It is my understanding that ..() calls the entirety of the parent proc and I didn't know a way of selectively only calling the object portion of the code without calling the mob part. Are you saying that even if a mob was removed from the contents of the closet during one for loop it could still be properly affect by my for loop afterwards, because I thought at that point it wouldn't be in the statue anymore and applying effects to everything that just happens to be sharing the space with the statue at that point would just be messy