The server now dumps & stores a script's bytecode to reduce I/O hits & avoid unnecessary (re-)compilation.
Placeholdered code in preparation for script context selection from a pool.
Finished reimplementing PCH.
Tidied up some more unnecessary references and added an overload for pointers to mutexes in our Guard class to help readability.
More compile-time optimisation tweaks.
Tweaked GetServerResource() to prefer a pointer (a ref produces undefined behaviour), and _string_format() to match. This fixes the notice bug.
Whoops, this unnecessary call shouldn't have made its way into the server my isolated test.
Merge branch 'master' of git://github.com/twostars/snoxd-koserver