Fix adventures per unit of Martini's with Tuxedo shirt. They are good, but not infinitely so.

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@13123 b29ace70-8910-0410-8dcc-aa2fc6433167
The Temple Portico is an outdoor location

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@13124 b29ace70-8910-0410-8dcc-aa2fc6433167
When you log in and are redirected to a choice adventure, we tell you that
and wait for you to resolve it before completing initialization. Now, we
fetch the choice adventure and log the encounter and options in the gCLI,
leaving you set up to type "choice 2", say, to satidfy the choice, rather
than requiring that you go to the Relay Browser to proceed.


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@13125 b29ace70-8910-0410-8dcc-aa2fc6433167
Properly recognize exactly when Chinatown Shops is accessible

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@13126 b29ace70-8910-0410-8dcc-aa2fc6433167
If you have Manuel, use its stats to track flyering

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@13127 b29ace70-8910-0410-8dcc-aa2fc6433167
Add getClassStun() in KoLCharacter. Try to cast the correct class stun when autoEntangle is true.

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@13128 b29ace70-8910-0410-8dcc-aa2fc6433167
Big refactoring: lastAdvnture is where you went last, nextAdventure is
where you are going next.
We parse lastAdventure both from api.php and charpane.php.
set_location sets nextAdvanture - and my_location reads nextAdventure.
Whenever we set nexrAdventure, we update the GUI and immediately recalculate
modifers basd on the new location/zone


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@13129 b29ace70-8910-0410-8dcc-aa2fc6433167
Fix choice adventure automation


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@13130 b29ace70-8910-0410-8dcc-aa2fc6433167