Merge branch '#30_Advanced_GUI_Implementation' of https://github.com/augmented-go/augmented-go
Refs #20, Implemented virtual board
Merge branch 'master' into #20_virtual_board

Conflicts:
	Go_GUI/GUI.cpp
	Go_GUI/VirtualView.cpp
	Go_GUI/VirtualView.hpp
changed texture paths of virtual stuff
Refs #20, added images to res/textures
setting virtual view to refresh when new gameinfo arrives
Merge branch '#20_virtual_board' of https://github.com/augmented-go/augmented-go into #20_virtual_board
caught some faults in attaching virtual view.. my fault!
added button resign,
signal and slots for buttons,
attached signals to slots in backend
#37:
added button resign,
signal and slots for buttons,
attached signals to slots in backend
Revert "#37:"

This reverts commit 1b373bc50134a05bd3ac34d7cc0e4a471f8ba44a.
Refs #20 , fixed scale bug, added bigger textures for board and stones
a game will be initialized if it runs for the first time or the game was resetted
Merge branch 'master' of https://github.com/augmented-go/augmented-go into #20_virtual_board
commit the right images again
The backend sends the pointer to the game board once after the game was constructed, this pointer will then be valid until the GUI exits the application.
This is needed because the gui needs the game board also in other functions besides 'slot_newGameData'.
injected a debug-setup and connected the virtual view of the gui
Switched back to sending the board pointer to the GUI for each new_game_data signal and the GUI now caches this pointer internally for its use.
untabified
Merge pull request #57 from augmented-go/#37_GUI_resign

#37 gui resign