[12311] Fix No-PCH compile

Special Thanks to NeatElves for reporting and testing
[12312] Implement CONDITION_LAST_WAYPOINT - Thanks to Grz3s for testing
Fix compile
[12313] Fix some issues shown by Cppcheck
[12314] Move CombatMovement on/off setting to CreatureAI
[12315] Disable combat movement for npcs on vehicles
[12316] Add Unit::RemoveAllAurasOnEvade
[12317] Fix GCC compile. Thanks to LordJZ for input, and NEatElves for pointing
Revert changes that should not have been in recent commit
[12318] Improve processing of killed victim from Unit::DealDamage

hopefully fix all related bugs finally..
[12319] Fix Windows compile for Ad.exe
[12320] Fix build: nested classes shall obey the usual access rules, so SQLMSIteratorBounds could not access SQLMultiSIterator's private constructor, which is needed to construct the 'first' and 'second' members in its own constructor.
[12321] Fix check for spell incoming interval calculation. Correct a comment too.
Merge pull request #43 from evil-at-wow/quick_fixes

A few trivial, quick fixes.
[12322] Creature respawn position, use m_respawnPos as general respawn Position also for Creatures from DB. Now we can change Respawn Points in Script. Good for EscortAI and some Boss Scripts.

Note: SetSummonPoint is renamed to SetRespawnPoint. Didn't found any use of it in ScriptDev2 but if any please update script.
Move all PCH-related settings to property sheet
Merge branch 'master' of git://github.com/cmangos/mangos-wotlk