Fix biome not regenerating when empty.
Tweak entity to generate groups for new entity mapping identical to biomes.
Fix biome groups being composed incorrectly
Corrent issue in random selection of entities from groups being off by one
Fix bug in despawning where non-despawning entities were still eligable for instant-despawning.
Expose Entity chunk spawn distance in GlobalProperties. Must be >= 1.
Create Entity chunk count distance parameter which limits the number of chunks away from a player entities must be within to be counted. Setting to <=0 will impose no limit and use all currently loaded chunks.
Exposed via GlobalProperties. Default is 8 chunks.
Commands Composition, Locate and CountCap are all determined within the bound of EntityChunkCountDistance.
Add Chunk Spawn Chance variable to each creature type. Controls how oftren this entity will chunks spawn, if at all. 0 == never, 1.0 == always.
Fix KillAll command filter not filtering.
Fixup Package Name lookup to cache by BiomeID. Should incompatability issue with WrapperBiomes in Mystcraft et al.
Merge branch 'dev'