Implemented "textures". UV-vector binding in shader files screwed up.
Merge branch 'master' of https://github.com/twbentley/orbits

Conflicts:
	OrBITS.v11.suo
	OrBITS/Debug/OrBITS.log
	OrBITS/OrBITS.vcxproj
	OrBITS/Source.cpp
	OrBITS/texfshader.glsl