Added UNIFORM_WORLD_VIEW uniform to MOAIShader which is bound to worldView matrix (worldViewProj without projection)

Signed-off-by: Josh Handley <jhandley@lkc.com>
Added setType to MOAIBox2DBody

Signed-off-by: Josh Handley <jhandley@lkc.com>
Made shader variables linked MOAIShader.UNIFORM_TRANSFORM get all elements of 3D transform matrix instead of just the upper left 3x3.
Merge pull request #726 from jhandley/master

Added UNIFORM_WORLD_VIEW to MOAIShader and exposed setType on MOAIBox2DBody