Separated map screen and level renderer
Started on touch detection
Re-added tmx
Controller started
added Artemis jar
added components for hp and stats
added initial values for Stats
added Artemis jar again
Added input
Added EntityFactory, renamed Entity

EntityFactory will be where we create different methods to create
different entities.  Entity was renamed Entity_old to not conflict with
the Entity from Artemis.
Added MapPosition

Keeps track of the position of the entity
Added Sprite and SpriteManager
More testing
Added Passable, added tiles to EntityFactory
Added a components package for the components.

Systems will also have their own packages
Added Damage, Expires, and DamageSystem

The DamageSystem takes entities with damage, gets their HP component,
and subtracts health.  If the health is less than or equal to 0, an
Expires component is added to the Entity.  We need to add this system to
the world for it to work now.
Changes were made
Update. Menu Music, more entities, controller etc.
Merge branch 'mapBranch' into view
Merge branch 'mapBranch' into merging

Conflicts:
	.gitignore
	GameOfSwords-android/.classpath