|DOCUMENTATION|
[File Formats]
* The mesh chunk is no longer dependent on other information from the rest of
  the model to describe the data of a mesh

|SOURCE|
[Renderer::Model]
* Added a Mesh class to hold the data for each mesh within a model in order to
  simplify the integration of changes to the mesh format, should there be any
[Renderer::ModelStructs]
* The chunk's Size member is a 32-bit value, as files will most likely never
  grow to be larger than 4GiB in size
* Added a MODEL_V2 struct to describe a model's data
* MESH_V2 parallels the new format
[Renderer::GLRenderTypes]
* Aliased primitive render types to OpenGL primitive render types
[Renderer::GLVertexCache]
* Appended a ZED_RENDERPRIMITIVETYPE parameter to Add
[Renderer::GLVertexCacheManager]
* Appended a ZED_RENDERPRIMITIVETYPE parameter to Render
[Renderer]
* Appended a ZED_RENDERPRIMITIVETYPE parameter to Render
[Renderer::GLModel]
* Renders based on the lists in each mesh
* ZED's header is updated to the new format
* Loads the meshes based on the new format
[Renderer::Linux::LinuxRendererOGL3]
* Removed all deprecated and commented-out code
|SOURCE|
[System::DataTypes]
* Replaced the ZED_MODEL_VERTEX with ZED_MODEL_METADATA const value
[Renderer::Model]
* Removed LoadVertices
[Renderer::Mesh]
* Added some debug messages <REMOVE IN NEXT BUILD>
[Renderer::ModelStructs]
* Activated the normals for VERTEX_V2
[Linux::Renderer::LinuxRendererOGL3]
* Commented-out the Create function taking a GraphicsAdapter
* SetRenderState has correct breaks in switch statements and the depth buffer
  is correctly enabled
* SetRenderState added a few debug messages
[Linux::Renderer::GLModel]
* Removed redundant member variables
* Incorporated the Mesh class fully into GLModel
* Hard-coded vertex attributes in Render
* LoadHeader reads the model metadata immediately after header, should be moved
  up to the generic Load function
* LoadMeshes has a bunch of debug information <REMOVE IN NEXT BUILD>
* ReadChunk reads the size as a 32-bit unsigned integer
[Linux::Renderer::GLShader]
* Default constructor sets member variables to sane values
[Linux::Renderer::GLVertexCache]
* Destructor deletes vertex arrays
[Linux::Renderer::LinuxWindow]
* Destroy frees the XVisualInfo member variable