Made chunk meshing lazy. Instead of regenerating per block, it runs per tick.
Merge pull request #38 from vogonistic/lazy-chunk-mesh

Made chunk meshing lazy. Instead of regenerating per block, it runs per tick
0.5.5 - new batch operation api from @vogonistic
0.5.6 - new removeDistance property for chunk unloading
update package.json
0.5.7 - return game coordinates from setBlock
Big refactor; use voxel-control and all sort of neat things.
style fixes for checkBlock
style fixes for addItem
style fixes for tick
Merge pull request #39 from chrisdickinson/master

Big refactor
remove debug collision meshes
Merge pull request #40 from chrisdickinson/master

Hilariously, I miss something
dont load materials in node as that causes errors
merge
manually merge , closes #41
0.5.8 - upgrade voxel-control
Pass `game` as a parameter to `voxel.generate`

See maxogden/voxel#7
Merge branch 'master' of github.com:maxogden/voxel-engine into generate-param
Merge pull request #43 from hughsk/generate-param

Include an extra param for `voxel.generate`