liq| test|: ImageMagick_6.7.5_Q16 --> ImageMagick
liq| test|: use ImageMagick-6.8.3-10-Q16-x86
liq| test|: automation test - not use directory "/output_img_std" anymore
liq| test|: automation test - use destination directory as the diff image directory
liq| test|: automation test - update testscene_template.py
liq| test|: move deform test case for er
liq| test|: update - motion blur - er
liq| test|: move deform test case for rm
liq| test|: update - motion blur - deform - rm
liq| test|: move transform test case for rm
liq| test|: update - transform - rm
liq|: remove time stamp
liq| test|: move transform test case for er
liq| test|: update - transform - er
liq| test|: update - texture - rm
liq|rm|: liquidShader - texmap.sl - tif texture - string s0 = string "tex.tif";
- 3delight can't compile this in shader: string s0 = string "tex.tif";
  we must remove "string" at the right side of equator: string s0 = "tex.tif";
- shaderdl.exe ... -I"%LIQUID_ROOT%\2.3.3\lib\shaders\prman13.5"
- adapt texmap.sl ( with texmap.impl )
- have to use tif texture. (I will fix this bug in the future)
liq| rm|: liquidShader.texname="a.bmp" --> liquidShader.texname="a.bmp.tif";
liq|: +evaluateTheTextureNameValue()
liq| test|: texture with liquidSurface node