READY! #20 #23 #116 #135 #136 Caching #21 Photo Comments #151 UI Mockup Updates #168 Random Choices #157 #175 #176 #177 #178 Fighting Fragments #183 Bug Fixed

-Made new UIMockups for views that I thought would not change after this point
-"RANDOM CHOICE" is now an option in the spinner for a decisions link, and the random works.
-Photo Comments

-Fighting is implemented! (but not required, you can choose when making a new story)
-Keeps track of health, treasure, and enemy health
-Can set thresholds for when certain decisions are available
-Added terminal at top to show current stats and changes in state caused by fighting
-Made all menu's adaptive so that regular stories won't be cluttered with junk
-Decisions can manipulate the counters
-Environmental damage and treasure can be found anywhere, but other manipulations only occur when you designate a page as a fighting fragment in Story Tree mode

-Also merged all of the caching stuff from Ben & Konrad