новая логика укрытий
HeavyArchetype
HeavyArchetype AI
пустой
пустой
пустой
Merge branch 'master' of github.com:saotele2/shooter

Conflicts:
	shooter/Assembly-UnityScript-Editor.pidb
	shooter/Assembly-UnityScript.pidb
	shooter/Library/assetDatabase3
	shooter/Library/guidmapper
0
Merge branch 'master' of github.com:Fila61/shooter

Conflicts:
	shooter/Assembly-CSharp-firstpass.pidb
	shooter/Assembly-UnityScript-Editor.pidb
	shooter/Assembly-UnityScript-firstpass.pidb
	shooter/Assembly-UnityScript.pidb
	shooter/Library/assetDatabase3
0
дальность атаки милишника = 1 (как было раньше)
Вынес NMRule на главный экран
Добавил плашечки
HeavyArchetype AI
0
Merge branch 'master' of github.com:Fila61/shooter

Conflicts:
	shooter/Assembly-UnityScript.pidb
	shooter/Library/assetDatabase3
Merge branch 'master' into apple

Conflicts:
	shooter/Library/assetDatabase3
	shooter/Library/guidmapper
пустой
0
Сделал меньшую гранулярность лимитера