removed bogus line $j = $i;
Pushed victory points for entering a specialHex into the VictoryCore.
Sill not happy with SpecialHexChanges and other stuff too. but This is better.
Moved more game dependent stuff into victory. Added postReinforceZones. Made Victory.php return first argument instead of array of args if no action found, making it into a nice filter as well as action hook. Made RED_FORCE and BLUE_FORCE have REBEL_FORCE and LOYALIST_FORCE. Added UGLY TODO's to gameRules.....
code cleanup
code cleanup
improved combat for jagersdorf. Removed some echo's from moveRules. made CRT correct. CombatRules include proper terrain effects for defense
Made Attacking Forces obey terrain rules. prussin inf attacking into clear are +1 russian inf attacking into woods town are +1 attacking across river is 1/2 for all but artillary.

combinedArms are shift one for cavalry attacking across river.... into clear..... dunno if I like this...... cavalry are 1/2 attacking into anything but clear or across river.
moved setCombatIndex into crt and into a trait
Made ranged units avail for combat when they are adjacent to an enemy. Changed == to <=
fixed floor/ceil crt bug and changed some css colors
Fixed ceil bug. made reducable unit not reduceable
made new map
Merge remote-tracking branch 'origin/combatRules' into combatRules
Commit to new Crt (cav retreat before combat) and made hills have movement penalty. Added NapTrainingAcademy too.....