Cache extents of containers
Merge branch 'master' of https://code.google.com/p/nekonme
Combine dirtyUp and DirtyCache.  Validate the cache even when it is 0x0
Implement floodFill in C++, probably better performance
Merge branch 'master' of https://code.google.com/p/nekonme
Fixed the mouse event behavior for non-interactive DisplayObjects, such as Bitmaps

Previously, an object like a Bitmap would always be the target of mouse events, but now, when an object is not interactive, it reports its parent as the hit target, and DisplayObjectContainers will look for a "better" match before returning itself as the hit result. In my tests, this is working as before, but is allowing deeper hit matches similar to Flash when appropriate
Fix hit test for transparent fills

(I know this causes the elements to be rendered. Since draw calls are cached, I couldn't switch based on whether we are hit testing. Is there some way to flag the element as "mIsEmpty" and skip rendering later?)

This fix is important for certain games
support passthru of macros from nme command line to haxe compiler
remove trace committed accidentally
Switched to a virtual IsInteractive() function, because its better
Merge branch 'master' of github.com:haxenme/NME
Minor build fixes
Fix include
Get the working directory from haxelib, if available
Command-line tools fix
Compile fix
Add tools/command-line as template path
Merge pull request #2 from blackberry/master

pull master