Fix server stuff, change clothing

- Fixed crash loot spawn.
- Fixed crash limit (logs max and current crashes to RPT.
- Randomized spawn chance (min of 40%)
- Randomized max spawns (min of 4)
- Buffed heavy zombie classes
- Removed debug hint from dupe fix
- aggressive body cleanup may be broken...
- General cleanup
Minor changes/fixes

- Fixed duplicate define.
- Fixed gear close on eat/drink in vehicles (required otherwise gear
doesn't update).
- Changed so you may drink more often.
- Added G and ESC to force update -- attempt to fix duping.
- Zeds cannot hit players in helicopters due to zeds stopping at rotor
blades ~10 meters away from body.
Update mission file, change code

- Added check to zed attack for speed, will not hurt player if vehicle
is moving faster than 10 KPH.
- Tweaked alert distance for eat/drink
- Fixed problem with abort not disabled while in combat.
- Updated mission file and some code in prep for 1.7.7 changes.
Update changelog -- FINAL 1.10
Update procedures
Revert cleanup change.
Merge pull request #4 from icomrade/master

Probably the final pull request for this update...