Adding MultiSample support (pieces of code from Joshua), as well as CADisplayLink syncing, adding depth buffer and stencil buffer support from flags as well.
Adding extra device hardware query file for iOS
Adding files for iOS UIDevice code
Adding more OpenAL code, tested and works on Mac/iPhone with ogg/wav. Requires Stream loading (right now only samples/full memory loadis in). Should work on any platform with OpenAL.
Adding audio files
Fixing windows variable arguments and other compiler specific errors
Descender fix. ioMetrics.descent broken and always equal 0.

Descender usually and practically all the time negative. 

From freetype documentation:

descender -
The typographic descender of the face, expressed in font units. For font formats not having this information, it is set to ‘bbox.yMin’. Note that this field is usually negative. Only relevant for scalable formats.
Add "nme_bitmap_data_dispose"
Merge branch 'master' of github.com:haxenme/NME
Dispose of the hardware surface, too
Added support for headless 64-bit builds on Mac
Mac64 fixes, pixel format fix
Merge pull request #91 from codeservice/patch-2

Descender fix. ioMetrics.descent broken and always equal 0.
Missing float cast
Merge pull request #93 from codeservice/patch-3

Missing float cast
Rough fix for fringe alpha blending in the software renderer
Merge branch 'master' of github.com:haxenme/NME
Initial change to premultiplied alpha in GPU textures, will have to test more
Fixed tinting when using shaders, still need to figure it out without
Merge branch 'master' of https://github.com/haxenme/NME

Conflicts:
	project/common/FreeType.cpp
	project/include/Surface.h