very very basic screen flow
better encapsulation of functions
basic grid drawing, pulling block info from level JSON
dragging of objects and code cleanup
improved touch handling, removed sceneTouchHandler
enabled snapping to grid
Added proper dock handling
fixed dock-to-dock dragging and zOrder of items being dragged
added tweening to make it look purty
code cleanup/refactor
more cleanup
added wiggle to selected item
fixed dragging bug
code cleanup on dock and level screen
refactor item event handling so the handling function is in the item class file
more item refactoring tweaks
renamed level screen file
added directional dots for sprites (temporary)
beginnings of game engine class
Refactored out the game engine to its own class