Remove immediate mode from the Texture converter, probably need to redo this for texcache rewrite :/
Here we go with the texture cache
Move on to XFB drawing
Do clearscreen and swap, probably won't do debug text nonsense since it looks like trash anyway. maybe later.
Minor cleanups.
More cleanups.
Move last XFB size from Render to FramebufferManager.
merge relevant changes from  bc61dbdf58a8 in otu0001-desync-fix clone
update state version
When beginning recording, check settings in Init() instead of just in BeginRecordingInput(), since it's called after bootmanager.cpp reads the game's config.
Check game ID against what is recorded to the .dtm
stuff
save if a wii game's save data exists when starting recording. Probably not the best way to do this, and could result in a false negative if banner.bin exists, but the actual save file doesn't, but this should work well enough.
move wii saves to a backup if playing a movie that starts with no save
fixes for backing up wii saves when playing a movie
Rebase immediate-removal on master
Change EFB copy location rectangles over to a Vertex array
Remove glMatrixMode and glLoadIdentity calls in Render.cpp which do absolutely nothing.
Bit of cleanup and fixing of one issue that was noticeable in SMS with Mario's shadow.
Stop saving undo buffer (and associated .dtm, and .sav) when starting playing back a movie from save state. This is completely useless, and just wastes time copying save states around.