Again adjust melee/throwing energy consumption and how low energy affects damage output
Adjust flying creatures defence and slightly increase miss chance against them
- Flying creatures are now those with class Bird, rather than character ~
- Hinkypunk also had defence adjusted
Tweak food drop occurrences from those monsters that drop it; there should now be a lot less food available
Split the throwing routine into a new file, where it will later be joined by fighter/monk special moves
Add fatigue status effect.
- Drains hunger much faster
- Cleared on death, like other negative effects
- Can be cleared by food, with the right conditions
- Some potions (cola, energy, nourish) alleviate it but don't cure it
- Can decrease or increase on its own with time, with limits
- Cured by resting long enough; remains fixed while resting, but effect halved
Rework the starvation mechanic
- Now your health and energy drain while starving; this can still kill, if you get to 0 health
- Can no longer rest while hunger is less than 25, since health and energy won't regenerate anyway
Fix random colours always being generated as black
Fix energy saving from enlightenment to match the description of the effect
This should fix the issue of things occasionally generating on boulders
Streamline chest trap selection, make locked chests more likely, and make altars reject unknown items
Fix loot chance to match what the comment says
Allow repairing acid damage to weapons using a shock fountain
Fix a potential issue with monsters that can cast neutralize
Add Steadfast special ability for fighters
Update hunger documentation to reflect fatigue and the new starvation mechanic
Add lore scrolls which document more obscure features that aren't covered in the main help
Add stunned status effect, for use with special abilities
Initial framework for activated special abilities
Use the randElem function in more places
Add "flurry of blows" special ability