Add an option to the config like "DisableEclipse=1" to disable the eclipse code for the terrain and sky shaders.
Removed the eclipseDisabled flag from the graphics settings.
Check it directly in GeoSphere before usage.
Removed the "atmosphere" and "disableEclipse" bool fields and added a general "quality" field. Made atmosphere and eclipse into bit flags in the quality field.
Moved the EAtmosphereQuality enum to GeoSphereMaterial.h
fix eclipse material enum code style
Merge branch 'toggle_eclipse'