Change a couple of item colours
Add a lore scroll for an easter egg
Make ring master vary in which ring it has equipped
Update readme
- Increased required rot.js version
Split level-up augments and input handling into separate files
Split the code for each game state into separate functions
Split tick function into separate file
Documentation tweak
Global variable housekeeping
Split several of the most complicated spells into their own files
Fix acid AI and reduce divine necklace occurrence
Fix for defence ratings of items being decimated
Make rust and acid messages give more detail on what exactly changed
Add cursed magnetic ring, making monsters more likely to hit
Display miss and critical chances in monster information, since there are now many things that alter them
- Only shown if they differ from the base 10%
Add a new equip slot and some items for it
- New item special, fortune (affects loot chance)
- Monsters who throw projectiles no longer have a fixed 50% chance of dropping some of them
- Support for variable-capacity containers
- Fix to allow monsters to use most consumable items
Fix popups always showing the command panel