Just added pickEntity(), returns null for now
Merge branch 'master' into ray
Getting a little closer on the entity editor
Merge branch 'dragging' of github.com:Mooble/jge3d into dragging
I have no idea why this is necessary.
Merge branch 'master' into dragging
Getting iterable entitylist
Everything's broken just need to save so I can fix Adam's BS
sorta fixed iterator
Fixed up iterator; added debug lines to entitylistmenu and iterator
Commented collision object in EntityList
Still screwing with the table class
Started converting Physics queue to be handled by the physics class instead of the EntityList
Moved queues out of entity list

This is the commit that breaks the FixedRenderer (through apathy).
EntityListener made, model is a prop

Physics doesn't use listener yet, renderer does.
Removing hoopitydoo.patch
burr
collapsible pane for ent props; automatically chooses names and inserts based on ent enumerations
Converted alot of fields in Entity to properties
fixed resizing of entlist menu; changed prop editor to scrollpanel
merging branches
Fixed error upon clicking an item in the entity list menu