- Tweaked timer for slower devices
- Added ContactListener to the physics system
- Some performance enhancements
- Made rocks breakable
- Refactored systems for object destruction
- Refactored create/add and destroy/remove entities
- Gave Engine a fluent API.
- Renamed 'Creature' classes to 'Squid'
- Simplified entity queries from systems by removing model.
- Created food renderer
- Fixed canvas clear rendering issue
- Tweaked food spawning properties
- Split Squid and Tentacle system.
- Improved Time skip frame logic
- Added debug mode to display current FPS
- Food can now be collected
- Reorganized comments and functions on systems
- Added dat.GUI and Settings object debug