|ASSETS|
* Added a test tile for the survivor spawn point
|SOURCE|
[Common::Level]
* Added the class definition to load and retain the level
[Common::World]
* Began initial work on the class definition
|SORUCE|
[Common::World]
* Fixed compile-time issue with the header file by adding a semi-colon after
  the default constructor
[Common::Level]
* Stubbed-out the class definitions