
Add new generic speech snippet handling functions.
Migrate mi-go speech handling to new generic functions.
Migrate doll and creepy doll speech handling to new generic functions.
Fix off-by-one error in speech handling function.
Add a few more creepy doll text snippets.
Strip obsolete game pointer out of iuse methods.
Strip game pointer out of monster attack methods.
Strip game pointer out of monster death methods.
Strip game pointer out of trap methods.
Added display for skills and addictions.

Conflicts:
	newcharacter.cpp
Fixed incompatability with newest code.
Redundancy fix.
Adds missing use action to some different boots.