issue #2828: CocoStudio HTML5 support.
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-html5 into Cocostudio
closed #2916: Fixed a bug of audio does not play correctly in advanced compress.
add gitignore
Fixed #2852: The bug has been fixed that Scale9Sprite doesn't work correctly when it's texture loads asynchronous
Merge pull request #1189 from dingpinglv/Iss2852_RefactorMultResources

Fixed #2852: The bug has been fixed that Scale9Sprite doesn't work correctly when its texture loads asynchronous
_drawSceneForWebGL and _drawSceneForCanvas where almost identical, refactored
Merge pull request #1190 from luisparravicini/develop

_drawSceneForWebGL and _drawSceneForCanvas where almost identical
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-html5 into Cocostudio
Closed #2981: Refactor cc.EGLView for multiple resolution
Merge pull request #1191 from dingpinglv/Iss2981_RefactorEGLView

Closed #2981: Refactor cc.EGLView for multiple resolution
Issue #2981: cc.EGLView supports "viewport" for multiple resolution on mobile.
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-html5 into Iss2981_RefactorEGLView
Merge pull request #1192 from dingpinglv/Iss2981_RefactorEGLView

Issue #2981: cc.EGLView supports "viewport" for multiple resolution on mobile browser.
Closed #2993: Refactor LabelTTF's getContentSize to return right value immediately
Merge pull request #1193 from dingpinglv/Iss2993_LabelTTFgetContentSize

Closed #2993: Refactor LabelTTF's getContentSize to return right value immediately
if the browser doesn't support canvas,I think what i modify is better
Merge pull request #1194 from malei0311/develop

if the browser doesn't support canvas,I think what i modify is better
Modify the _sequenceCompleted method in CCBAnimation,So it can set the next sequence in callback
It should listen to the method "onload" when not using IE browser