Fixed a faulty permission check on prop setting
Removed debug spam from main game loop
Exits can no longer give you more than max_pennies
Temp fix for regnames

They're not finished yet and if you try to search by regname it
throws errors

I'll have to come back and fix this later.
Fixed @toading not disconnecting the player
Fixed @laston and restored old sdesc and status message
Fixed MU.FormatAnsi using wrong table name
Fixed String/CharsToFlags breaking on empty flag strings
Fixed flag chars being displayed twice
Fixed Get/SetPropList

I don't even know what I was thinking when I wrote GetPropList, seriously
Descs now show 'nothing special' when unset or empty

As in the original software, if a desc isn't set, or if embedded MPI
evaluates to an empty string, it goes ahead and shows "You see nothing
special." anyway.
Failed MPI notifies player directly, returns empty string

This is as it should be -- otherwise the game might start getting confused
about what's an error and what's a valid MPI result.
Started on the new list editor
Finished lsedit

It doesn't have all the fancy formatting commands, but it has the basic
functionality you need to edit things.
Removed some unused debug spam
Errors in 'capture' coroutines are now printed properly
Players can no longer be set VOLATILE with @set
Room names now display in ANSI color

This is tentative -- I'm not sure how it looks, but it seems to make
a nice visual boundary between rooms.
Added current-line message when starting lsedit
MU.LoadDump now reports a dbref if missing props