Add function creature:setOutfit(outfit).
Fix bug in getCreatureMaster
Fix crash, optimize command tags and code cleanup
Fix bug with selfSay and doSellItem
Move round to tools, optimize AreaCombat::getList
Remove unnecessary isRemoved() calls

Creatures are removed from the lists in Game class when they are set as
removed
Update actions.xml

Added Venore street lamps on/off.
Merge pull request #134 from PrinterLUA/patch-1

Update actions.xml
Code cleanup

* Use C++11 range-based for loops
* Remove unused function
Merge pull request #133 from sn3ejk/patch-1

Add function creature:setOutfit(outfit).
Fix bug in tiles.lua
Dispatcher cleanup
Idle state for NPCs

NPCs will no longer move or talk when there aren't any spectators. This
means less getSpectatorsInternal calls, thus a decrease in CPU usage.
Fix party shield bug
Revert NPC idle state

The code wasn't reliable, players could remain in the playersSpectator
set as dangling pointers.
Scheduler/Tasks: cleanup
arch detection: add more architectures
fileloader/items: fix common realloc errors reported by cppcheck
commit 0569633f7e50f994023edd9795379c0f2cb8f7ac forgot to add headers
small fix, strict stuff