added rules to capture target location, attend target, and capture second location
implemented target location projection
implemented wait for a little while for target to go under cursor
start cursor in the center of the screen
tweaked projection constants
clear visual buffer on click so it doesn't keep re-encoding and slowing down subsequent searches
do vis-loc search on whiff detect to keep searching correctly
increased time waiting after a whiff
added debug output
prepare click during mouse move and execute when enemy found
execute click request directly in detect enemy target production
do projection with just a production change instead of a move-attention
implemented friend remembering in moving case
moved friend avoidance to cap-first-target
count and log friend avoids
space targets out vertically
print time at start and end
tweaked projection values
put avoids in aggregate file
compute, log, and aggregate the order of the friend target check
wait for imaginal to be free before accepting a target to chase so we don't go to the friend before we figure out where its going