Merge branch 'NoComplyTemptest', remote-tracking branch 'alankligman/develop' into NoComplyTempTest
Merge branch 'NoComplyTemptest', remote-tracking branch 'alankligman/input' into NoComplyTempTest
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Use x/y speed instead of editing the character's position directly.
Merge branch 'test_remove', remote-tracking branch 'JSilver99/NoComplyTempTest' into NoComplyTempTest
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started fireballs.
forgot to commit removal of rat sprite.
general cleanup.
replaced city.
characters now face each other.
removed images unused image files.
stated fixing jumping animation frames, added start of camera movement, remove lamp from scene, added bounds and jump code from JSilver99.
fixed animation for: jump, block, punch, knocked out. added block sprite states.
added falling down state when sprites are jumping and they are hit.
fixed jump code. sprites can now continuously jump straight up, forward, backward and go between those states.
added hit method to states, fixed player2 falling at start, fixed continuous punching bug.
more fixes. Also got rid of ugly white borders around sprites by adding a light.
committing code for testing.
reset players after KO, fixed webgl reporting error (lights diffuse arr was 4 elements), fixed jump rotate bug, come cleanup.