We now parse the texture from the sampler stage definition.
We now correctly use the texture parameter defined in the hlsl sampler_state.
We now correctly get effect parameter types of texture1d, 3d, and cube.
Effect texture parameters now get sampler_state texture names.
Added HalfVector4 and Short4
Fixes issue #1133.
Added the HalfVector4 and Short4 types.  Still missing several PackedVector types.
All projects now consistently include all currently implemented PackedVector types.
Merge branch 'develop3d' of https://github.com/mono/MonoGame into packed-vector
Fix for Android Cancel/Outside touch event

The wrong id was used, the whole range needed to be cancelled.
Added SensorBase.CurrentValue update

Prior to this, only the CurrentValueChanged event was fired, but the
CurrentValue never changed.
Re-added SensorBarse.FireOnCurrentValueChanged

In order to keep a smooth transition for other platforms
Fixed Windows template to create a Windows app and not a console app.
Some unification of the template names and descriptions.
Merge pull request #1142 from SickheadGames/templates

VS Template Fixes
Update MonoGame.Framework/Graphics/States/DepthStencilState.cs

Fix OpenGL StencilOp mapping. GL_INCR / GL_DECR are clamped which correspond to StencilOPeration.{Increment|Decrement}Saturation in XNA
A better template preview image.
Fix MonoGame.Framework.dll.coonfig to be named properly on MacOS and Linux
New VS template icons.
Merge pull request #1139 from slygamer/packed-vector

Added HalfVector4 and Short4
Merge pull request #1148 from SickheadGames/templates

Better Template Icons
Added the get acessor to Indices Property of GraphicDevices

To be Possible to recover the binded Index Buffer (same as xna)
Merge pull request #1152 from tpastor/develop3d

Added the get acessor to Indices Property of GraphicDevices
Removed FireOnCurrentValueChanged and iOS calls

Since it appears to be the only platform still using the method