adding script instruction getLOS + some test about AI
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AICombat
WIP AI combat
bug fix
AI now continue to hit you.
TODO: change the way time is handled
pathfinding now works in AICombat.
bugfix
splitting off characters menu from mechanics menu (was getting too big)
relaxed rules for new IDs when ID is also a user visible text
added ID-argument to CollectionBase::getAppendIndex (required for info record collection)
additional modification to the IDValidator (restricting relaxed mode slightly more)
bugfix of bugfix ^^
only NPC with fight over 80 will attack you now
added Collection insert function for arbitrary position and reimplemented appendRecord in via this function
NPC always face you when fighting
reimplemented add and appendBlankRecord via insertRecord
improved combat conditions
getLineOfSight, no script instruction yet
NPC run
bugfix