finally made a fix for the 100nanosecond frame timing code, looks pretty good so far
adjusted a comment
adjusted the positioning of the D3D flush command
fixed a bug with 100nanosecond timing where it wouldn't display the stream time
removed redundant check in game capture
fixed a bug with audio timing in mp4 file output
tweaked how much you can offset device audio by
Added a "circular list" to optimize some data usage accross the application.  don't stare into the code directly, you'll go insane.  (but worth it)
added yet -another- tiny buffer to the rtmp code to ensure packets are properly ordered when sent out to prevent any weirdness on the server in terms of decoding or transcoding.
also, last commit I added some new audio code, ensures audio now is always totally seamless when sent out
Updated RenderView.EnableView

Updated RenderView.EnableView
Play a system sound when stream gets disconnected
Merge branch 'master' of https://github.com/jp9000/OBS
Merge pull request #165 from Arkkis/patch-25

Updated RenderView.EnableView
Changed x264 logging strictness from "info" to "warning" to reduce unimportant x264 spam in the log
Probably going to change back to FastAlloc for the time being
Make app use null network rather than bandwidth analysis when previewing
Fixed the first frame of the 100ns code so it doesn't give a 50-day frame delta
removed a memory leak from the bitmap source
give credits for new downscale shaders
Game capture:  Fixed a bug that caused 64bit games not to capture