Bullet: Fix swig with correct Model path
Update swig to version 2.0.10
btHeightfieldTerrainShape, add custom constructors
Add managed const ptr, remove unneeded upcast
Separate bullet and custom code
Fix the bullet tests
Merge branch 'bullet' of https://github.com/xoppa/libgdx into bullet2
Fix bullet build script
FileHandle.moveTo() Update

delete() only deletes files and empty directories.  As such, moveTo() would leave the old directory after a moveTo() opperation.  By adding deleteDirectory(), this ensures the old copy is removed.  Not sure if the test "if (exists () && isDirectory())" is needed.
Merge pull request #464 from Psyfire/patch-1

FileHandle.moveTo() Update
Fix compile error on GWT, sorry!
Merge pull request #466 from ttencate/master

Fix compile error on GWT, sorry!
Update to 2.81rev2613, remove MiniCL and BulletMultiThreaded
Make btRaycastVehicle nice for SWIG
Remove the / in the beginning of the texture's filename while loading a model
Split swig interfaces into collision, dynamics and softbody
Swig generated files
Update visual studio project
Fix android and vs build
Merge pull request #467 from exidl/master

G3DModelLoader puts a '/' in front of the texture's name