sandboxgamemaker: 2.8.2-1~getdeb1

  * New upstream version
    Generic changes
    * as a fallback, entities without a dedicated QuickEdit GUI will generate
    one with fallback dummy attributes with a range of -10000 --> 10000
    (fixed)
    * embed mapmodel previews into mapmodel quickedit menu"

    SSP Changes
    * allow pickup_armour types to have arbitrary icons and colours set for
    them.
    * basic Goomba level AI
    * DJUMP armour, simpler version of the FLY armour that allows only one
    jump in the air.
    * homing mines and grenade projectile types.
    * various tweaks,cleanup and optimisation
    * platforms

    Generic Bugfixes
    * Allow uitoggle elements to have tooltips like other uibutton derived
    types
    * Fix material filter in the edit menu
    * Possible crash from showenttext 0

    FPS Bugfixes
    * correct spacetf typo
    * renamed "banana" entities back to 'base"
    * fix range for 'playermodel'

    RPG bugfixes
    * Fix calculation of extra empty inventory, barter and looting buttons.
    * Fix some potential crashes, such as when r_setref was called outside of
    a game.

    SSP Bugfixes
    * enemies are no longer simulated in editmode with the ability to hurt
    the player.
    * fly/doublejump armour no longer causes enemies to jetpack upwards