Created ServerView and ClientView with code in place. Not quite
working, still getting a refused connection error in ClientView when
trying to open the socket.
More bug fixes to ClientView and ServerView.
Finally managed to get the ClientView talking to the ServerView.
Current bugs still remain, such as ServerView not showing its game
board matrix, and proper networkable placemarker support is unfinished.
Finally got ClientView and ServerView working.
NetworkGame removed, instead ClientView and ServerView handle the
operation of sending data to each other. NetworkPlayer still receives
data.

New class: NetworkParser, adapted from a parser I had written for
Mobile Apps. Properly parses strings.

Other new classes: GameMetadata, for storing information about the game,
and MoveData, for storing move information. Mainly used with the parser.