AS3-server.c Needs Patch

In wrappers/as3-server.c
function - sendDepth() (line 107)

From:
```
	for (i=0; i< depth_mode.width * depth_mode.height; i++) {
		buf_depth[4 * i + 0] = 0x00;
		buf_depth[4 * i + 1] = 0x00;
		buf_depth[4 * i + 2] = 0x00;
		buf_depth[4 * i + 3] = 0xFF;
		if(depth[i] < _max_depth && depth[i] > _min_depth){
			unsigned char l =  0xFF - ((depth[i] - _min_depth) & 0xFF);
			buf_depth[4 * i + 0] = l;
			buf_depth[4 * i + 1] = l;
			buf_depth[4 * i + 2] = l;
			buf_depth[4 * i + 3] = 0xFF;
		}
	}
```

To:
```

	for (i=0; i< depth_mode.width * depth_mode.height; i++) {
		if(_depth_compression != 0) {
			buf_depth[3 * i + 0] = 0x00;
			buf_depth[3 * i + 1] = 0x00;
			buf_depth[3 * i + 2] = 0x00;
		} else {
			buf_depth[4 * i + 0] = 0x00;
			buf_depth[4 * i + 1] = 0x00;
			buf_depth[4 * i + 2] = 0x00;
			buf_depth[4 * i + 3] = 0xFF;
		}
		if(depth[i] < _max_depth && depth[i] > _min_depth){
			unsigned char l =  0xFF - ((depth[i] - _min_depth) & 0xFF);
			if(_depth_compression != 0) {
				buf_depth[3 * i + 0] = l;
				buf_depth[3 * i + 1] = l;
				buf_depth[3 * i + 2] = l;
			} else {
				buf_depth[4 * i + 0] = l;
				buf_depth[4 * i + 1] = l;
				buf_depth[4 * i + 2] = l;
				buf_depth[4 * i + 3] = 0xFF;
			}
		}
	}
```
Whats happening is that there is no depth compression set it sends 4 colour bytes to the RPG_JPEG function.  It should be 3.