Porting old work
change way animations keys are handled (thanks KittyCat!)
bugfix
improvement of the chop animation. Still some jittering.
Jittering gone + bugfix: chop animation works!
TODO: fix this unequip stuff
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into MeleeCombat2

Conflicts:
	apps/openmw/mwmechanics/character.cpp
	apps/openmw/mwmechanics/character.hpp
post-merge fix
simplification + taking into account weapon speed. Seems too fast, but i'm not sure
bugfix for lockpick
fix bows
Fixes weapon input to use A_Use instead of hardcoding to mouse button
Merge pull request #4 from scrawl/melee

Fixes weapon input to use A_Use instead of hardcoding to mouse button
Use the correct slash, chop or thrust animation
Enum renaming
Make VideoPlayer::playVideo block until the video finishes
Merge remote-tracking branch 'gus/MeleeCombat2'

Conflicts:
	apps/openmw/mwrender/animation.cpp
Remove some unused methods
Improve weapon attack logic to better handle picks, probes, and h2h
Store the current weapon group name
Move NPC state update handling into a separate method