Basic Grid design based on Lordcorm's zmap. Thanks LC.
Because Powerkings are smart...sometimes...
Changed the implementation to be faster.
startet implementing the grid alongside the si
Merge branch 'feature_grid' of github.com:swganh/mmoserver into feature_grid
Added subCell support to zmap.
More Work on the Grid
Merge branch 'feature_grid2' into feature_grid

Conflicts:
	src/ZoneServer/Zmap.h
Fixed a few minor mistakes.
more work on zmap
Merge branch 'feature_grid' of git@github.com:swganh/mmoserver.git into feature_grid
Objectcreation now makes use of VIEWRANGE to add proper grids based on grid viewing range
UpdateCells will now update cells based on grid width and viewing range
further work on the grid implementation
reviewed functions for object creation and deletion, added function to query grids for players, resp objects alone
added separate lists for objects and players to facilitate speed in certain situations

Signed-off-by: Schmunzel - GreatMistressoftheUniverse <schmunzel@swganh.com>
more work on the grid system
get rid of spatialindex in the messagelib
more work on chat
replacing qtree and zonetree with the grid
encapsulating spatial index services in the SpatialIndexManager
preparing and starting ObjectContainerRegistration
more work on grid implementation
Got the source code to finally compile
Fixed the grid access routines to stop leaking memory
got completely rid of quadtree and zonetree
All spatial Index access now happening through respective manager