12/27/2013:22:44 - Randomly moving world objects created

Now making fps display to enable stress testing as collision detection
is worked on.
12/28/2013:09:59 - Simple collision detection complete

Seems fairly efficient, when not rendering the ~1000 collision cells
runs at above 500 fps, shows collisions by changing coloured outlines,
doesn't seem to visually slow performance
12/29/2013:08:20 - Path finding node visual underway

Mostly done, still bug with some text not being placed correctly, and
with some orientations of next nodes not pointing correctly the their
parent
12/29/2013:12:16 - Path finding nodes visually done

Beginning of A* path finding algorithm
12/29/2013 - Initial path finding complete

Consistant 32x32 tiles used, few improvements yet, still can use binary
heap (is it worth it)? are the PathfindingNodes too heavy? or is passing
by pointer good enough.
12/29/2013 - GUI Static Library Begun

Still getting link errors.
12/30/2013:11:35 - GUI library separated

Now working perfectly as a separate project and as a static library.
Map Editor also separate project, both rely on the GUI library for build
order etc
12/30/2013:13:16 - Map editor tile info loading done

Need to implement function pointers in the GUIButton to enable real time
sizing, but default will do for now.
Tile info from text file now loaded, next populate vertex array