Fixed clipping (except edges), paddle deflections, fixed syntax problems

-The code now detects deflections properly
-The code can display the game in Windows -- to display it on another OS replace system("cls") with a system-appropriate function, comment out #include <windows.h>, and add an appropriate library.
Update pong.c

2 radius ball
Update pong.c
1)should be able to do strings perhaps....
Rename WriteBoard to WriteBoard.c
Added lowercases
Fair point Amer
Create Characters.h
Update Characters.h
Added stretch functions because Amer was getting moist over them
Update Characters.h
Update WriteBoard.c
Update Characters.h
Create Characters2.h
Update Characters.h
Update WriteBoard.c
Now calls pthread internally + multiplexes in multiples of 16 rows
Now calls pthread internally + multiplexes in multiples of 16 rows
Fixed -std=gnu99 errors
Compensated for fps/cpu usage increase by increasing sleep time