Snake Rough-Code

-Added isCrotchGarbed() to the Creature type cause I got tired of typing
that shit out.
-Added "Paralyzed" status effect. More or less identical to "Stunned."
-Blind no longer prevents you from avoiding hits. (but stunned/paralyzed
still do).
-Cut a redundant status effect update script from combat.as.
-shields now recharge when time passes.
-The snake encounter scenes are roughed into code but not working yet.
TOMORROW!