Solutions for Issue #35, Issue #36, and Issue #38

Map:
-Added spawn points for security paramedic and mining foreman
-Added additional RIG to mining EVA due to extra person in mining
-Changed access of main doors to sec office to 63 (sec doors) to allow
access of security paramedic. All doors leading to equipment etc. remain
1 (security)
-Corrected armoury inventory paper
-Added wrench to armoury

Items:
-Added mining foreman's jumpsuit. Identical to mining jumpsuit, except
shirt is blue instead of purple
-Added security paramedic encryption key
-Added security paramedic headset

Security Paramedic (compared to security officer):
-Reduced access within security department to movement, without access
to equipment, to reflect intent of not being a security officer.
-Added access to medical
-Changed equipment to include labcoat, the alternate security outfit,
medical rather than security backpack etc, a medical PDA, and a first
aid kit. Removed handcuffs, flashes, et al.

Mining Foreman (compared to miner)
-unique jumpsuit, compared to ordinary miner
-message for miner on entry informs them that the foreman is their
superior

Character Setup:
-Adjusted maximum number of lines on Set Preferences to prevent third
column containing only atmos tech popping up
-Properly set up new jobs such that they appear with equipment on the
setup screen

Jobbans:
-Added mining foreman to cargo-wide jobban
-Added security paramedic to both medical and security jobban