Fix first person camera positioning to correspond to eyelevel.
This makes sure the lookatVectors don't seem to point upwards when
looking at you.
Remove extra semicolon in avatar.cpp
Merge remote-tracking branch 'upstream/master'
Remove rendering of your own avatar's lookatVectors. This fixes the
behavior where if you are moving and jumping, you will occasionally see
your own lookatVectors on your screen.
Merge pull request #727 from LionTurtle/master

Fix first person camera positioning to correspond to eyelevel.