- Fixed some bugs with the handling of the transition between active and transient blocks
 - Fixed a bug causing all blocks with prefabs to be kept active
 - Implemented block lifecycle events, except BeforeDeactivateBlocks.
Merge remote-tracking branch 'upstream/multiplayer' into multiplayer
Signal components now have the annotation that ensures entities with these in prefab generate block type events. SignalSystem is now listening on block type events and adds/removes the nodes to BlockNetwork, for now in a very inefficient way.
Improving performance by introducing block collection methods into BlockNetwork for adding and removing multiple network nodes in one call.