Create project 'AA'
Windows version started.
Everthing is now compiling, but no linking.
Added lib for SDL
Made many more small fixes to get the files to compile with Windows.
Pulled in the first build of SDL.  Window opens, but still black.  Left console up in the background.
Ensure we have the SDL.dll
After making several changes to get it to compile in Windows, went back and confirmed the game still comes with Open Watcom v1.9 and runs.
Got the game showing on the SDL surface.
Made it double size.
Got the mouse working properly.
Started keyboard, but not working yet.
Fixed problems with palettes.
Got the keyboard working with SDL and windows.
Fix some key stroke issues, but seems to be working solidly now.
Correctly erase an object BEFORE we free it.
Watcom optimizes the size of enums -- typically they end up being 1 character long, but in truth, they an be more.  This is a first good pass (but need to open up old characters to fully check).  Deleting a character fixes this (some).  This now matches what is in the .res file for object types.
Added the quests and levels for testing (even though we cannot see anything).
Forcing debug flag for now.
Fix a crash bug for checking of a bow is readied.
Only add Debug if not using NDEBUG.
Fixed loading characters from the DOS version in the windows version.  Enums are not the same size (Watcom optimizes to the minimum size of bytes)
Cap frame rate to 70 fps.
More rendering speed optimization of the raw window.
Improved fps moving average.
Fixed color setting commands that needed signed values when being passed unsigned values.
Rendering of graphics added back in.  Can now walk the levels.
Also transparency and translucency added to the raw graphic routines.
delay not based on ticks, but based on ms.  Still doesn't work quite right.
Cap frame rate.
Turn off tons of memory output.
Color updates during a form dialog will now update at the tick rate instead of slower (such as 4 ticks/second).
Delays in Win32 are now in millisecond, but small numbers still delay a bit longer (mostly used by fade in/out and title screens).
SDL_GetTicks used used to replace the clock() function in Win32.