Add some freedoom hashes to allow those wads to be used for resources with clients on commercial iwad-based servers.

git-svn-id: http://odamex.net/svn/root/trunk@3632 b0bcef46-2027-0410-bd56-ab726e9a1d04
Add a client GS_CONNECTED gamestate for that short period between GS_CONNECTING and GS_LEVEL where we've connected but not entered the game.  This and r3616 should complete bug 934.

git-svn-id: http://odamex.net/svn/root/trunk@3633 b0bcef46-2027-0410-bd56-ab726e9a1d04
A_Die, A_Detonate, A_Mushroom - not yet tested...

git-svn-id: http://odamex.net/svn/root/trunk@3634 b0bcef46-2027-0410-bd56-ab726e9a1d04
Apply Rjy's patches for bug 930.  Adds co_boomsectortouch for Boom moving sector processing.  Note: use of co_boomsectortouch is temporary and will be rolled up into a larger compatibility option.

git-svn-id: http://odamex.net/svn/root/trunk@3635 b0bcef46-2027-0410-bd56-ab726e9a1d04
Branch using perspective-divide equations for rendering walls more accurately.

git-svn-id: http://odamex.net/svn/root/trunk@3636 b0bcef46-2027-0410-bd56-ab726e9a1d04
-Remove the persdiv directory accidentally created in r3636. Apparently that's *not* how branches are made...

git-svn-id: http://odamex.net/svn/root/trunk@3637 b0bcef46-2027-0410-bd56-ab726e9a1d04
-Fix the gamma level menu option. It should range from 1 to 8 instead of 9.

git-svn-id: http://odamex.net/svn/root/trunk@3659 b0bcef46-2027-0410-bd56-ab726e9a1d04