Vehicle: Fix no cargo bug with fancy rng item damage. Also add check for invalid cargo spots in .json load
fix mergeclash derpage
Actually remember ignored monsters even if a tree or such puts them out
of view for a moment. Still warn if they disappear and are seen again at
half distance or less.
Rough fix for withdrawal health bug
Remove extra parenthesis
Initial Commit -- Gets rid of stupid testing DebugLog messages for a while ago
Changes the vehicle::part_id_string(int p) to return a vector that denotes the original id, and also if the part is open (for doors) or broken (for everything). If broken or open it should pick the proper subtile if it's available for that tile.

May change back from vector to string, and just have a char& argument passed in to collect the modifier.
changed part_id_string again to accept a char &part_mod. Cleaner than working with string vectors for determining what modification tile to use.
Merge cargo handling fix, safemode tweak, withdrawal nerf, and broken/open vehicle component support.
Add current version of TsuTiles.