removed protected 'queue' and 'currentTouches' properties in TouchProcessor, and made the ivars protected instead
added 'purgeQueue' method that empties the queue and stops all pending load operations (closes #395)
added documentation for Event.TEXTURES_RESTORED to AssetManager
updated XML comments
updated changelog for 1.4 release
updated starling.swc for 1.4 release
asset manager now supports all file extensions, detecting type automatically
new compilation for v1.4, including last AssetManager change
small documentation update; removed obsolete variable
added AssetManager.queueLength property, made 'queue' accessible via protected property (closes #399)
renamed 'queueLength' to 'numQueuedAssets' for consistency (refs #399)
small internal naming change for consistency
fixed unreliable clipRect when it was outside the stage bounds (closes #396)
fixed error in 'loadQueue' when 'purgeQueue' was called during active timeout (closes #403)
now checking if atlas / bitmap font texture is available (closes #402)
changed anonymous function for FDT compatibility of Scaffold (closes #401)
the TextField inside the Button class now has 'batchable' enabled (closes #404)

Buttons typically only have very short texts, so this should be a useful default.
added 'Starling.registerProgramFromSource()' method
now caching shader programs of FragmentFilters (closes #410)
optimized 'set numVertices' loop in VertexData (closes #406)