demo code to trial out freetype core GL fixes.
Testing out my own shader uniform framework with freetype-gl.
Removing inlined freetype-gl
Adding freetype-gl as submodule.
Removing unneeded imagefont files from Pool3D resources now that freetype-gl works as expected.
Adding truetype fonts to Pool3D resource file.
Testing using fonts loaded from resource cache into memory with recent freetype-gl library change.
Added FontRenderer and Font vertex buffer cache as well as some example code in Pool3D on how to use.
Merge pull request #5 from pjohalloran/pool3d_freetype-gl_integration

Pool3d freetype gl integration