Social Attack Appearance MDV Adjustment.  Refactored a lot of social number and handling penalties.  Please use self.rollWithPenalties when you need to calculate dicepools by hand.  Example: roll highest of Manipulation/Charisma with Presence, Performance, or Investigation.
Social Attack tests
Bug Fix: Changed the applicability of flurry penalties vs wound penalties.
Bug Fix: sumDicePool *stats
More fine grained use of handleAction().  resolve() now takes actionName or None since character state can handle speed and DV penalty internally.  SocialAttack() and attack() now use handleAction().  flurry() accounts for the possibility of resolving one action and then declaring a flurry after one action has already been used.