Shift click shouldn't have been abstract.

Signed-off-by: Nick Minkler <sleaker@gmail.com>
Merge branch 'master' of github.com:Vanilla/Vanilla
Merge branch 'master' of github.com:Vanilla/Vanilla
Merge branch 'master' of github.com:Vanilla/Vanilla
Merge branch 'master' of github.com:Vanilla/Vanilla
Add client chat handler, comment some NPE
Signed-off-by: Karang <arthur.hennequin@free.fr>
More protocol stuff
Signed-off-by: Karang <arthur.hennequin@free.fr>
Merge pull request #589 from Karang/master

Add client chat handler, comment some NPE
un-abstract entities and inventories.

Signed-off-by: Nick Minkler <sleaker@gmail.com>
we don't need blank templated substances.

Keeps SignComponent, but renames it to AbstractSign to match Chests.

Signed-off-by: Nick Minkler <sleaker@gmail.com>
Vanilla compiles again

Signed-off-by: Aleksi Sapon <QcTechs@gmail.com>
Improve skylands, The End and decorators

Signed-off-by: Aleksi Sapon <QcTechs@gmail.com>
Merge pull request #591 from DDoSQc/master

Improve skylands, The End and decorators
Unify package structure

remove 'plugin' and 'api' packages to provide a simplistic package structure

Signed-off-by: Nick Minkler <sleaker@gmail.com>

move data

move events, ai, commands

move util, config, chat, service, resource

plugin, more events,

materials

inventory, windows,  materials,

enchantments

prep protocol

last bit of fixes
finish imports and merge skylands additions.

Signed-off-by: Nick Minkler <sleaker@gmail.com>
remove unnecessary sign abstraction.

Signed-off-by: Nick Minkler <sleaker@gmail.com>
Make TnT remove dropped items. Should make the item dropping less intense..
Improve skylands and The End

Signed-off-by: Aleksi Sapon <QcTechs@gmail.com>
Revert "Fix server"
Revert "Comment out Recipes"
Revert "Update for Recipe API"

This reverts commit cb42f0af0e5374059cecb2ea6d918d53809eb97e.
This reverts commit 4f2235d9d542491f8d27f6ddb19c322e94b1f6b7.
This reverts commit 13756b30f3eefa2be320be9b21c6ff05ea270866.
Refactored Potion to PotionItem. Potions can now be thrown (With wrong speed/angle currently)