Adds missing CubeRenderer code commonly referenced in some samples
Fix Quaternion.RotationLookAt
[SharpDX] Improved code by using more meaningful names for variables.
Merge branch 'master' of https://github.com/TheWhiteAmbit/SharpDX into pr215
[XACT3] Fixed issue #214.
Update README.markdown
Adding proxy functionality in constant buffers (in effects framework) for sharing buffer from multiple effects
Adding Update method for constant buffers ( update a constant buffer without applying a pass )
Move to v4.5.1 framework (VS 2013)
build effects11 using 12.0 toolchain (vs2013)
[SharpDX] Add Equal(ref other) for vector/quaternion/matrix

Equal(ref other) is now also used in == and != operators