new micromacro added to system
basic pixel to cellsystem translation
new images
changed architecture to one giant GLModel
light tests
slowly working towards the life and death of a cell
individual basic cell movement
random wake
seperating cell & quad
separating using vertFloat
performance increase due to vertex float array
individual steps
spritesSystem implemented
all particles
enabling depthmask for textured quads again
show me the light
neighbour waking and getting spacy
texture corrected