Load the spawn position of the map from the map.js file
First draft of a level definition
Load basic level definition in the Game class
Remove the level meta information loading from the Map class
Load waves from the level data and store them in the game status
Implement basic wave spawning mechanism
- added a wave state machine
- added basic spawning functionality, still has to be generalized
- added some comments
Implemented a maximal time for waves
Add countdown output to the top panel
Missing xcode project file
Merge branch 'feature/basic-level' into develop
Started to move the tower placing to the game user interface
Removed tower placing code from the Game class
Removed tower placing code from the Tower class
Added range circle to the tower placer
Actually place the tower when clicking
Started to add money for buying towers to the game