Updated task list for Rift support in readme
Render texture storing scene properly, might need to bump colour format tos omething higher. Still not rendering to the shader correctly, but I suspect that the quad is not being drawn to the full size of the screen. Trying to track down Steven's weird cmake issues
Post processing is now working! Either the quad or texture is drawing upside down and it's positioned oddly in the top right of the screen but IT'S FREAKING POST PROCESSING AHHHH. Passthrough shader is working and there's a new batch file inside plSurface/ShaderSrc to compile shaders with fxc, assemble them with plShaderAssembler and copy the headers up one level. I'd like to put this functionality inside the shader assembler at some point, and maybe rewrite the way the shaders are loaded from file so we don't have to manually add them to the shader table.
Replaced passthrough pixel shader with D3D9 barrel distortion shader. Eye parameters are set in defines, will be replaced with cont inputs when more of the rift input classes are sorted
Merge pull request #2 from Mystfit/rift

Rift