Added missing XAudio interop methods for WP8.
Fixed IDrawingSurfaceBackgroundContentProviderNative.PrepareResources to properly support desiredRenderTargetSize as an in/out var.
Added missing XAudio interop methods for WP8.
[Toolkit.Game] Add IContentable to allow a GameSystem to Load and Unload content as in the game class. Add Content and GraphicsDevice property directly to accessible to a GameSystem.
Merge branch 'master' into wp8
Fix issue #305.[DX11] Missing functions in Direct3D11.EffectPass
Fix issue #305.[DX11] Missing functions in Direct3D11.EffectPass
[Toolkit.Game] Fix issue #309 crash on phone HW devices where the adapter is null because the attached adapter to the device is invalid
[Toolkit.Game] Fix issue #309. Allow null value for GraphicsDeviceInformation.Adapter.
[Toolkit.Game] Fix issue #310. Private variable in game was not initialized.
[Toolkit.Graphics] Initialzie the TextureSampler to use the default SamplerSate in BasicEffect in order to avoid invalid error messages when debugging the device
[Toolkit.Graphics] Add generic Texture.New method. Add equals/hashcode to TextureDescription
[Toolkit.Game] Add support Activated, Deactivated and Exiting events for Desktop platform (they are not yet implemented for Windows RT and WP8)
[Build] Switch to 2.4.1 version
[Build] Update nuget packages to use new nuget win8 framework target conventions.
[Build] Update release notes
[Build] Fix compilation errors with Color/Color4 under Win8/WP8 platforms
[Build] Fix typo in release notes
[Toolkit.Game] Fix issue #314. Add support for Window.ClientSizeChanged. Resize also the GraphicsPresenter swapchain, currently only supported under desktop
[Toolkit.Game] Fix issue #315. In window mode, mouse visible state is now only working on MouseEnter/MouseMove in the client area and not on the border/title bar.