it's not perfect but SEE DESCRIPTION

character: first 4 rows are mages, second 4 rows are rogues
vertical order: 1st row - p1; 2nd row - p2; 3rd row - p3; 4th row - p4
horizontal order:
first frame (1) - idle
next 4 frames (2-5) - run
next 4 frames (7-8) - attack (one can be randomly chosen upon each
attack so it's not left right left right etc.?)

death - there are not specific death frames for mages/rogues, but there
are for each player. Although the dead people seem large, they're
technically to scale because the heads are cubes.

background - back layer
grass - back layer, in front of background, player moves 0.5x normal
speed through it?

Sorry I didn't finish projectiles. Class soon. :(