Merging branch from Halfshot

*Skeleton given the option to scale to the correct resolution.
	*Added Bindings.cfg location to EngineLimit in order to allow developers to change it if necessary.
	*Player SpeedX and SpeedY are now independent.
	**TileDB now adds textures to tile class. Support for AnimatedTexture is added and the TileDB Parser has been cleaned up.
	*Player now scales fine.
	*Players head is now on top of his legs :P.
	*Before the engine starts, the files required are checked. If they are not found, the engine deploys its own version. Update this from now on.
	*TileRenderer also supports AnimatedTextures.
	*Loading Game Content has become somewhat seperated from loading Tiles to allow the new tile format.
	*Tile-00 has been resized to 128x128
	*Kierans new textures implanted.