Update Freetype binaries for iOS (others are statically linked in normal binary)
Bitmap premultiplied-alpha fix
Fix drawTiles() alpha, using premultiplied alpha
Better fix for drawTiles, using premultiplied alpha
Change some other shaders for premultiplied alpha
Revert previous commit, may be unneeded
Got SDL2 initially working on Windows
Improvements to SDL2 stage
Can't link SDL2_mixer for now, using OpenAL
Don't use OpenAL on Windows, additional (hard-to-find) installer doesn't seem like way to go
Continue to use SDL by default on Windows while work on SDL2 continues
Update to Build.xml, to allow choice of window manager using -DNME_WINDOW_SDL, -DNME_WINDOW_SDL2, -DNME_WINDOW_GLFW and -DNME_WINDOW_DIRECTFB, to help when developing a different window layer
Shorten 'NME_WINDOW_' defines to 'NME_', cleanup
More DirectFB work
Added input event handling to the DirectFB stage, and I formalized the DirectFB hardware path
Improvements to mouse event handling to DirectFB, progress on real rendering
Make changes to the DirectFB rendering path so it retains graphic jobs (like the software render path) rather than composing calls (like the 3D hardware path). Update to include basic transforms
DirectFB with initial bitmap support
Fix DirectFB bitmap color order
(DirectFB) Leaks memory, but runs basic BunnyMark sample