Remove unuseful optimization in RKISS

Don't need a struct here. Speed test shows
result is teh same. Moreover RKISS is used
mainly at startup to compute magics, so
prefer to keep it simple...RKISS ;-)

Also some assorted triviality while there.

No functional change.
Improve KBPsK endgame

Better endgame with bishop and blocked g-pawn

bench: 8279065
Add some knowledge for KRPKB endgame

bench: 8279065
Add helper function verify_material

Allows to remove a lot of assert code in endgames.

No functional change.
Massive stronger/weaker renming

No functional change.
Remove a drawing rule from KBPsK function

The rule can be incorrect if the attacking king is
well placed e.g. 8/6K1/8/8/7k/1B6/7P/8 w - - 0 1

bench: 8279065
Double king safety weights

Good both at short TC:
LLR: 2.95 (-2.94,2.94) [-1.50,4.50]
Total: 5448 W: 1133 L: 1012 D: 3303

And at long TC:
LLR: 2.95 (-2.94,2.94) [0.00,6.00]
Total: 40509 W: 6836 L: 6541 D: 27132

bench: 7700683
Bug fix for KQKRPs endgame

This lost position 8/8/3q4/8/5k2/2P1R3/2K2P2/8 w - - 0 1
was previously evaluated as a draw.

The king and rook need to be correctly placed with
respect to the _same_ pawn.

(Note also that the check for the pawn being on RANK_2
in the old version is redundant: it must be on RANK_2 if
it hopes to protect a rook on RANK_3)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
Simplification of KPsK function

Also the drawing criteria has been slightly loosened.
It now detects a draw if the king is ahead of all the
pawns and on the same file or the adjacent file.

bench: 7700683