Implemented a shortest path calculation on faces in board.h.
Shortest path ai implemented but still really buggy!
Merge branch 'dev' of github.com:chaot4/sea-crossing into chaot
Fixed two bugs of the Shortest Path AI.
Changed uint to unsigned int, updates VS project files.
Restructuring of the Shortest Path AI Player.

Now the rating of the nodes can also be passed as a template parameter.