Always resched in thread queue rotation.

It might be time to reschedule anyway, some games call this in a loop with
an empty queue.

May help Harukanaru Toki No Naka de Hachiyoushou (#4669.)
When ins is used with a zero argument, don't OR.

Seems it's used effectively to mask out bits with rs=zero.  Makes sense...
Merge pull request #4677 from unknownbrackets/perf

Attempt to improve audio issue in #4669
Fix a styling issue, and allow shader names to be translated in the Win32 menubar.
Merge pull request #4678 from thedax/win32ShaderTranslations

Win32 Menubar: Allow postprocessing shader names to be translated.
Improve vfpu disasm for a few instructions.
Format the tex mapping mode in the GE debugger.
Android: Default to PSP-1000 for now, until we know what's causing the issues.
Merge pull request #4680 from unknownbrackets/debugger

Improve vfpu disasm for a few instructions
Fix really stupid typo caused by being in a hurry.
Merge pull request #4681 from thedax/fixAndroidBlackscreens

Android: Default to PSP-1000 for now, until we know what's causing the blackscreen issues.
Use a consistent i18n pointer name for PostShaders.
Merge pull request #4686 from thedax/i18nPointerName

Win32 Menu: Use a consistent i18n pointer name for PostShaders.
Some math approximation research. Found a good approximate arcsin (to implement vasin in the future).
Fix issue where the partial stretch option would only be saved on Blackberry. Fixes #4682.
Minor optimization in ADDI2R
Shave one instruction off slti and slt on ARM.
Make the texcoord speedhack a bit less aggressive at eliminating uvscaleoffset uniform updates.

Should fix #4688 and the new problem in #2919 while keeping Frontier Gate Boost working.
Revert "Shave one instruction off slti and slt on ARM."

This reverts commit 04742e00fc19b2af2243f6c1191f01bca5b53180.
Resurrect the vtx decoder jit option for debugging