use environment variable path for Oculus SDK instead of absolute path , fix build errors , remove unnecessary projects , add dependencies
remove dependencies to log4net
get prediction
adding Profile and ProfileManager ( wrapper exposes default profile , but profilemanager is not complete )
changes for 0.2.5 SDK
Adding missing files (thanks to pablocm)
moving to v4.5.1 framework and 12.0 toolchain
do not throw exception if could not find a sensor