Fixed Harvester functions (Mostly)

Added random essence spawn, fixed items not spawning inside Harvester,
created disappearing bug
Fixed Harvester Disappearing Bug

Todo: Remove onActivate functions, create the Config, maybe add sounds
to generation of essences.
Removed deprecated code, bugfixes

Harvester no longer writes the light value to the console when spawning
an essence, deleted the "tiles" package, which was renamed to "tile" for
continuity's sake, registered tile entities to remove errors in the
console.
Cleanup and Config

Cleaned up some superfluous code, rebalanced the Harvester's essence
spawning rate, and added a config file.
Updated info file

Added special thanks
Redstone update

Started working on dark motion mechanics
More Redstone control

Harvester collection is disabled with redstone signal, light and dark
block motion (also RS activated) is implemented to a point, made
unstable abs edible for fun stuff later.
fixing commitment issues...
Merge branch 'master' into meocodev

Conflicts:
	common/lib/IDRef.java
	common/lightProcessing/tile/TileEntityHarvester.java

fixed merging