Added direction triggers to Iron and Daizuli Pipes

Someone made these nice icons and never used them!
Update lang file with new blocks
Temporary solution to fluids eating other fluids

This will work for BC, untill the Forge devs decide what would be the best universal approach. For now this is a solution to prevent the issue for Oil and Fuel, using the rule "first fluid wins".
Assembly Table isInvalid() Crash Fix

Solution for #1054.  Avoids crash from name conflict with .isInvalid()
between ILaserTarget interface and TileEntity class, in relation to
TileAssemblyTable and TileAdvancedCraftingTable.
Shift-right click on lapis pipe scrolls backwards.
Fix shift-left clicking Lapis pipes

Unfortunately I need to fix a Forge bug to make them swing properly.
Merged EntityData and EntityPassiveItem

They have been replaced by TravelingItem. Which means yes, I broke the
various pipe hooks again.

Additionally IPipedItem and IEntityPassiveItemContribution have been
deleted. Contributions were replaced by a simple NBTCompoundTag field in
TravelingItem (which is essentially all that contributions were anyway).
Fix AIOOB in RenderPipe

Closes #1059
Fix typo
Don't try to place Fluids with no block
Obsidian pipes can't pick up arrows players can't.
Fix legacy Gate code on the Pipe

Why does NO ONE ever test builds on old worlds? Compatibility between MC
versions is a huge priority!
Fix injectItems

Closes #1064
Change TravItem position to primitives
Fixed Refinery GUI. Thanks Tommy!

Closes #1066
Closes #1062
Fixed Texture fighting issues with Gates/Plugs
Added "smart" refinery gui

Shift-left clicking clears the filter
Right clicking sets the filter to the current fluid in the corresponding tank
Make Wrench full 3D
Added disconnects to the version check
Some minor Pipe content render improvements