adding script instruction getLOS + some test about AI
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AICombat
WIP AI combat
bug fix
AI now continue to hit you.
TODO: change the way time is handled
pathfinding now works in AICombat.
bugfix
bugfix of bugfix ^^
only NPC with fight over 80 will attack you now
NPC always face you when fighting
improved combat conditions
getLineOfSight, no script instruction yet
NPC run
bugfix
fighting should stop when the target is dead
linux fix :p
CMake fix
disable AI combat for creatures
better timer
perfomances optimisations (pathfinding is computed less often, max 4 times per sec)