Building on code by eric.

 I could not install Voronoi package from  scipy so implemented that part. Changed the method of calculating pull on a point to calculating pull by a point. This acts as a small heuristic when calculating points incrementally.

This still has a small problem which makes all the dots red. I am looking into it. Will update as soon as I debug that. Until then, you can try debugging it/ use it to implement strategies.
removed bugs. 

working fine now. To move forward, you need to close the graph at every step. will make it interactive and then start writing strategies!
Create final_voronoi.py
use this to test out your automated strategies

green triangles are the stones.. areas are colored in red and blue!

please add strategies as new players in the same code ( example: def player3():
  #your strategy here
  return x,y
def player4():
  #your strategy here
  return x,y
def player5():
  #your strategy here
  return x,y
def player6():
  #your strategy here
  return x,y

we can automate competitions between different strategies and see who wins most. :D
Merge pull request #2 from EricSchles/master

C code!