Basic Particle System
Merge remote-tracking branch 'origin/particles' into feature/particles
Creating Vacuum class
finished modularizing Particle System
fixed function to find orthogonal vector
Hope this doesnt create conflicts
Work in progress, servers are listening
Fixed client stuff to connect to server
Merge branch 'feature/network' into develop.

Jennifer Rohan and Trevor all worked on this together
Merge branch 'feature/particles' into develop

Doing this for Arick
Merge branch 'feature/client' into develop
Merge branch 'feature/gamelogic' into develop

Thinh's client connected to server
Merge branch 'develop' into feature/clean
Merge branch 'feature/clean' into develop
Moved Aricks particle stuff to client/shader/
Creating a more dynamic server
added new poof effect
redid multiplayer
Working on organizing server code
Made config.js more generic