Finally got texture mapping in.
First pass at color tables.
Totally nasty interpolation.
Close to working, but the view vector has a bug.
Working on a bunch of tests, yum yum yum
My cross function was backwards.
Crazy epic testing. Fixed my bug.
Back to a left-handed coordinate system.
Getting somewhereish.
Fixed color interpolation blues.
Bilinear interpolation.
Cleanup.
Some cleanup in prep for adding in the mask stuff.
Expanding the tests.
More tests.
Tests for raytracer.h are complete.
Updated texture thing with tests.
Atlas works with latest code changes now.
First pass on masking.
Disentangled texture lookups from color lookups.