V2.0.1_RC#3 SAFE MODE

Fixes:

- added he 'SAFE MODE' - mode with Armory Mod disabled - please try to
reproduce the 'scanf' save corruption and 'cdialog' ctd

- completely disabled remnants of buggy 'repair queue' feature (waiting
time for mechanics)

- block overflooding of Zone with NPC squads at the moments of spawn
stages transition - new types of squads will only appear after old ones
are dead

- added huge number of text corrections made by Trikzter

- added repair window GUI fix from ponney68

- added fix for boar leg mesh from ponney68

- fixed all reported trade exploits:

* UPD at bartenders
* IER at weapon dealers
* detectors at scientiscs
* mutant items between bartenders and weapon dealers

- fixed zoom rate for GSH-18

- attempted to fix the getting fire animation - unfortunately to no
avain so far

- added missing entried to mp_rank

- disabled DESERT EAGLE, MOSIN-NAGANT and OBREZ to spawn on NPCs with
incompatibile ammo types

Gameplay & balance

- reduced actor bleeding rate and wound scale by 60%

- increased damage from firearms taken by NPCs by 2x

- increased headshot damage taken by NPCs by 1.5x (cumulative with above
tweak)

- increased the odds of NPCs playing the 'getting hit' animation after
being damaged

- all weapon get worn 30% slower and 30% smaller chance to jam
regardless of condition

- made some NPC meshes properly use 'no helmet' protection config

- made NPCs somewhat less perceptive and location the player slowe over
the long distances

- added, described and balanced new item: HELMET REPAIR KIT (assets from
ponney68)

- reduced the 'automatic detection range' for dogs and pseudodogs by 50%
(it has to be in for technical reasons)

- Bandits in trench coates now have only little more protection than
leather jacket-wearing ones

- increased ammo drops by 50-100% (depending on type) and reduced
trading prices of all ammo types 2x

- lowered minimum stamina requirements of most repair items by 10-25%
(depending on type) also increased base effectivity and price accrdingly

- increased damage dealt by all knives by 50%

- increased chances of finding medicaments on NPCs corpses risen 5x

- reduced selling prices of artifacts by 30%

- blowout will now happen every 84 hours by average

- VAL, GROZA and VSK are now able to equip dedicated PSO-1-1 scope

- written new description for SIG 550 SNIPER

- written new description for SAKO M95

- MOSIN-NAGANT and OBREZ now use the cheap 7.62x54 R ammo. Honorary
Mosin can be upgraded to also use SVD / SVU 7.62x54 H1 and H14 rounds
making it a choice also very late in-game

- EXO-SKELETON dont have helment upgrades any more

- all profiles of DESERT EAGLE now fires the .357 ammo