wheel: make distance shorter to spin the wheel until highlighted stone is reset
wheel: adjust buldging value
view: handle pointer up when starting to zoom

prevents bogus behaviour when zooming while other elements are focused
updated app icons
stuff: updated freebloks banner
stuff: remove stale sound resources
stuff: add sound resources folder
current stone: reorganize glTranslate calls to make them more efficient
current stone: render overlay shadow and lift overlay and stone when flipping

rendering the pseudo shadow requires the elements to be correctly rendered above the board
we have to lift the overlay and the current stone while flipping so that the shadow is correct
wheel: allow flinging when having a current stone

don't rotate to new stone
stuff: reorganize screenshots
wheel: adjust fling speed while spinning
improved overlay and overlay shadow
wheel/current stone: disable depth test for wheel but enable for current stone

renders current stone correctly when rotating, makes current stone be rendered
on top of wheel stones
version 0.1.4
stuff: screenshots 0.1.4
apk: commit 0.1.4 binary
hint for making the view work on the emulator with GPU emulation

apparently the egl gpu emulation only works with a 5/6/5 display. having a depth
buffer screws up some rendering, without a depth buffer the rendering works fine,
but the output is slightly "broken"
view: only use GL_DEPTH_TEST when neccessary, remove all calls to glDepthMask

confusion about what glDepthMask actually does
finish dialog: fix client name being empty when player name has been set to empty