Improved DENTextBlock's language support, extended lang usage
Extended flare range
Revised fonts
UI changes
Changed Int to UInt in UpdateClip message

Overlooked when changing UID sync to UInts
Renamed GM.HUDPanel to GM.HUDStatusPanel
Revised blood trail effect

"Bleeding" condition no longer exists. Players now appear to bleed when
their temporary health exceeds their normal health.
README typo fix
README clarification
Semantic change (SKIN:PaintBlur to SKIN:FillBlur)
Now using c_ models for custom hands
Fixed obvious issue with PLAYER:GetHandsModel
Fixed less obvious issue with PLAYER:GetHandsModel
Removed shotgun buckshot
Bug fixes; WIP AR2; Minor revisions
Finished moving junk to c_model based SWEP
Minor improvement to DENAdjustableModelPanel

Entire panel shouldn't exist but DAdjustableModelPanel doesn't capture
the cursor right on OSX
Lowered SKIN.DefaultBlur amount to 2
Set proper model for AR2 ammo
Added '_baseclass_classname' fields to object instance system

Use like self._baseclass_MyBaseClass.baseFunc( self ). Solves problem
with self.Base being overriden by subclasses and becoming useless as
reference. Requires that base classes be referenced explicitly, but
better than nothing.