Changed how the plots are colored.
Added death to animats
Added data analysis folder
death updates
Total four food types, new layout of food generators. Colony between all types observed.
updated animat to take in foodtype and removed ref to NN
Some clean up
Merge branch 'q_learn' of https://github.com/aadit/colony-forming-animats into q_learn

Merge changes with Aadit, increased energy banks
updates to animat and death file
updated main gen death
Animats have a sense of which food they want
Merge branch 'q_learn' of github.com:aadit/colony-forming-animats into q_learn

merge
Four infinite foods test. Animats seem to create a colony over time, though not a perfect one.
updates to gen and coroner simulations
Merge branch 'q_learn' of github.com:aadit/colony-forming-animats into q_learn

merge
Added data collection
Removed some useless code in getState.
Updated gen corners no targeting test
Merge branch 'q_learn' of github.com:aadit/colony-forming-animats into q_learn

test
Updated reward function