Copied in changed files from lighting branch of original fork
Added in new files, compiles but view physics not working
Merged upstream
Added in FPSCamera files that were removed
It compiles, but no view movement
Everything working again.
Added point light shader for meshes
Added quad shaders
Cleaned up things to work with win32, minus text rendering
Added specular component
Added specular component
Implemented basic frustum culling, but it's not working right
Merged upstream
Forgot to add changes to shader
Merge pull request #54 from tanderegg/lighting

Adds any number of point lights, but can get slow