Fix flicker in a bunch of games. Fix is a little hacky but okay for 0.5.
Add option for 2x buffered rendering on Android.
Constify a couple of globals
Upgrade native
Fix savestates under JIT
Make MsgDialog not put text outside the screen.
Better output for faked modules
Fixed $zr being non-zero after loading instruction
Fixed interpreter
Merge pull request #317 from artart78/master

Fixed $zr being non-zero after loading instruction & better logging for fake modules
Some operations were doing things in 16-byte blocks. Adjust some buffer sizes to allow for this. Also remove a global.
Ignore voicenum = -1 in sceSasSetKeyOff for now. Update native.
Ignore bogus invalidate cache calls, fixes slowdown in some games
Fixed $k0 overwriting $sp content & stack address
Merge pull request #321 from artart78/master

Fixed $k0 overwriting $sp content, and the stack address given by sceKernelReferThreadStatus
Make sceKernelStartModule() do something.

Doesn't work right, but gets somewhere?
Keep track of exported symbols and link them later.
Don't follow -1 entry points, they're bad mojo.
Load the exports that tell us module info.