First commit. Added a README.
Added and linked to external libraries

Added and linked to glm and freeglut. Also added placeholder main.cpp.
Now renders a rotatible cylinder
cleaned up repo a bit
a bit more cleanup
_
Final cleanup test. Looks pretty good as of now
Got a primitive version of a floor working

Got a floor to render, currently with GL_QUAD_STRIP (maybe use
GL_LINE_LOOP later?). The floor can also be rotated with WASD.
Replaced main.cpp with prof's starter main.cpp

Replaced my main with prof's main. Now just renders spinning shapes.
Also added a notes file outlining the basic rendering process.
Did some more basic setup w/ scene, floor, stools
Coded up floor, seat/stem, axes rendering

Set up the camera to look at the scene(optionally rotating). Coded up
the seat and stem of the stool. Also added rendering of the axes on the
scene.
Changed floor color to grey
Fixed a type conversion bug
Added stool legs, adjustable-height seats

Made a lot of progress today. Leg shearing was a pain, but it sees to be
working fine now. Also dded seat-height-adjustment functionality,
accessible through the J and K keys.
Finished stool model, added more user controls.

Today, I added the lower ring(torus) and the two upper disks of the
stool. That should about do it for the model, barring extra-credit
stuff. I also added keybindings for zooming in and out the FOV as well
as rotating the camera about the center of the scene.
finished up camera rotation, with limits
got third-person camera movement working
Finished all basic functionality

Added camera axes, view frustum rendering, fixed some camera movement
anomalies. Fully working, now I just have to add extras.
Added table, optionally rendered

Added a table from Ikea's website, suggested along with Dalfred. Table
rendering can be switched on and off with the 'T' key
Turned table off by default

Turned table off by default and added one more stool which demonstrates
clipping on the far z plane.