Fixed the typeButton class so that the buttons are dark when it isnt that player's turn and are lit up when it is. The buttontype that is selected is also highlighted. Also changed the background color to BLACK so that the buttons pop more on the panel. Also found an error in the recursion of infectionSpreader. It seems as though the top child starts first and finishes its iterations before any of the others can. This makes sense because of how the recursive method works. Unfortunately, because of this there is a possibility that through a chain of cells that a cell with a type 0 can be changed by a 2 to a 1 before another cell of higher type like a 3 can change the 0 to a 2.