arch: randomize initial user stack pointer

Inside the page randomization of initial user stack pointer is not only a part
of ASLR implementation but also a performance improvement that helps
eliminating aligned 64 kB data access.

Minimal user stack size is increased to 8 kB in order to ensure that regardless
of initial stack pointer value there is still enough space on stack.
vm: implement B_RANDOMIZED_BASE_ADDRESS address specification

B_RAND_BASE_ADDRESS is basically B_BASE_ADDRESS with non-deterministic created
area's base address.

Initial start address is randomized and then the algorithm looks for a large
enough free space in the interval [randomized start, end]. If it fails then
the search is repeated in the interval [original start, randomized start]. In
case it also fails the algorithm falls back to B_ANY_ADDRESS
(B_RANDOMIZED_ANY_ADDRESS when it is implemented) just like B_BASE_ADDRESS does.

Randomization range is limited by kMaxRandomize and kMaxInitialRandomize.
vm: implement B_RANDOMIZED_ANY_ADDRESS address specification

Randomized equivalent of B_ANY_ADDRESS. When a free space is found (as in
B_ANY_ADDRESS) the base adress is then randomized using _RandomizeAddress
pretty much like it is done in B_RANDOMIZED_BASE_ADDRESS.
thread: randomize user stack position

Use B_RANDOMIZE_BASE_ADDRESS for creating both main and other threads user
stack.
malloc: randomize heap position

Use B_RANDOMIZE_BASE_ADDRESS for initial heap creation as well as for resizing
it when keeping it contignuous is no longer possible.
runtime_loader: randomize position of relocatable images

Use B_RANDOMIZED_BASE for creating areas for relocatable segments.
team: randomize position of team user data

When forking a process team user data area is not cloned but a new one is
created instead. However, the new one has to be at exactly the same address
parent's team user data area is. When process is exec then team user data
area may be recreated at random position.

This patch also make sure that instances of struct user_thread in team user
data are each in separate cache line in order to prevent false sharing since
these data are very likely to be accessed simultaneously from threads executing
on different CPUs. This change however reduces the number of threads process
can create. It is fixed by reserving 512kB of address space in case team user
data area needs to grow.
libroot: randomize position of areas created by mmap()

When mmap() is invoked without specifying address hint B_RANDOMIZED_ANY_ADDRESS
is used.
Otherwise, unless MAP_FIXED flag is set (which requires mmap() to return an area
positioned exactly at given address), B_RANDOMIZED_BASE_ADDRESS is used.
x86: move x86_userspace_thread_exit() from user stack to commpage

x86_userspace_thread_exit() is a stub originally placed at the bottom of
each thread user stack that ensures any thread invokes exit_thread() upon
returning from its main higher level function.

Putting anything that is expected to be executed on a stack causes problems
when implementing data execution prevention. Code of x86_userspace_thread_exit()
is now moved to commpage which seems to be much more appropriate place for it.
x86: enable data execution prevention

Set execute disable bit for any page that belongs to area with neither
B_EXECUTE_AREA nor B_KERNEL_EXECUTE_AREA set.

In order to take advanage of NX bit in 32 bit protected mode PAE must be
enabled. Thus, from now on it is also enabled when the CPU supports NX bit.

vm_page_fault() takes additional argument which indicates whether page fault
was caused by an illegal instruction fetch.
commpage: randomize position of commpage

This patch introduces randomization of commpage position. From now on commpage
table contains offsets from begining to of the commpage to the particular
commpage entry. Similary addresses of symbols in ELF memory image "commpage"
are just offsets from the begining of the commpage.

This patch also updates KDL so that commpage entries are recognized and shown
correctly in stack trace. An update of Debugger is yet to be done.
debug: update debug kit to correctly recognize commpage
vm: place commpage and team data near the top of user address space

Placing commpage and team user data somewhere at the top of the user accessible
virtual address space prevents these areas from conflicting with elf images
that require to be mapped at exact address (in most cases: runtime_loader).
vm: implement B_RANDOMIZED_IMAGE_ADDRESS address specification

On some 64 bit architectures program and library images have to be mapped in
the lower 2 GB of the address space (due to instruction pointer relative
addressing). Address specification B_RANDOMIZED_IMAGE_ADDRESS ensures that
created area satisfies that requirement.