Added .autorender property to disable rendering after joint movement.
Loads trajectory file into Array of Arrays. Doesn't playback yet.
Got trajectory playback working.
Initial work on neck kinematics using MATLAB
More neck kinematics. I think I can get away with a linear plane approximation.
More neck stuff.
Got fingers working. Invented a Hubo.coffee class in order to implement finger functionality.
Finished computing neck kinematics, and made a planar fit.
Merge branch 'feature/neck_kin' into feature/trajectory_playback
Start of integrating the Neck into Hubo.coffee
Added Procfile for Heroku deployment.
Fixed the neck kinematics, cause they were wrong before.
Merge branch 'feature/neck_kin' into feature/trajectory_playback
More improvements to trajectory_playback.jade BUT I have disable NK1 and NK2 for now.
Added FPS counter. Legs sort-of stay in place when bowing, but look like they're still moving some.
Made stuff more robust. Fixed WST joint. Increased FPS. Almost ready for demo.
Improved trajectory files. Integrated NKY values. (And scaled by 1/2 because that looked right.) Formatted nicely with spaces now.
The files should still compatible with hubo-read-trajectory because that uses sscanf - spaces vs tabs shouldn't matter.