Fixing a possible crash
Fixing GlobalData issue #298.
Fixing static queues that produces crashes when exiting the game
Fixing minor error reporter changes.
Changing the destruction order for the engine modules. We will destroy in the reverse order of construction
Adding OpenALHandler in the SoundManager. Now we share the openal device and context between the video player and the sound manager.
Works with the soundplay_tests and the main (final) demo release.
Still need to check on windows
Fixing some debug error messages
Merge branch 'resources_config_window' into cordobazombie0.1
Adding Carlos changes to main branch, we are not being able to run main menu state, sigsev....
fixing conflict files
fixing conflict files 2. Pushing to test on linux, We are getting a SIGSEV when trying to load sounds in the MainMenuMainState. I think we will remove soundsystem for this release.
Fixing some other issues.
Adding the destruction of the buffers and sources in the VideoPlayer.
Adding the destroyAll() method in the soundManager to destroy all the sounds (since it is a singleton, we need this).
Still need to unload sounds when we unload the MainMenuMainState and test it, we will commit this for now.
Adding the unload sounds in the MainMenuMainState.
Fixing cameraNearClipping distance issue...
ConfigDialog ready for this release, we read the image directly from HD, also comment a warning (to avoid users confusion)
Setting the loggers to append information instead of overwriting the last file.
Adding ErrorReporter functionality to get the system information (windows only).
Commiting last change to the .bat file, This will be the release version for MiniDemo0.1
Merge branch 'cordobazombie0.1' into resources_config_window
ResourcesConfigWindow: merging with branch cordobazombie0.1

Updating files of this branch to start migrating to Qt 4.8 in Linux.