Check if our canvas has focus.  If not, then ignore events passed to it.
Use _mouseX and _mouseY for mouse look instead of the global mouse position when idle (prevents mouse look from accidentally triggering when the window is inactive).
Check if our main window is our application window within Application's event handling functions.
Store the avatar voxel URL along with the rest of the avatar settings.
OK, we don't need this sync.  Clearly the problem I was seeing on OS X lies
elsewhere.
Use the default QSettings constructor and let it get the application info
from the QCoreApplication properties.
Don't render the voxel selection when we're moving over a maximum velocity.
Merge branch 'master' of https://github.com/worklist/hifi into 19361
Real max velocity stuff.
We need to set these before initMenu, as that's where we create the QSettings.
Get the average velocity of the avatar.
Add a distance check for selected voxels.
Remove seemingly unnecessary coordinate space conversion.
OK, I found the problem: duplication of state for the "autosave" option.
Let's just use the QAction, as does everything else.
Merge branch 'master' of https://github.com/worklist/hifi into gyroquat
Merge branch 'master' of https://github.com/worklist/hifi into gyroquat
Fix for initial camera transition.
implement keyhole frustum
fix spacing
Merge pull request #514 from ZappoMan/keyhole_frustum

Keyhole frustum