[added] An Example Mod Description File
[added] Windows import to Common.hpp
[added] Mod Description file Loading
[added] Mod FileTree parsing
[added] ModLoader mod folder parsing for loading available mods
[added] Reusable pool for Script Contexts to improve angelscript performance
[added] Timeout ability for scripts so they are aborted if the context uses the function
[changed] now using namespace std where suitable
[changed] mod controller is not part of game it will be in MainMenuState
[changed] ModController to ModLoader
[changed] version and author are now part of the mod description
[fixed] missing return call if settings.cfg cannot be opened
[removed] old sdl dlls
[removed] mod descriptions cannot exclude base files