import Seth K's iOS port
removed unused Makefile.orig
Merge branch 'master' of github.com:mecwerks/ioq3-ios
Only use JailCoder if it is installed (removes need to patch/unpatch the xcode project)
updated README
fixed iOS custom build script
started adding check for if running on iOS
removed need for ifdefs for IOS, checks if vm_ios is set and makes uis.ios true if running on iOS (can easily be added to cgame and qagame)
updated README
fixed compiler warning
Merge branch 'master' of https://github.com/ioquake/ioq3
misc commit
fixed iOS pakfile checking
build OpenAL and libCurl on iOS (libcurl libraries in code/libs/ios for device and simulator)
added code/ios/baseq3/q3ios_00.pk3 to git repo
Clear iOS touch buttons on new menu draw or menu pop
	(NOTE: this means the ios buttons dont keep track of current menu)
more work on iOS touch button placement, TEXT, PTEXT, and BTEXT should draw mostly correct
removed "Cleared touch buttons" message
allow fight button to be used on sigle player menu
remove OpenAL from buid target, for some reason it causes a crash when going through portals
text touch buttons should be wokring, bitmaps still need to be done
currently you can press SINGLE PLAYER -> NEXT -> FIGHT to start a match, this is only for testing purposes new control system will be made

Merge branch 'master' of github.com:mecwerks/ioq3-ios

Conflicts:
	README
	code/client/cl_cgame.c
	code/client/cl_input.c
	code/client/cl_keys.c
	code/client/cl_main.c
	code/client/cl_ui.c
	code/client/client.h
	code/q3_ui/ui_local.h
	code/q3_ui/ui_main.c
	code/q3_ui/ui_menu.c
	code/qcommon/common.c
	code/qcommon/q_shared.h
	code/qcommon/qcommon.h
	code/qcommon/vm.c
	code/renderercommon/tr_types.h
	code/renderergl1/tr_backend.c
	code/renderergl1/tr_image.c
	code/renderergl1/tr_init.c
	code/renderergl1/tr_surface.c
	code/server/sv_game.c
	code/server/sv_init.c
	code/ui/ui_public.h
	code/ui/ui_shared.h
	code/ui/ui_syscalls.asm
	code/ui/ui_syscalls.c