Version 0.9.0

        -> Added blood sprite.
        -> Blood goes everywhere when ritz dies
        -> Fixed issue on last life where death animation does not happen
        -> Added spike tile
        -> Player will die when colliding with spike tile
        -> Goombas no longer go idle
        -> ENemies now explode on death
        -> Enemies can now die from spikes
        -> Blood now dissappears faster
        -> Fixed issue where tile map does not render bottom and right most portions
        -> Fixed issue where ritz does not die if he falls out of bounds
        -> Added StartSceneMap class. This will be the background for the start scene
        -> Start scene is made out of tiles now, including the title "Ritz"
        -> Added ritz tile map base class for all tile maps to reduce code load.
        -> Added do events to my sprite object
        -> Reduce ritz jump speed
        -> Changing tile map object so entities are not bound to the map ***
        -> Making ritz level loader object
        -> Removed file loading for tile map object in game engine. (game engine util no longer required)
            Keep it for now so we don't crash anything.
        -> Created blood splatter object to hold blood objects in one package
        -> New modules: enemies, miscellaneous, graphics
        -> Fixed issue where blood splatter wasn't working anymore after puting it in graphics module
        -> Fixed blood splatter effect where it used to create square splatters. It should now
           be a circle blood splatter
        -> Change tile collision on the top so that delta x becomes 0. This makes the blood splatter look better.
           However this screws up the enemies AI. Enemy AI now must apply a new speed every update.
        -> Removed empty area around scene tile map to enclose the player into one screen
        -> Added instructions scene (after splash and before start scene)