frameworks_base: Update Japanese translation

Core: add missing entries from CM-10.1
SystemUI: add cm_strings.xml from CM-10.1

Change-Id: Iaf10e271e1373c71fbb5e79e7a73a87c465e8963
Revert "frameworks_base: Update Japanese translation"

This reverts commit e84a705d519ceae53f3d0780f32c41f321a83378.

Change-Id: I0cf5232c0f05e8896e7c45d34f4cab928d2b1b6e
fix possible NPE

mTopFullscreenOpaqueWindowState is on certain conditions null
and will throw an NPE....check for it to prevend it

Change-Id: Ibfb9ad375a9bdfc4e759f55934e759b69c448b49
Fix traffic color

Change-Id: I706aaaf050ff7d0f0fbd90c7c71d5083bdbba36b
FW : Rework NavBar UI in ROMControl.

This turned out to be a little more in depth than I planned.
Decided to do some integration with AwesomeAction while
overhauling the UI.  This required adding some methods to
AwesomeConstants so that we can get the list of actions and
their 'ProperNames'  from a single object.

ToDo:  Do a similar move of objects/names for the icons.
   This will allow a single copy of each icon rather than
two like now.

Themers and Translaters are gonna be pissed when this is done.

PS2:  Created a method to return the Drawable/Icon associated
with a given action.  I've imported the XHDPI icons only at this
time (so non-xhdpi test builds will not work!)
Also, some of our 'actions' didn't have associated icons so I
copied a few from other areas.  They will need to be looked at
for 'appropriateness'.

ps3:  Moved NavBarHelpers into frameworks.  Copied over the rest
of the DPI icons (Resized quite a few too) - the images still need
review/updating to be more holified, but they will work as is.
Todo: started a way to subract subsets of Actions for the appropriate
function (ie, NavBar might not need access to *all* Actions.  I didn't
implement yet as I need a clever/clean way to subtract Array sets.

ps4:  Had to remove a few references to moved icons in SystemUI

ps5: Moved Icons back to SystemUI made a SystemUIResource getter method.
     Made navring use navbar icons.

ps6: update a few icons - thanks to Nitroz

Change-Id: Ia58f25f600fb92b70a4658e16a512e9a9ea8430f

Conflicts:

	core/res/res/values/strings.xml
	core/res/res/values/symbols.xml
	packages/SystemUI/src/com/android/systemui/statusbar/BaseStatusBar.java
Fix Phone Statusbar SettingsObserver

Change-Id: I69dca95194341cf8f338a7be11833e6f12af12d9
Weather panel to Tablet mode

fixes this
https://code.google.com/p/pac-man-development/issues/detail?id=6

Change-Id: I3f216b01f603c138a6183ae01cfd172f0baea771
Add DrawerLayout and ViewDragHelper classes found in the new support library.  These classes have been modified to work with the current framework and no need for any support or compat classes.

Change-Id: Ib57f37fadd5c01efef3188b8e2b906444d870fbf
Introducing the PreferenceDrawerActivity which makes use of the new navigation drawer UI google has introduced in updates to many of their apps.  This relies on headers which are displayed in the drawer and preference fragments as the main content.

Patch Set 2:
  Create drawable backgrounds for the drawer.

Patch Set 3:
  Only access the action bar if it is not null.  The setup wizard does
  not have an action bar and will cause settings to receive a NPE.

Change-Id: Ib6af55e6ec03f9af4df40a070f0b41e27323c06f
Give the drawer background more definition instead of just a solid color.

Change-Id: I6f5a116a01b13c200aa89000484d945f2ebb6a54
Use a dual pane layout instead of the navigation drawer for sw600dp screens or larger.

PS2: mActionBar should be assigned regardless of whether mDrawerLayout is null.

PS3: Use dual-pane layout when in landscape orientaiton.

Change-Id: If2c96cda691bab50ebd5d869f910a9351973367b
Quicktiles: Add flip animation to synctile
Signed-off-by: Langes72 <langes72@gmail.com>

Change-Id: I1beff759f31c453e58b559a53637507ad4e8db70