Some stuff
Player: Added Player Input
GameEntity: Updated Render(),
	    New Method SetSpeed()
Merge branch 'master' of https://github.com/GameEngineering/TheGame

Conflicts:
	projects/TheGame/Entities/Player.cs
Postmergefix
Player: Updated Shoot()
GameNetity: managed regular updated Methods
GameHandler: set networking temporily to false
Player, Healthitem, Bullet, Carrier, ... Cube
Merge branch 'master' of https://github.com/GameEngineering/TheGame
Player: Input und Movement updated and Render stuff
Fixes to the reder queue, bit still it's a bit funky
Renderqueue and movement is done
No need for JSIL here
GameEntity: new function OnCOllisIonEnter(int id) is called for each object a Player collides with.
-> implemented the specific overrrides of that funktion fpr all derived clases (add/subtr. life)
Bullet: enhanced the bullets behavior if it is shot(movement and maxDistance)
Merge branch 'master' into Network

Conflicts:
	projects/TheGame/Entities/Bullet.cs
	projects/TheGame/Entities/GameEntity.cs
	projects/TheGame/Entities/Player.cs
	projects/TheGame/GameHandler.cs
	projects/TheGame/Mediator.cs
Post-merge fix.