Core/Vehicles: Fix a crash in VehicleJoinEvent::Execute

Crash would happen if multiple events were scheduled for the same seat.
Fixes #9255
Core/Vehicles: Make RemovePendingEventsForSeat iterating crashsafe
Core/Vehicles: Really make RemovePendingEventsForSeat iterating crash safe
DB/Gameobject: Removed transport gameobject
SQL: Fix "No newline at end of file" in 194cc54f08d8b42c8c49d756e14273d917e1fcf2
Core/RBAC: Fix mem leak
Core/Calendar: Fix mem leak and minor cosmetic changes
Core/Vehicles: Fixed crash in RemovePendingEventsForSeat - changed _pendingJoinEvents container from deque to list as deque invalidates all iterators pointing to the container (including .end()) when performing erase
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Merge pull request #3 from TrinityCore/4.3.4

4.3.4