added a protected constructor to GafferImageUI::ImageView that accepts a Gaffer::Plug, so you can create derived classes that don't necessarily accept a GafferImage::ImagePlug
Merge branch 'master' of https://github.com/ImageEngine/gaffer
Added divisions plug to Plane node.
Added Cube scene source.
Added Sphere scene source.
Moved Gaffer.SphereNode to GafferTest and updated test cases. Fixes #97.
added some fallback code in the maya part of GLWidget, so if it doesn't find a sharing widget it makes one itself, meaning things don't break quite as badly
updated changes, bumped patch version
Fixed a bug where drag events were not being proagated once intercepted by a gadget.
Added pixel inspection to the image viewer.
Added pixel dragging into the script editor.
Fixed Recent Files menu bug where two files have the same basename.

Previously only one would be shown, and it would be the one used longest ago. Now both are shown in order of most recent to least recent. Tooltips disambiguate by showing the full paths.

Fixes #333.
Merge branch 'master' of https://github.com/ImageEngine/gaffer
Changed the conditional within the ScriptNode.
Added labelling support to TabbedContainer auto-parenting mechanism.
Implemented Gaffer->About menu item.

Fixes #6.
Only getting plug values once during compute.
fixing silly mistake in previous commit...
Merge pull request #334 from andrewkaufman/primitiveGenerators

Primitive generators
Added a Text node to GafferScene.
Refactored View constructors.

Previously it was quite confusing - the inputPlug argument to the View constructor was a plug to be added to the View to receive the input, and the inputPlug arguments to the derived class constructors was a plug to be connected in to that plug. Simplified things so that making the connection is an explicit step after constructing a View, and clarified the meaning of the View::View() argument.