ammo pool is working, only working with mirv right now. UPDATED commit notes from a few days agoish: added explosion radius indicator, monkeyControllers now have a team variable(switched fear and love to affect only enemy teams), attempted to fix network camera targetting with more than 2 players have to push to test, slowTime now gets destroyed after certain time, jumpthrough joystick added, angle indicator Line is now a line and not 15 objects spawned every frame