Updated README.md
Prevent dedicated server from loading AI scripts, moving global variables to separate script.
Deleted unused scripts.
Update AI zombie aggro script to 1.7.6.1 version.
Added aiWeaponNoise global variable for easier configuration.
Increased skill parameters for Kill Squad AI.
Removed unused DZ 2017 commented code, changed way backpacks are assigned, added more possible tool sets.
Added new food introduced in 1.7.6, removed BearTrap loot, reduced edible loot.
Random number of pistol mags added (1-4), script pulls ID of appropriate magazine from config files.
Randomized magazine count (1-4). Separated chances of assigning helicrash gear and weapon grade promotion.

Modified loot tables to match 1.7.6.1, script now pulls magazine info
from config files instead.
Update modified zombie_generate.sqf file with 1.7.6.1 version.
Removed unused functions, added AI bandit respawn (requires testing).
Update variable documentation, modified spawn rate/number limitations.
Updated variable documentation, spawn rate/number limitations.
Update variable documentation, misc changes.
Add AI bandit respawn script (requires testing)
Last-minute README updates.
Small script to update the current number of live bandits.
Added small (configurable) chance of spawning an AI bandit near the player after one is killed.
Added script for counting number of live Kill Squad units.