Adds a new hair, Curly (yeah not really that curly but still)
Curly fixed, cripples added.
2 new disability types, and fixes curly hair again.
Long bangs from disability PR.
pls go
Removes a space from preferences.dm.
Adds roman armour set and shield

Made by troots.
Fixes #250
Removes the turf from the air controller when any shuttles moves. They are added back afterwards. This will avoid having walls on the active turf list who runtime to hell.

Basically, it removes all the turfs from both sides (where the shuttle was and where it docks) and then tries to add them back normally.
 Fixed a typo
the transfer_identity() proc of MMIs can now be used by any mob instead of only humans.
This will make the staff of change stop runtiming.
Fixed #1628 Rudimentary transforms FROM borgs now work properly.
Making aran happy
Moved #defines

Moves the constants from defines and compile_options files into the __DEFINES directory.  The compile options in the latter file that are actually tweakable remain in their existing file in the code directory.
Constants from DEFINES.dm, globals.dm, names.dm, and global_lists.dm have been moved into the _globalvars subdirectory.
stylesheet.dm has been moved into the interface directory since that's a better place for it.

This move contains no code changes for stock TG.  It is purely an organizational move meant to clean up hard to read code.
Some global constants that appear to be unused have been put into unused.dm, but not unticked.  This list is by no means exhaustive.

Branches should be aware that they need to move any additional defines and global constants manually.
Replaces atom/HasEntered() with the builtin atom/movable/Crossed()

Crossed() is a byond builtin which is called automatically when two movable atoms overlap (as a side effect of Move(), but not when loc or x/y/z is changed).  Previously, turf/Entered() iterated through all objects in the turf in order to tell them an object had entered; with this change, HasEntered() becomes redundant and can be eliminated.

This may reduce lag when a large number of objects are moving in a small space (singularity, mining conveyors, etc) but should cause no changes to functionality at all.
Adds a border object list to turfs

This removes some unnecessary or redundant checks in turf/Enter().

Also fixes a movement glitch involving atoms moving out of an object (locker, etc) and into walls.
Removes the .dme (I hope)
Mimes can now rename themselves.
Stage personas are a thing for mimes as well as clowns.
Merge pull request #1559 from S0ldi3rKr4s0/fhair

Adds long bangs from my old disabilities PR
Merge pull request #1613 from AndroidSFV/fix250

Resolves #250