I added my name.

You can remove it again if you'd like, but I designed a lot of the way
the menus currently worked, even if you did rewrite my code to be more
efficient.
Menu Labels

I added the new game label to the difficulty selection to match how it
appeared in Keen Galaxy, and I added the Keyboard label to the control
settings menu so we can avoid having menus without a label at the top.
Menu consistency changes

I changed the settings option to configure to match the wording used in
Keen Galaxy.  I also changed the video settings to use the Options
label for more consistency between the submenus.  Perhaps we should
look at making our own label graphics?
Galaxy Controls Menu Fix

The Controls menu in Galaxy would bring up the select players dialog,
which was unnecessary because Galaxy is single player.
Aspect Correction wasn't saving to config file

I added the aspect correction in so it'll save to a config file
properly.
More attempts at getting an iPhone build

I've been working on this, and I've gotten it to build, but only with a
lot of hacking.
New files necessary for the iPhone build.

I messed around and found a way to build a framework for the iPhone.
This is just included for the sake of making it easier to work with the
code though, the .a file is the library the game uses to run.
More work on iPhone port.

I'm just working on making things work with SDL 2.0 instead of 1.2.
Successful iPhone Build

I was able to get it to build on the iPhone, although it crashes almost
immediately due to all the the bits of code I had to comment out for
SDL 2.0 (Which is what iPhone uses.)