Added drawing command for SPHERE and CYLINDER and put debug comments back
Merge branch 'master' of github.com:golems/dart
Parse colors, not sure if this is right
Added an else if for add_colShape, stupid error of mine
Remove ShapeSphere since it is a special case of ShapeEllipsoid
Fix CMake script to include .hpp files in Visual Studio project
Re-add BodyNode::getInertia() and mark it deprecated.

The function has been superseded by getWorldInertia().
Rename BodyNode::get/set Shape API.

Extended Shape getters and setter names, e.g. getVisualizationShape and
getCollisionShape.
Re-add BodyNode::getMassTensor() (used to be in class Shape)
Delete collision shape in BodyNode destructor
Fix rendering to fill; Hack to color primitives

Primitive coloring is highly saturated in white because we are using a
light model for shading vertices. Fixing that saturation requires
modifying materials, textures or the lighting model.
Fix collision and rendering to use Shape transform

Collision meshes were not transformed properly because they only used
the translation component for alignment. Shape's draw function also had
the same bug.
Merge branch 'master' into eric/shape-refactoring
Revert default coefficient of friction to 1.0

Reverting because the change did not solve the problem but caused others (like a table falling through the floor).
Fix problem with rotated meshes.

The problem was that assimp rotates collada files such that the up-axis (specified in the collada file) aligns with assimp's y-axis.
Clean up one function inside of the URDF loader
DRY build process