-Fix: Repair cost calculation was off. closes #141
-Update: improve ignoring for projects dir
-Fix #129: don't put 0, 1 and 2 in a bool

Also, while at it, name the variable, and figure out how it works / is
used.
-Fix (#122): Tile_GetSpecialXY is in fact Tile_MakeXY

Both uses of that function were understood wrongly. This should fix the
fog not being round-ish, and teams misbehaving greatly.
-Codechange: rename Explosion_NoOperation to Explosion_ScreenShake

It is a start to fix #131. We refactored out too much code, leading to
believe this function was a NoOp, while it in fact did something very
real.
-Codechange: use ENUM value if available
-Fix (#124): don't overflow in g_structureFindArray when there are many constructionyards (patch by dsw)

It simply keeps slabs and walls out of the structureFindArray, which
should be fine for all current uses of those functions that use the
FindArray.
-Fix (#135): conversion error
-Fix (#125): fireDelay could overflow, resulting in a unit instantly shooting again
-Fix (#126): fireDelay was not clamped on normal speed
-Fix (#119): ExplosionSetRow is really ExplosionMoveYPosition

The first line is in fact a sign extension, and the original code did an
addition, not a set. Refactored the sign extension out, and made the
value in the tables human readable (-80 instead of 4016).
-Fix (#139): signedness of 'score' was wrong in PF (patch by dsw)

This resulted in the Pathfinder always flavouring clockwise routes over
any counter-clockwise.
-Fix (#136): Units entering structures did too

much damage. Thanks to dsw for reporting it.
-Fix (#132): soldiers did not die properly when tracked units drove over them. Thanks to dsw for reporting it
-Fix (#130): soldiers did not speak up when told to retreat or guard.

Thanks to dsw for reporting it.
-Update: sadly, the URL pointed to is no longer available (and in fact is now a shop ..)

We do appreciate the information that was available on that website, and
are sorry to regret we never made a backup for archive (and credit)
purposes.
-Update (#144): typos and library != binary (Sonarpulse)
-Update (#144): make the file look pretty (Sonarpulse)
-Fix (#145): don't show hints when clicking enemy structures (wangds)
-Fix (#146): craterType comment got swapped (wangds)