Properly skip color codes
Forgot to fix skipping color codes...

-in the other projects
Merge pull request #100 from Nuk3R4z0r/master

Fix checking for color codes in SanitizeString();
Fixed a parsing error in SP that @Ensiform pointed out to me.
Fixed Noghri Stick, Tusken Staff and Tusken Sniper first person models with Mind Trick Level 4 (beware though, they're extremely ugly). Also added cg_gunX/Y/Z cvars back into JKA SP.
Fixed an issue with my previous commit not working properly (tusken staff/noghri/tusken sniper in first person)
Fixed buffer overflow and memory corruption in Q3_SetParm (ICARUS)
Removed assumption that all ICARUS parms are of equal size, sizeof now includes index.
Merge pull request #104 from Lrns123/master

Icarus overflow fix
Added PCH-free CMakeFiles for JASP & JAGame. The vcxproj files still work, too, for those who want PCH.

JK2Game's PCH fuckery is utterly weird. There's a CMakeLists.txt for it but the resulting project does not compile.
Merge branch 'master' of github.com:Razish/OpenJK
Updated the VC filters in JKA SP so they're more consistent (hint: BG stuff shouldn't be spread between cgame/game filters)
SP: Massive reorganization of the weapon code (JKA only) and changed the window title/resources to properly reflect OpenJK.
SP: Applied commit 0e11502 to JK2. Also fixed a crash in JK2 mode where entering the mouse droid/R5 droid would crash the game.
Fixed issue #98, and fixed the SP project files on Release mode.
Jedi Master Force Rank is new default because... what? All servers set this |: