Changing UnitTest DebugFast configuration from Debug to Release

because it's otherwise incompatible with Common
Removing an unhandled exception
Saving the maximised state

because it's useful to save the state
Maintaining the relative pane size when the main window is resized

because that keep panes adequately visible
Adding missing memory breakpoint flags

because they show the breakpoint conditions
Adding ArtMoney pointer writer

because it's useful for changing a game
Merging the AR panels

because that reduce duplication

Fixing AR toggle (it used selection rather than event index)
Adding reload button to cheat window

because it makes it faster to reload
Adding select all and copy to call stack

because it's useful to copy it
Changing recompiled code block address from decimal to hexadecimal

because the other disassembly is hexadecimal
Adding refresh button to memory view

because that allow analysing a changing value
Adding code reload to apply cheat

because that apply code cheats
Reducing duplication in the code and memory view

because that's better organisation
Adding go to address function to code view

because it's useful to show code at another address
Changing memory check to consider the data size

because that reduce the number of checks
Adding option to change compilation setting during emulation

because that allow changing the setting faster
Making memory check optional

because it affect performance
Adding Gecko log

because it's useful to test a code