Added loadDaneel public property, prevented Daneel to load twice or when loadDaneel is false
Fixed asset ancestry and LuaDoc comment for Utilities.AllowDynamicGettersAndSetters()
Moved TextRenderer.SetTextWidth() in GUI.Load(), changed GUI.pixelsToUnits to GUI.Config.pixelsToUnits, added __index to component objects to prevent error when Daneel is not loaded, removed the use of dynamic getters and setters