Hide cursor after map buffer loads
Expanded monmove can_move_to function to take into account various game conditions
stop animals suiciding on certain terrain, fields and traps
indent fix
tiny animals don't trigger landmines
season length 0 is bad
Changed logic for walking onto sharp terrain, tiny animals no longer affected by sharp or rough terrain
Initial .travis.yml to enable Travis Continuous Integration
Enabled IRC notifications
Added crossbow trap chance based on monster size
Indent fix
Added notification for freenode channel
Added Office Tower Floor 1 and Basement (2x2)

Floor 2 is pending Z-level code...
Connecting Basement for Office Tower
Added Office Tower Floor 1 and Basement (2x2)
Combine relevant portions of iuse::knife and iuse::scissors
Combine common cotton/leather handling in iuse::scissors
Fixed warning in game::advanced_inv()
Pickup: Dynamic height up to status line. Document ','.
exit vehicle menus via 'q' as well as escape