Trying out generating base64 based images
It seems that the PNGs are just as large no matter how we save them
Removing dev actions
More cleanup
Hacking around all the things
Moved to base64 out of the box from canvas. Output file is muuuch smaller. Something is going weird between phantomjs and the buffers
Not much luck with setEncoding
PhantomJS canvas seems to be generating the very large string we see before us
rgba pixel array is looking good
Moved to encode/decode, ndarray, and save-pixels. We are generating a transparent png but no content =(
Moving to single iterative loop seems to have done the trick =(
Moved to binary string and output is looking great
Updated expected test file and everything looks green
Removed dev console.log
Updated CHANGELOG
Release 0.2.0