Fuss with weapon scale and position to make it smaller and lower and closer to viewer.
Partial implementation of split HUD.
Increment version to 1.8.2_b.
Align crosshair and weapon.
Rename st3d_whatever CVARs to vr_whatever.
Delegate screen->Update() to stereo3d.updateScreen(), so I can show intermission in rift.
Read interpupillary distance from Rift.
Add isBound() method to HudTexture.
Remove scale hack that might not be doing anything
Restore head position hack. Hopefully it will be OK?
Update release notes.