Blackjack: Implements Panda, Tiger & Eagle Levels

I tested to see if I achieved the desired results by "playing" the game using irb.
I was able to change a few of the specs to actually unit test for the Panda Level, but I wasn't sure the best ways to test for the Tiger and Eagle Levels.
It's alright, but I know that there's a more elegant, idiomatic "Ruby Way" to accomplish the same results.
I definitely feel this way for the Eagle Level. I feel like adding conditional statements into #status wasn't the best way to get it done. But it worked. Anyway, if there are any hints or what you would do differently then I would love to hear it.
Thanks.