added antialiasing to postprocessing
modularized squigglers. added seond squigglerScene
added max pitch and max amp control t squiggler
added GL_DEPTH_TEST
solved conflict on colorScheme
made absolute library paths relative. fixed index for meshScene colorRef
added w/h to update. made sqiggle alwayd use camera
set default camZ to 2000
Merge branch 'refs/heads/master' into feature/depth

Conflicts:
	src/squigglerScene.cpp
renamed scene1, scene2 >> wallScene, bodyScene
hide GUI on init