We want to do defense if ANYTHING has us targeted OR if their are any potential targets on the field...
Merge branch 'BleedingEdge' into experimental
Merge branch 'BleedingEdge' into experimental
Merge branch 'BleedingEdge' into experimental
Merge branch 'BleedingEdge' into experimental
Merge branch 'BleedingEdge' into experimental
Merge branch 'BleedingEdge' into experimental
Merge branch 'BleedingEdge' into experimental
Merge branch 'BleedingEdge' into experimental
Merge branch 'BleedingEdge' into experimental
Merge branch 'BleedingEdge' into experimental
Merge branch 'BleedingEdge' into experimental
Merge branch 'BleedingEdge' into experimental
Merge branch 'BleedingEdge' into experimental
Merge branch 'BleedingEdge' into experimental
Merge branch 'BleedingEdge' into experimental
Add debug logging to TargetCombatants
do not add a targeting delay when targets are full. it is unnecessary
Merge branch 'BleedingEdge' into experimental
fix unreachable code