- Basic LugusAudio implementation with Channels and Tracks
Merge branch 'robin-develop' into LugusResources
Merge branch 'robin-develop' into LugusCoroutines
Merge branch 'robin-develop' into LugusAudio
 - Somehow the Claim(name) function got thrown out of the interface… adding it back here
 - basic fade in/out/cross functionality within 1 channel
 - better external API for getting different channels
 - better TrackSettings, but not quite there yet… see TODO's
Merge branch 'LugusAudio' into LugusResources
 - Refactored Resources to use ResourceCollections as inbetween-layer so multiple collections can be loaded (ex. Localized, Shared, etc.) and also in multiple ways (disk, assetbundles, with langID/without, from URL, etc.)
 - Updated LugusAudioSource to include preloading functionality
- Added bootstrapper. Should be extended with all singletons that are should be "Existing" before the scene starts. Accessible from Lugus menu.
Merge branch 'LugusResources' into LugusAudio
resolved conflicts
Merge branch 'LugusAudio' into robin-develop

Conflicts:
	LugusAPI/Assets/Global/LugusAPI/Core/LugusAudio/LugusAudio.cs
	LugusAPI/Assets/Global/LugusAPI/Core/LugusAudio/LugusAudioChannel.cs
	LugusAPI/Assets/Global/LugusAPI/Core/LugusAudio/LugusAudioDefault.cs
Merge branch 'LugusCoroutines' into robin-develop