FBO depth rendering changed to use teexture
small cleanup
Use GL_DEPTH_COMPONENT16
doc: grammatical improvements to core/text/__init__.py
Merge pull request #1391 from Zen-CODE/api11

doc: grammatical improvements to core/text/__init__.py
doc: added more tested devices, alphabetical sort
doc: corrected category for larger Notes
doc: revisions to core/video/__init__.py
doc: revisions to core/video/video_ffmpeg.py
doc: revisions to core/windows/__init__.py
doc: revisions to graphics\__init__.py to correct OpenGL reference
doc: spelling correction to core/window/__init__.py
doc: revisions to core/window/__init__.py
doc: revisions to effects/dampedscroll.py
f_id in fbo creation to 0
uix:ActionBar make items added to ActionOverflow persistant in the
overflow dropdown. Minor bug fixes.
uix:Settings fix handeling of numeric input, no body had a issue with
this??
doc: added some explanation to AsyncImage to completeness
Merge pull request #1400 from Zen-CODE/async

doc: added some explanation to AsyncImage for completeness
Use Vertex Shader as well

Not tested with vs=None.  "Works for me"