and go
edit effect dialog
change the select attribute/skill dialogs to be reusable
TravelGUI, not completly finished.
Merge branch 'next' of https://github.com/zinnschlag/openmw into spellcreation

Conflicts:
	apps/openmw/mwgui/dialogue.cpp
Issue #61: Basic alchemy class (doesn't do anything yet)
destination name is now OK for every trave services
enchant
correction1
Merge branch 'spellcreation' of git@github.com:scrawl/openmw.git into Travel_Dialogue

Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwdialogue/dialoguemanagerimp.cpp
	apps/openmw/mwgui/dialogue.cpp
	apps/openmw/mwgui/dialogue.hpp
	apps/openmw/mwgui/mode.hpp
	apps/openmw/mwgui/windowmanagerimp.cpp
Issue #61: Forgot to add some files
Issue #61: Re-implemented tool selection in Alchemy class
Issue #61: Replaced apparatus handling in alchemy GUI with new implementation in Alchemy class
fix land loading
update shiny to auto-delete the corresponding cache if a shader was edited
Merge remote-tracking branch 'scrawl/master'
Merge branch 'master' into spellcreation

Conflicts:
	apps/openmw/mwbase/windowmanager.hpp
Merge branch 'master' of https://github.com/zinnschlag/openmw into spellcreation
change the inventory preview to "inventoryhandtohand" animation pose
Merge branch 'master' of https://github.com/zinnschlag/openmw into spellcreation