Fix up Editor startup - force load EditorSupport
fix 32-bit compile bugs
Merge branch 'master' of https://github.com/HeliumProject/Helium
First pass at shooting bullets
- Bullets now damage stuff
 - Bullets now destroy self on contact
 - Fixed really nasty component pointer bug where we used the wrong index with wrong array
- Adding action and sequence objects (empty for now)
 - Bumping MathSimd
Some work towards getting the engine to load without HELIUM_TOOLS
premake fixes for Inspect
Merge branch 'master' of https://github.com/HeliumProject/Helium
Inspect compiling on clang
Windowing compile fixes for clang
don't show build files in sublimetext
fix clang compile error
bump Platform
- Added a general flags system
 - Started a general sequence (like a state machine) system that can be used to drive gameplay, AI, etc.
 - Bullet now updated to use the general flag system instead of the one-off solution inside the bullet body components
 - Added support for system-level components (these do not use the component system at all, but they are combined to allow injecting Init/Cleanup behavior and shared state across worlds
Basic test project setup.
Added Atomic tests