Wootly woota. Conduits and storage finally behaving themselves.
Updated version to next release.
Cleanup and simplification of power setup.
Hopefully works better now.
Added support for changing conduit size via the config file.
Small null check for reported creative mode,
Updated version to 15.
Fixed bug with custom slabs.
Fixed bug with orientation of painted stairs with metadata.
Texture update from AlchemistDS.
Changed algorithm for energy distribution with capacitor banks.
updated version to 17.
Made capacitor banks cheaper.
Fix for infinite loops when liquid conduits combined with mekanism pipes.
Started work on crusher.
Fixed server crash when using conduit switch.
Added crusher.
Fixed rendering of equipped painted items.
Updated to version 0.1.18
Added recipe for crusher.
Renamed Crusher to SAG Mill.
Fixed handling of multiple ores of the same type.
Stopped machines from dropping in creative mode.
Machines and conduits no longer jump about when broken. Hopefully fixes things for turtles.
Updated version for release 0.1.19
ISSUE 33: Fixed NPE when used with some mods
Issue 22: Added sound for conduit placement.
Issue 34:  Conduit not removed from inventory when placed in empty facade.