Recv-end for all three sockets mostly finished.
Not even going to think about using that as a mesh.
No more LRUMap use. SoftReference instead, as it's nicer with
dynamicity.
Stupid reference logic...
Remove some unused classes, address bugs from FindBugs
Changes in many a file, refactor
Meh.
Setup for grabbing and rendering chunks.  Going to only use a private
local chunk for testing so far.  Commented out the reference to
MapGenerator class in the MapChunk class (the fillChunk method that was
called didn't have anything in it at this point)
Protocol-level stuff works on client-side. Preparing for
application-level networking and nio for server-side protocol.
Start server networking manager. We may need to switch to legacy IO if
we can't fix the NIO DoS attack possiblity.
Partway through receiving, need to do sending. New thread or
thread#notify()?
Created a test chunk filled with nodes, making flat planes, starting
optimization algorithm.
Initial example; working and two supporting files
Added flashlight onto player
Scripting changes including planned access to certain java.* and javax.*
packages
Begin tedious(but not difficult) sandboxed API
Evt and node position handling changes
Changes with inventory semantics to require a player(or null for global)
to identify an inventory
Rid ourselves of useless files
Added javadocs to and reformatted RenderProcessor.java,
Added RenderNode that extends Geometry so each node can be kept track of