Adreno doesn't like negations when using discard, apparently..
Update native (fixes Android app switching hang)
Fix Android build not building git-version right.

Not sure what makes people might use... so just running both.
Also marked PHONY so it runs every time.
Merge pull request #933 from unknownbrackets/version

Fix Android build not building git-version right
Cleanup sceMpegQueryStreamOffset/sceMpegQueryStreamSize
Merge pull request #935 from raven02/patch-7

Cleanup sceMpegQueryStreamOffset/sceMpegQueryStreamSize
Slightly improved OpenGL error handling on Windows
Set default pixel mode for sceMpeg to 8888
Update native ("make it a bit easier to select stuff in lists")
Revert pull 910, fix for numerous games, frameskip