Added ability to unload shells and clips from projectile weapons.
Merge pull request #3 from Baystation12/bleeding-edge-freeze

Bleeding edge freeze
Virologist is an alt title again.
Fixed a bug with intercept reports.
Merge branch 'feature' of github.com:CIB/Baystation12 into feature
Forgot to give MD virology access.
Merge pull request #2339 from CIB/feature

Virologist is an alt title again.
Merge pull request #4 from Baystation12/bleeding-edge-freeze

Bleeding edge freeze
Changes Secret-Nuke ready requirements from 15 to 25.
Merge branch 'bleeding-edge-freeze' of https://github.com/Gamerofthegame/Baystation12 into bleeding-edge-freeze
Merge pull request #2348 from Gamerofthegame/bleeding-edge-freeze

Secret-Nuke playerlimit raised
Merge branch 'gun' of https://github.com/comma/Baystation12 into gun
Fix for negative miss chance modificators working.
Fix for firing distance calculation.
'original' var is not a starting point of projectile, but an atom it was fired at initially.
'starting' is turf where projectile was fired from.
Change to check_zone proc.
It makes possible to target hands/feet/groin.
Not sure what side effects would this change have.
If bullet misses someone it does not disappear, but continues on its way.
added some info text to adminwho/modwho

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
made carp migration actually end (carp disappear back into the void)

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
beepsky now fights hostile NPC mobs, and vice versa

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
some more useability tweaks to adminwho/modwho

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>