first test example with ofShader allowing #pragma includes - check devApps/ShaderIncludeDev/ to see the example. currently only allows includes in shaders loaded as a file
ofShader support for #pragma includes, currenlty working only with shaders loading from files, includes from inside shaders keep the same path logic as ofShader::load and ofShader::setupShaderFromFile, i.e. it uses the OF data path..
ofShader support for #pragma includes, currenlty working only with shaders loading from files, includes from inside shaders keep the same path logic as ofShader::load and ofShader::setupShaderFromFile, i.e. it uses the OF data path..
ofShader support for #pragma includes, currenlty working only with shaders loading from files, includes from inside shaders keep the same path logic as ofShader::load and ofShader::setupShaderFromFile, i.e. it uses the OF data path..
ofShader support for #pragma includes, currenlty working only with shaders loading from files, includes from inside shaders keep the same path logic as ofShader::load and ofShader::setupShaderFromFile, i.e. it uses the OF data path..
ofShader support for #pragma includes is working with setupShaderFromSource and setupShaderFromFile
ofShader support for #pragma includes supports duplicate inclusion
ofShader support for #pragma includes supports duplicate inclusion
Merge pull request #1795 from chparsons/feature-shader-include

Feature shader include
added first example.
fixed ES2 shader for simpleColorQuad example.
Merge branch 'shaderExamples' of https://github.com/openframeworks/openFrameworks into develop
adding vertex demo
 updating vertex demo
example_02 for GL3 done

- example draws wireframe of a plane.
- global color is used to color in plane.
- mouseY value rotates the plane.
example_02 GL2 version is working.
adding the texturing sample
Merge branch 'shaderExamples' of https://github.com/openframeworks/openFrameworks into shaderExamples
example 02, ES2 shader is working.
Merge branch 'shaderExamples' of https://github.com/openframeworks/openFrameworks into shaderExamples