Update some of the polyobject code to 1.23, no this does not fix bug 948.

git-svn-id: http://odamex.net/svn/root/trunk@3626 b0bcef46-2027-0410-bd56-ab726e9a1d04
Don't make this a fatal error, it's not necessarily so.

git-svn-id: http://odamex.net/svn/root/trunk@3627 b0bcef46-2027-0410-bd56-ab726e9a1d04
Update the ANIMDEFS and ANIMATED loaders to 1.23, resolves the bfall definition error in sctf1u.wad (as well as elsewhere I'm sure).

git-svn-id: http://odamex.net/svn/root/trunk@3628 b0bcef46-2027-0410-bd56-ab726e9a1d04
Don't get the actual width and height of the titlepic lump, just run the scaling calls on an assumption of 320x200.  This allows the use of higher resolution titlepic graphics.

git-svn-id: http://odamex.net/svn/root/trunk@3629 b0bcef46-2027-0410-bd56-ab726e9a1d04
For the protected resolutions, allocate the titlepic surface with the dimensions of the lump instead of always 320x200 so we can actually fit the data in.

git-svn-id: http://odamex.net/svn/root/trunk@3630 b0bcef46-2027-0410-bd56-ab726e9a1d04
Tiny bit of code cleanup...

git-svn-id: http://odamex.net/svn/root/trunk@3631 b0bcef46-2027-0410-bd56-ab726e9a1d04
Merge remote-tracking branch 'trunk' into 32bpp
Add some freedoom hashes to allow those wads to be used for resources with clients on commercial iwad-based servers.

git-svn-id: http://odamex.net/svn/root/trunk@3632 b0bcef46-2027-0410-bd56-ab726e9a1d04
Add a client GS_CONNECTED gamestate for that short period between GS_CONNECTING and GS_LEVEL where we've connected but not entered the game.  This and r3616 should complete bug 934.

git-svn-id: http://odamex.net/svn/root/trunk@3633 b0bcef46-2027-0410-bd56-ab726e9a1d04
A_Die, A_Detonate, A_Mushroom - not yet tested...

git-svn-id: http://odamex.net/svn/root/trunk@3634 b0bcef46-2027-0410-bd56-ab726e9a1d04
Apply Rjy's patches for bug 930.  Adds co_boomsectortouch for Boom moving sector processing.  Note: use of co_boomsectortouch is temporary and will be rolled up into a larger compatibility option.

git-svn-id: http://odamex.net/svn/root/trunk@3635 b0bcef46-2027-0410-bd56-ab726e9a1d04
Branch using perspective-divide equations for rendering walls more accurately.

git-svn-id: http://odamex.net/svn/root/trunk@3636 b0bcef46-2027-0410-bd56-ab726e9a1d04
-Remove the persdiv directory accidentally created in r3636. Apparently that's *not* how branches are made...

git-svn-id: http://odamex.net/svn/root/trunk@3637 b0bcef46-2027-0410-bd56-ab726e9a1d04
-Fix the gamma level menu option. It should range from 1 to 8 instead of 9.

git-svn-id: http://odamex.net/svn/root/trunk@3659 b0bcef46-2027-0410-bd56-ab726e9a1d04
Merge remote-tracking branch 'trunk' into 32bpp