Adapted test values and other minor things to new eventbus structure
Moved mobs list to new Wavehandler, removed lvlHandler and implemented spawning thread in waveHandler
fixed Property names, extracted all tiles from map and put them in a matrix
finished extracting tiles from map in right directory. Finished making path to send to shortestPath algorithm
Un-threaded WaveHandler
Fixed merge conflicts
Removed print
fixed merge conflicts
Merge branch 'Jonte'
Fixed projectile