Ship Odyssey: Extracted code from BoatSailAnim.swf into two .as files. Used proper crane events in mxml
Ship Odyssey: Crane can now be dragged to zero. Padding on the scale had been reduced.
Ship Odyssey: Code taken out of BootyMeter.swc and moved into BootyMeterCostBar. Loot meter 'goal' text alligned. Chance of hook grabbing nothing implemented.
Merge branch 'seg-srri-umass-tp-data-games/master'
Merge branch 'MikeSalyh-TP-data-games/master'
Merge remote-tracking branch 'serg/master' bringing in latest changes before putting up pull request for treasure dialog fix