Load level in JSON instead of xml
Fix a bug in melon and add the map in JSON
fixes
Objects are controlled by server
Added latency monitor
Some refactoring, more to come
Added remote ghost for IAs
Some refactor on upstream module
Update to latest melonjs on master
Hackman can not enter into ghost house
Initial work on remote AIs
Identify player type onto the server
Initial work un multiple match
Map fixes
ghost house as inverted T
Message structure improvements
Merge branch 'master' of https://github.com/jvalduvieco/HackmanJSMultiPlayer
Admit that this is broken
initial facebook js integration, lots of code to clean
javascript is basuras