fixed bug where ok/cancel prompt kept Login As Guest buttons, tool tips for transformAPI, autocomplete can now work after (
Merge remote-tracking branch 'origin/landing_page' into node_threejs
slight fix for admin/instances after merge
make lines properly passable
changes to shadow filtering and shadow/ambient mix
more work on transform api
initial support for shareing camera location
more work on transformAPI. Now handle scales correctly, rotation in degress
fixed bug with octree scenemanager that causes some objects with exterme scales to be sorted into the wrong octants
finished with share camera work, made sorting stable
Merge pull request #33 from adlnet/landing_page

Landing page pre-DAL updates
first commit for audio driver
only update octree regions once per frame. Certain operations are causing the scenemanager to update several times per frame. In the case of the lookat, since we call the setter for transform several times, we end up missing the cache check for the transform, and rebatching and re-sorting the octree when the object ends up in the same place. Need to modify the transformAPI to only call the setter for transform once per API call
Big performance improvements! Octree batching was happening too frequently
scenemanager now takes into account multiple UV sets in batches, breaks batches properly at 32k polys
big improvemetns in static batching, performance. Now objects can be marked as dynamic, which saves some overhead when objects move around the scene, causing the manager to rebatch statics. Also, fixed minor issue in mouse action for move tool.
first support for sounds!
complete basic audio api, footstep sounds for character, updated menubar plugin, fixed issue where sphere was not equally smooth in 2 axis, first steps in SphereCast for collision detection
better character collisions now useing the spherecast! spherecast still needs to be integrated into scenemanager, so could be faster
added spherecast to octree scene manager. Much better character intersections using spherecast.