Update README.md
Update to only tick chunks that are active
Update to download links for libraries
Vanilla ores drop XP
Default load-chunks-on-request to true
More MCPC commands

Fixes #424
Fixes #429
Fixes #417
Fixes #402
Fixes #374
Use hopper logic for dropper
Fixes #384
Merge branch 'origin/master'
Logging cleanup -- catch large bounding boxes (pixelmon get big apparently)
Don't tick tileentities that do not override updateEntity.

A while back, Forge introduced a TileEntity method called canUpdate()
which sole purpose was to prevent update calls to TileEntities.
Since the default value of canUpdate() is true, it will cause any
TileEntity that does not override updateEntity to attempt an update each tick.
Quite a few mods haven't learned that overriding canUpdate is required
if the TileEntity does not override updateEntity. There were also a
handful of vanilla tileentities that were ticking without being required
to do so.

To workaround the issue, after worlds have been loaded, each registered
TileEntity class is checked for an updateEntity override. If no override for
updateEntity is found and canUpdate() returns true, the TileEntity is added
to a ban list to prevent it from being ticked. The result is less processing
each tick on tileentities that never had to be ticked in the first place.
Performance should increase depending on the amount of TileEntities in world.
To verify if your world contains tileentities that fall into the category
above, check the server.log after the server has started for a print out
of any tileentities that have been detected and report them to the
respective mod author to fix.
Handle misbehaving entities (like moving 5k blocks instead of teleporting)
Merge -- Fix misbehaving entities
Adding licenses that we somehow missed from legacy
Add back removed spigot world patches.
Handle entity movement speed violations
Allow block ticks to queue for unloaded chunks
Fixes #441
Update to FML with corrected resource location
Updated FML
Removed chunk unload delay patch as it was causing lag spikes.
Revert previous change as it was false report.
Disable entity hooks by default. Fixes #462
Update FML
Remove previous entity activation range patches. Fixes many spawning issues.
Moved Bukkit's keepSpawnInMemory logic to DimensionManager. Fixes #463

Back in 1.6 beta, CraftBukkit added the following patch
https://github.com/Bukkit/CraftBukkit/commit/9ba9643b89d46bedb950c928796420b8491368e5
to do an initial chunk load for all dimensions by default unless keepSpawnInMemory was in false.
Not only did this cause issues with certain Forge mods but it also
decreased server startup time depending on the amount of dimensions you
had registered at startup. Now only overworld will do an initial chunk
load for compatibility with forge.