messin with parallax bg and dragon sprite.
saved scene
Merge remote-tracking branch 'origin/master'

Conflicts:
	Assembly-CSharp.pidb
	Assets/-tk2d.asset
	Assets/Game.unity
	Assets/artwork/GameCollection Data/GameCollection.prefab
	Assets/artwork/GameCollection Data/atlas0.png
	Assets/artwork/GameCollection.prefab
fixed merge up a little. set background to 50% alpha so we can see ground in scene view.