Work in progress lighting part 2 (it's break less but broken)
Fixed color test
Merge branch 'master' into soft3dlighting
Added Object3D that define a 3D actor on the scene (mesh, camera, light, etc.). Implemented Gouraud shading and set the possibility to switch between flat and Gouraud shading.
Just few changes
Fixed draw bug in process scanline
Merge branch 'soft3dlighting'