Allow transferring ownership.
Include softbody headers.
Update visual studio project.
Move the CPU intensive part of mapping softbody to mesh to the c++ side.
Swig generated files.
Manage meshes
Allow construct with matrix
Add RayPickRagdollTest
Add SoftBodyTest
Disable my debug dll.
Add InternalTickCallback class, director and test
Minor change for x64
fixed off-by-1 error in MD2Loader.loadFrame()
Added getCurrentFrameNumber to Animation
Changed getCurrentFrameNumber to getKeyFrameIndex
Add a texture for better visual feedback.
Need to properly delete the softbody.
- Add some of the nested structs for direct access.

- Add another workaround for config with setters.
- Add direct access to nodes and face.
- Add method to create softbody from mesh.
Swig generated files.
Add soft mesh test.