• Added collision masks which should hopefully, make things more reliable across clients (not perfect tho)
 • Moved player speed to function of time, no framerate speed hax ;)
 • Disconnect handler, if the socket connection drops, the page reloads with unhappy face
 • If the page loads w/o socket server up, it whines when you try to connect
 • Fixed bug where 3-letter names were not broadcasted from node
 • Notification tweaks
 • Updated how to play description and removed non-useful key binds
 • Updated readme, tech info and credits