Adding my own contender (Max the robot)
Merge pull request #5 from Ominous-Noise/master

Nathan's Contender
Merge pull request #6 from Duderz/master

Adam Contender added
Added new contender
Added a new Contender <HugoRobo.java>
Merge pull request #7 from Jayce6/master

Added a new contender
Merge pull request #8 from hugodsa89/master

Added new contender <HugoRobo.java>
New contender added
Made my own contender.
Name = "Blitz"
Age = "6"
Damage = "25"
Merge pull request #9 from taniahaque/master

New Contender (Tania) added
Merge pull request #10 from Callidusjohn/master

John contender added
UML Class Diagram for Contender added
Step 1 of refactoring the fight mechanic, changed the data type to be Contender for both Contenders
Step 2 of refactoring the fight mechanic - moved fighting into new League class, passing it the two contenders
Step 3 of refactoring the fight mechanic - updated to pass the contenders as an ArrayList to the League class
Step 4 of refactoring the fight mechanic - full contenders list sent to League class, random contender match up added to League class and RedRobo got a new name "Boo Boo" to match his friend "Yogi Bear" in the BlueRobo. Additionally added an "Unpaid Extra" contender to be added to the contenders list in case the list is an odd number.
Step 5 of refactoring the fight mechanic - moved the making of the full contenders list into a private method called getContenders() which returns the ArrayList with all the contenders for use in the league class
Step 6 of refactoring the fight mechanic - encapsulated the damage variable inside the attack method of the contender, so now when attacking use the attack() method and it will return an int value
Step 7 of refactoring the fight mechanic - refactored the damage variable to attackPower in Contender class and all contender classes, created a new defensePower variable. Encapsulated the health variable inside the hit() method for reducing the healht value by the damage it gets passed into it as an in and a new getHealth() method for returning the current health as an int. Updated the League class to use these new methods.
Step 8 of refactoring the fight mechanic - bug fix from last commit, Contender b now actually hits his opponent - also added the "Mutual Annihilation" condition to the final fight result.