Okay, got a working fragshader
More awesome with transparency
we weren't using these, were we? I keep deleting them in my tree anyway
Really basic versioning for GLSL. Still doesn't work any better
this either
I messed with this earlier, thinking it would help. It didn't, but also didn't break anything apparent. Turns out it did, in fact, break a thing.
For whatever reason, the fact that this had names wrong never came up.
remove debuggy output. Left in version number printer since ostensibly we'll need to improve the version detection code and figure it out on various versions
remove debuggy output. Left in shader filename printer since ostensibly we'll need to improve the version detection code and figure it out on various versions
I dunno
Okay, this seems to roughly work?
Slightly better?
Merge remote-tracking branch 'alex/psprite' into psprite
polluting my grep output. go away
Initial use of shader to modify sprites. If you test it with the v130 shader and some sprites from enterprise, you will see an ugly pinkish box over the sprites
Er. This was incredibly misleading. I meant as we did before, not as a normal texture
cubes
Moved program call to further down
Merge remote-tracking branch 'forrest/psprite' into psprite
Added composite image