Scene implementation. Still need some fixes.
LiveTransform & isActivated additions
Updates for transforms
Anvil doesnt need a component

Signed-off-by: Walker Crouse <walkercrouse@hotmail.com>
Merge branch 'scene'

Signed-off-by: Chris Sanders <zidane@outlook.com>

Conflicts:
	src/main/java/org/spout/vanilla/plugin/component/living/hostile/Zombie.java
More HUD GUI improvements.
Signed-off-by:Craig Russell <tenowg@thedemgel.com>

More HUD GUI improvements.
Signed-off-by:Craig Russell <tenowg@thedemgel.com>

More HUD GUI improvements: Fixed NPE with adding custom Widget
Signed-off-by:Craig Russell <tenowg@thedemgel.com>

Chenge to QuickbarInventory
Merge pull request #525 from tenowg/master

Breakdown of Vanilla gui: Improvements, added hunger widget
Implements glass bottles interactions
Signed-off-by: Karang <arthur.hennequin@free.fr>
Begin to fill potions recipes (redstone, glowstone)
Signed-off-by: Karang <arthur.hennequin@free.fr>
Fix NPE when try to destroy ItemFrame

Signed-off-by: L5D <L5D@L5D-PC>
Merge pull request #545 from L5D/master

Fix NPE when try to destroy ItemFrame
Rewritten movement checking
Fix wrong CraftingInventory being in the API.

I goofed and refactored the wrong one into the API earlier, this should resolve the issue.

Signed-off-by: Nick Minkler <sleaker@gmail.com>
Merge pull request #546 from Sleaker/master

Fix wrong CraftingInventory in the API
Shift click shouldn't have been abstract.

Signed-off-by: Nick Minkler <sleaker@gmail.com>
Merge pull request #547 from Sleaker/master

Try again.
More Inventory Work.

Fix Skulls not being wearable. Seperate PlayerArmorInventory out from EntityArmorInventory, allows us to define alternate restrictions.

Signed-off-by: Nick Minkler <sleaker@gmail.com>
Merge pull request #548 from Sleaker/master

More Inventory work
get rid of Magic numbers in windows/inventories.

Signed-off-by: Nick Minkler <sleaker@gmail.com>
Merge pull request #549 from Sleaker/master

Cleanup magic numbers in inventories