Fix [#37160] Rotate edge direction changed between 2.64 and 2.65 (low priority)

Easy to fix, but do not really understand *why* this is needed...

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk@60876 954f8c5b-7b00-dc11-b283-0030488c597c
Followup to r60857: code was assuming markers were sorted, which is not guaranted. Also heavily simplified it (previous code was supposed to have optimizations, but ended just looping twice over the markers' list...).

Many thanks to Brecht and Sergey for noting the quirk and reviews! :)

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk@60880 954f8c5b-7b00-dc11-b283-0030488c597c
Jump to Next/Previous Marker operators in the timeline menu, shortcuts are
ctrl + shift + left/right arrow key.

Patch #37142 by Henrik Aarnio, thanks!

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk@60881 954f8c5b-7b00-dc11-b283-0030488c597c
Partial fix for [#37159] Particle Emitter set to not render still appears in 3D view, when display set to rendered only. Emitter also appears in all GL Renders and some F12 renders.

Fixed OpenGL part: in draw_object, when object has some particle systems and none of them render the emitter, and display option is set to show only rendered objects, skip this object.

Note: Cycles matter I did not investigate, looks like a render-engine issue.

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk@60882 954f8c5b-7b00-dc11-b283-0030488c597c
Fix #37169 brush UI not getting updated. A notifier was missing for
all unified paint settings properties, made sure to notify that
active brush has changed.

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk@60884 954f8c5b-7b00-dc11-b283-0030488c597c
style cleanup


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk@60887 954f8c5b-7b00-dc11-b283-0030488c597c
fix for invalid RNA created for the 3D viewport header (made ID reporting show incorrectly).


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk@60888 954f8c5b-7b00-dc11-b283-0030488c597c
minor changes to templates?\019


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk@60889 954f8c5b-7b00-dc11-b283-0030488c597c
style cleanup


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk@60890 954f8c5b-7b00-dc11-b283-0030488c597c
add copy_v4_fl4, replace QUATSET macro.


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk@60891 954f8c5b-7b00-dc11-b283-0030488c597c
DopeSheet Group Select => Bone Select Tweak: Don't change selection status of
bones if "Only Selected" dopesheet filter is enabled.

When this was enabled, it would be too easy to accidentally change the selected
bones, causing the keyframes you were just editing to disappear


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk@60892 954f8c5b-7b00-dc11-b283-0030488c597c
Minor UI messages fixes.

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk@60893 954f8c5b-7b00-dc11-b283-0030488c597c
Adding comments to clarify each set of modifier mappings for animation editors
selection ops


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk@60894 954f8c5b-7b00-dc11-b283-0030488c597c
Ctrl+Alt+SelectMouse now does "Select all keyframes in same channel" in
DopeSheet too

Previously, it only worked in the Graph Editor, though I thought I had
implemented it here too.


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk@60895 954f8c5b-7b00-dc11-b283-0030488c597c
Bugfix: Renaming bones now renames the corresponding F-Curves in actions used by
Action Constraints


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk@60896 954f8c5b-7b00-dc11-b283-0030488c597c
Accidentally left in some debug prints in previous commit


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk@60897 954f8c5b-7b00-dc11-b283-0030488c597c
Making real need to remove proxies

Otherwise some invalid pointers will be left
which could be harmless if real object stays
local, but crashes when linking them to
another files.

Was discovered here in the studio during
Project Pampa, and the steps to reproduce are:

- Create lib.blend, put armature and cube to it.
  Create a group with them.
- Create scene.blend and link group from lib.blend.
- Make a proxy from armature.
- Make group real.
- Add real objects to a group.
- Create comp.blend and link group from scene.blend.
  This step will creah.

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk@60898 954f8c5b-7b00-dc11-b283-0030488c597c
Fix part 1 of #37177 spikes in sculpting.

Was a typo from refactor to calculate sculpt plane from forward facing
vertices only. The branch of the code that did the calculation would end
up with a nice division by a wrong number.

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk@60900 954f8c5b-7b00-dc11-b283-0030488c597c
style cleanup


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk@60901 954f8c5b-7b00-dc11-b283-0030488c597c
refactor transform.c - minor changes
- use TREDRAW_HARD define
- use apply prefix for transform callbacks.
- make callbacks static.


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk@60902 954f8c5b-7b00-dc11-b283-0030488c597c