Be more lazy about loading the OECore bundles, 99% of what we need can be read at the OEPlugin level without needing to actually create a OECorePlugin instance.
Be even LAZIER, verified that core bundles aren't being loaded until a game is started
Make N64 and mupen more normal part of the build process
Adds standard OS X shadow for borderless windows to the popout gameplay window. Fixes #447.
Removes log messages from OEHUDWindow.
Push the gamecorecontroller down into the helper application. OpenEmu.app doesn't need to load the core plugins at all now
Reapplies 7112ce33f5944cdd783652525af92df5638e4cce because Xcode decided to revert it in 61c2b106bf3221b1356720eda0cec7a098649a97 *sigh*.
Replaces ‘Delete Game’ with ‘Delete Save’ in +[OEHUDAlert deleteStateAlertWithStateName:]. Fixes #449.
Makes sure the entire popout gameplay window is visible after scaling. Fixes #440.
Allows users to resize integrally scaled popout gameplay windows. When that happens, no integral scaling is used. Partial fix for #441.
Animates window resizing when the user selects an integral scale. Fixes #441.
Removes Fit to Window from the Select scale menu, and removes state from its menu items. Fixes #443.
Re-enable isIntel
Always shows the Select Scale menu, disabling it when not applicable. Partial fix for #452.
Mupen: update sparkle appcast URL
Removes white ghost in table headers when there is no table column underneath the header. Go away, ghost. Fixes #457.
Upstream