fixed Point class increment methods to only go up by one (i.e. actually using increment operator). changed code in cmd_pinfo(...) so that colors is applied after space padding when displaying skill names. added some space in CastCommand's execute(...) method for code clarity. modified output of quests for user's current quests to show indices that can be used with the share, abandon paramemters of the 'quests' command. added change<x/y/z>(...) methods to change x by a specified integer amount. added checkMem() function that returns a string and a 'mem' paramter to debug to get a sense for the game's use of heap memory. added config option for Player, 'tagged-chat', which if enabled means that when a chat message is sent it will be sent to the client prefixed with 'CHAT' so that it will be easier to identify with client-side triggers. tweaked evaluation of 'distance' in ProgramInterpreter. temporary fix for error with 'OUTSIDE' rooms whose 'weather' object was null. made weather testing DB safe. removed RING and NECKLACE from ItemType and added JEWELRY. updated getType(...) method of JewelryType. added jewelry type to toDB() method of mud.items.Jewelry. commented out use(...) method of Jewelry section for rings as well as cmd_use(...) section for Rings. commented out ring slots in Player since they depended on ItemType RING. commented out section of loadObjects(...) in ObjectLoader that loaded ItemType RING. added 'boards' folder inside 'data' folder and moved 'bboard.txt' (the file for the main board) to it. modified setup(...) in mud.MUDServer to account for changes to where board data is stored. added code in loadTheme(...) for months_alt section in Theme..., but not used. refined theme loading function removed Account State enum that was duplicated in Player and resolved loading, etc with regard to that. added new Player State enum to represent active/banned. tweaked '@ban' command, not finished improved delete for bulletin boards to be safer in case of bad input. added getNumMessages() method to mud.utils.BulletinBoard to make it easier to get the size. delete mud.utils.AsciiImages since it didn't seem to actually do what it said it did nor was there any use of it. deleted JewelryType and moved the stuff in it into ItemType, removed JEWELRY from ItemType enum. reversed stuff (above changing board stuff) regarding ItemType cleared out a bunch of unused imports. remove no argument constructor from BBEntry class. added 'setflag' command to the Room Editor.