Use the non "_" version of PrimaryWeaponPriorityTargets and DronePriorityTargets, seems more consistent to use the Entity directly... and we make sure that that we are not querying eve more than once per frame all entities inherit from cache.instance.entities with also protects from this but its just good practice to cache entity data every frame. (even if it is not necessary...)
DroneTarget changes
okay understood why that was there.. uncommenting, isTargeting != isTargetedBy
Use ordering not if or we will think there is no target
Stupid bool sorting and method names :P
No PrimaryTargets in getBestDroneTarget
eyecandy
Ok this better do it. Hopefully this will make getbest stop bouncing targets quite so much when we havent really engaged yet and we have 20934792835 freaking frigates flying around
nice fix nico, lets do the same for drones!
Oops
Bleh that didnt work like i wanted it to. reverting back, will readdress
GetBestTarget fixes
Preffered Target is more interesting to us then current target
Merge branch 'DevDaxten' of git://github.com/Daxten/Questor into BleedingEdge

Conflicts:
	Questor.Modules/Caching/Cache.cs
Merge branch 'DevDaxten' of git://github.com/Daxten/Questor into BleedingEdge

Conflicts:
	Questor.Modules/Caching/Cache.cs
Bugfix for targeting, this was reseting the targets
Fix Ordering with isTarget, even less untargeting
Merge branch 'DevDaxten' of git://github.com/Daxten/Questor into BleedingEdge
more fixes for everyone
Merge branch 'DevDaxten' of git://github.com/Daxten/Questor into BleedingEdge