Fix for Mantis 2763:  ETS gauge showing up for ships with no shields if default ship had shields

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9506 387891d4-d844-0410-90c0-e4c51a9137d3
Fix for mantis 2776: from onlyjob, fix format-hardening error

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9508 387891d4-d844-0410-90c0-e4c51a9137d3
Prevent the hud-set-frame sexp from accidentally causing badness by setting an invalid frame offset


git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9510 387891d4-d844-0410-90c0-e4c51a9137d3
apply m!m's fix for Mantis #2780
also correct the off-by-one error in the range check (path_num must < n_paths, not <=)

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9512 387891d4-d844-0410-90c0-e4c51a9137d3
flip these around so that they're less confusing

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9513 387891d4-d844-0410-90c0-e4c51a9137d3
correct the sexp help for string-to-int

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9514 387891d4-d844-0410-90c0-e4c51a9137d3
this ought to fix Mantis #2326

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9515 387891d4-d844-0410-90c0-e4c51a9137d3
no, silly Volition programmer, that's handled elsewhere
(fix Mantis #2783)

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9516 387891d4-d844-0410-90c0-e4c51a9137d3
FUBAR's fix for Mantis 2778 (Game_skill_level goes out of range and causes crashes) with some changes by me. 

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9520 387891d4-d844-0410-90c0-e4c51a9137d3
Fix a bug caused by an oversight during refactoring. It should be noted that this wouldn't have happened if this code was using normal scoping in for loops (for (int i = 0.....)) instead of having the loop counter be declared in the outer scope.


git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9522 387891d4-d844-0410-90c0-e4c51a9137d3
don't crash when doing debug stuff

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9523 387891d4-d844-0410-90c0-e4c51a9137d3
don't throw errors for missing skybox models... we just won't display the skybox

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9524 387891d4-d844-0410-90c0-e4c51a9137d3
Revise Xcode4 project file to support recommended settings of the current Xcode 4.6 release

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9525 387891d4-d844-0410-90c0-e4c51a9137d3
Resolve uninitialised value warnings in load_gauge_warhead_count()

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9526 387891d4-d844-0410-90c0-e4c51a9137d3
Fix for mantis 2785: when unpausing sounds, use the previous volume, not the detault

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9527 387891d4-d844-0410-90c0-e4c51a9137d3
might as well remove this unnecessary temporary variable

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9528 387891d4-d844-0410-90c0-e4c51a9137d3
Patch for Mantis 2788: Difficulty-based damage scaling does not work


git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9529 387891d4-d844-0410-90c0-e4c51a9137d3
Followup for 2788: Fix potential issue while looping through subobjects.


git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9530 387891d4-d844-0410-90c0-e4c51a9137d3
Further spelling fixes, inspired by bugmenot's Mantis 2794

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9533 387891d4-d844-0410-90c0-e4c51a9137d3
Fix for mantis 2786: from Yarn - make +Main Hall: always override +Flags:
i.e. so retail-compatible campaigns can use the second main hall in retail and a different main hall in FSO

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9534 387891d4-d844-0410-90c0-e4c51a9137d3