Added tatooine shuttle locations
Skills now grant appropriate title

Added a title list to PlayerObject as well for server purposes (mainly
for /setcurrentskilltitle)
obj: use(core, actor, obj) & destroy(core, obj)

Object scripts can now define:

use(core, actor, object)

destroy(core, object)

This will be useful for, for example, making a pcd vehicle spawn in the
datapad upon the use of a deed before destroying itself, or making a
lifeday tree spawn another tree upon its destruction.
No Trade will now work
Static Service can use 4 Quaternions instead of 2

~needed for some things
~other minor changes
Merge remote-tracking branch 'upstream/master'
Created Officer roadmap script
Merge pull request #70 from Ziggeh/master

Added Officer roadmap and Tatooine shuttleport scripts
BuffRecipient window now updates properly
Fixed loading of new scenes for travel
Added weather
Added option to spawn child objects outside cells, added all travel terminal, ticket collector and shuttle spawns
Combat fixes, radial bug fix, tatooine shuttleport travel terminal is no longer stuck in wall
Inspire Buff applies to Buff Recipient now

Don't know how to resolve these issues:
Stat's aren't updating in character sheet correctly
Time is not showing for buff.
Fixed radials, refactored shuttle timer (works now), shuttleport can no longer travel to starports on other planets and vice versa...

...added almost all of the missing travel points
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Adjusted shuttle landing time
Updated engine, added bank terminals to bank buildings
Added Heal Over Time buffs, finished most of commando except kill meter and some abilities
travel points

modified some names, added qz, kachiro, mensix, restuss starport,
restuss shuttleport is a placeholder (needs exact points)