Porting old work
change way animations keys are handled (thanks KittyCat!)
bugfix
improvement of the chop animation. Still some jittering.
Jittering gone + bugfix: chop animation works!
TODO: fix this unequip stuff
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into MeleeCombat2

Conflicts:
	apps/openmw/mwmechanics/character.cpp
	apps/openmw/mwmechanics/character.hpp
post-merge fix
simplification + taking into account weapon speed. Seems too fast, but i'm not sure
bugfix for lockpick
fix bows
Fixes weapon input to use A_Use instead of hardcoding to mouse button
Merge pull request #4 from scrawl/melee

Fixes weapon input to use A_Use instead of hardcoding to mouse button
Use the correct slash, chop or thrust animation
Enum renaming
Fixed setting synchronization issue

Moved default settings to CSMSettings::UserSettings.
Other minor code changes / cleanup
Update the player's Ptr in mwrender when changing cells
Ensure mechanics actors/objects are cleared before adding them
Handle soundgen animation keys
Clear 'swim' from the animation name as a backup instead of 'sneak'
Don't start with an idle state if dead