fix lost cave teleporters, hoooray!

this way that i've done now is much better and can be used without much
hassle, now each teleporter takes a gotoX and gotoY value in the
creation code and these tell what the players x and y value will be in
the next room, and then if the goto's do not equal 0 in the next room
start the player spawner sets the players x and y equal to gotoX and
gotoY. pretty easy. I also think that i cleaned all the code back up
that i changed around today/tonight. *side note* im getting the goto
values for the next room by just mousing over the tile that i want the
player to spawn on in the room editor. i think this is much eaiser than
using arrays, but we will see when you come up with your system
tomorrow.