Make system layout fill the window properly on expanded desktop mode

This commit fixes e.g. the gap on the bottom of the lock screen
or the gap on the right side of status bar on landscape mode.

Patch set 2  : Remove whitespace issues
Patch set 3  : Code cleanup
Patch set 4  : Damn whitespace errors

Change-Id: Ic8a6b748f94d7dcc883201579d199898713c90fd
Lockscreen Targets: Icon Revamp

Adjust the size of custom app icons and resize and round the corners
of gallery icons for a more uniform look.

Before http://imgur.com/cTOqdwX

After http://imgur.com/EKAeFiw

Change-Id: Ibcca275eb0ae946775773a8c8217b6508da10e5b
policy: always use hardware acceleration for keyguard

Without hardware acceleration, keyguard widget will appear aliased
and choppy (especially at the end of the scroll).

Change-Id: I1bfb6fbcba6306edf366e8ea752d6919936c3ab6
Keyguard: Reduce font size of clock in status keyguard (sw720dp) (portrait)

Add Portrait mode to:
http://review.cyanogenmod.org/#/c/31086

Patchset 2: Updated copyright
            Rebased

Change-Id: I9466a0c643d0c74ded37fe12b615dde6c014c901
Signed-off-by: Jorge Ruesga <jorge@ruesga.com>
bootanimation: performance/speedup enhancements (squashed from CM10)

bootanim: Don't cache textures if they're expected to use a lot of VRAM (rmcc)
https://github.com/CyanogenMod/android_frameworks_base/commit/14f9eecd3f543a25c4a2053d6155a9396a777a3a#cmds/bootanimation

bootanimation: performance enhancements (turl)
https://github.com/CyanogenMod/android_frameworks_base/commit/e6b54405aa70d7503a114d9c90ef7518abdd7133#cmds/bootanimation

bootanimation: fix usage of LOGW (intervigilium)
https://github.com/CyanogenMod/android_frameworks_base/commit/e45cf7d232490f44aecf8f2447220a8b5ace4c10#cmds/bootanimation

bootanimation: allow using RGB565 instead of ARGB8888 (tpruvot)
https://github.com/CyanogenMod/android_frameworks_base/commit/204282870a9c69b04ad5ddecd73fafbd7996cbc0#cmds/bootanimation

Change-Id: I203fa23f77d1349fb822a7662e2cd3998ba4c814

bootanim: Don't cache textures if they're expected to use a lot of VRAM

bootanimation cached all the textures generated until the animation
was completed.
For Hi-res animations with lots of frames (like the new CM9 anim on
xhdpi devices), this implied using large amounts of video RAM, more
than most devices actually have available, causing the animation to
stall (and in some cases, gralloc to lock up); so if an animation is
expected to use a lot of RAM (rough estimation based on frame size
and number of frames), disable cache entirely and generate the textures
on demand

Change-Id: I157e5cdde2aab1d82d980d77cbedd9f127c83a1d

Conflicts:

	cmds/bootanimation/BootAnimation.cpp

bootanimation: performance enhancements

This patch implements two simple performance enhancements, which
might benefit devices. They are completely opt-in by setting
the following variables.

  * TARGET_BOOTANIMATION_PRELOAD: will preload the bootanimation
    zip to memory; this is handy on devices where the storage
    might be slow. By preloading it, we get quick access to the
    zip file, and the animation doesn't stutter.

  * TARGET_BOOTANIMATION_TEXTURE_CACHE: allows maintainers to
    force texture cache on/off.

Also fixes the sign warnings related to int / size_t comparison

Change-Id: Ie92d1b0aa90b43ba39c368a2a33657a60c3a64b5

Conflicts:

	cmds/bootanimation/BootAnimation.cpp

bootanimation: fix usage of LOGW

Change-Id: I1d59df9f44f414d80058a532644cbbb40e22c701

bootanimation: allow using RGB565 instead of ARGB8888

RGB565 uses considerably less memory, and together with texture
cache, it allows us to offer a really smooth bootanimation on
not so powerful devices.

Change-Id: I9da8fd7e6a587b5895519dd0983ec9b8f676771b
Fix for 4.2.2

Change-Id: Ib3b88c83d2936871fbe25f1acbd10fd60c577944