Remove remnants of OpenGL matrix stack use, except in old GUI
Remove GL matrix stack use in terrain rendering
Avoid some redundant state changes
Merge branch 'die-matrix-stack'
New ship "Pumpkinseed"

Stats may need some tweaking, as always.
Remove unnecessary alpha channel from a texture
Updated Deneb ship model from Alan Briggs (Zordey)
Forgot the changelog and the ship definition file
Forgot pumpkinseed.lua
#2350 broke eclipses. Fix this sneaky bug.
Fix damage particle rendering (broken some months ago)
Merge remote-tracking branch 'luomu/master'
move some stuff into July
add some osx build deps to the list
Added small transport ship "Mola mola" from Nomajzner
Increased specular value on the Pumpkinseed since it has a specular map