Box2D library added.
Added angle conversion.  Updated transform for component-entity system.
Merge branch 'collision' of https://github.com/bcrist/PBJgame into collision
Definition and implementation of rigidbody class.  Included commented-out
methods for use when implement an Entity class.  Commenting minimal.
Starting networking
more net
Further networking code.  I swear this will be finished soon.
blarg
So close.  compiles, but doesn't connect right.  continuing tests.
Merge branch 'master' into collision
Merge branch 'ben' into collision
Merge branch 'collision' into networking
Replacing missing files after merges or missed commits.
Projects setup so they compile okay
I have no idea, just these showed being different
Starting to get the engine to a point where drawing is easy.  A little
stuck on shaders atm.
Merge branch 'ben' into engine_work
Scene shader written.  Needs commenting.
Updated new shader class, added material class and general work.
I think we can almost draw.  Haven't compiled/debugged though.  We'll see.