- Preparing for simple non rotating physics overlay sprite
- Depricating R.U.B.E. Image parameter Sprite
- Introducing MarbleEmitter responsible for emitting marbles into the game at start
- introducing bodyType R.U.B.E. parameter (MarbleRespawn, MarbleEmitter, World, Undefined)
- adapting R.U.B.E. Levels
Componens Level containing templates for Level elements.
New Assets for Level Elements
Adapted Levels