Core/Spells:Beacon of Light

When holy paladin put beacon on someone and heal someone else, it shows up that the player with the beacon is being healed by himself, instead of the person who casting the Beacon.
This problem Can be solved by this.
Script/AQ: Rewrite Skeram

Add spell_target_position for Skeram

Viscidus cosmetic fix

Cosmetic fix

Cosmetic fix .sql
Update
Fix
Core/Conditions: implement CONDITION_SOURCE_TYPE_SPELL_PROC and use it in old and new proc system

Usage:
SourceTypeOrReferenceId: 24
- SourceGroup: always 0
- SourceEntry: spell id of aura which triggers the proc
- ConditionTarget:
 * 0 - Actor
 * 1 - ActionTarget
Core/VMaps: drop "vmap.ignoreSpellIds" in config, this is not longer necessary since we use SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS
Core/DisableMgr: readd possibility to disable los check for spells
Script/AQ: Implement Buru the Gorger
Core/Vehicles: Add some internal checks in vehicle code to prevent crashable behaviour caused by scripts or other areas of the core.
Core: Fix non pch build
Script: Novos rewrite
Fix non PCH build
Core: Fix warnings
Core/Scripting: Fix typo
Core/Scripts: Some cleanup of Zul'aman Instance script. Gong event in progress and will allow doors to open.
DB/waypoints: Update Harrison Jones waypoints.
Core/Script: Update Gong Event
Core/Scripting: Fix silly error
Core/scripting: Add scriptname to creature_template for Harrison Jones
Core/Scripting: Move Kirtonos pathing to db looks smoother.