WIP Shader Plugin Engine
Changes made
Minor Code Refactoring
Code Refactoring + Cleanup
Removed old file
Moved ILightShader from GameEngine into DivineRightConcept project
Added a message to ILightShader about future refactoring
Changed naming convention of global variables
Changed ApplyShader method signature
Renamed Project to ShadowKillGame
Renaming Project to ShadowKillGame
Update README.md
Made Actor methods overridable
Merge branch 'PLuginShaders' of https://github.com/KillaW0lf04/DivineRightConcept into PLuginShaders
Started Storage Implementation for MapObjects and Actors in Maps
Made Map an ILoadable Object
Added GetKeyDownState() method for powerful key bind queries
Added KeyboardHelper static class
Updated IGameDrawable to include suppot for SpriteEffects
Fixed LightMap Debug Output