Just a few small changes.



Added a developer verb to update the server. Considering moving
the 'make developer' verb and 'make admin' verb to their own special
folder named, "Server Specific", which will just mean easier hosting.

Changed all references to /mob/player to /mob/human, which was an easy
change thanks to my insistence on defining the entire path. :P
A few changes, additions, and reworking of AI...



Added a message to the top of mobs in order to explain what to do
if you want to create a new mob.

Rewrote AIs entirely into datums. Simply set the default variable of
any mob to 1 in order to turn it into an AI. Currently has a structure
of checking for behaviors, updating the behavior with the result, and
then performing actions based upon the behavior. Needs a fair bit of work,
but it looks like a solid frame to work with.

... had to set myself as the only developer via the developer verb for
the time being. I don't like it, but it does mean that I can update the
game if I choose to host it, and people can still look around/have it
open-source. Will remove/change in the future if the project manages to
go anywhere.

Changed a message when you fail to attack, and added a check to make sure
that the target happened to be an NPC before trying to call the hit_by
proc, so as to avoid runtimes.

Made the map slightly funner! :D