Fix inventories
Removed debug println.
Signed-off-by: Steven Downer <grinch@outlook.com>
Merge pull request #566 from Tomlabete/master

Added slab .OBJ files
Merge pull request #567 from Grinch/master

Removed debug println.
Monsters can equip items.

refactored PickupItemComponent to be Player-specific.  Added new MonsterPickupitemComponent to handle logic for hostiles picking up inventory items they can wear.  Zombies, Skeletons, and PigZombies should now pickup items they walk over if they are better than items they currently have equipped, they will also pickup items in their held slot if nothing is equipped.

Signed-off-by: Nick Minkler <sleaker@gmail.com>
Merge pull request #564 from Sleaker/master

Monsters equipping items
Standardize how inventories are dropped when an entity dies.

adds getDroppable() to EntityInventoryComponent.
Moves logic for dropping items to seperate methods in HealthComponent for fluidity.

Signed-off-by: Nick Minkler <sleaker@gmail.com>
Merge pull request #568 from Sleaker/master

Cleanup how inventories are dropped
Added animations for human model
Walk_Arms
Walk_Legs
Sneak_Idle
Interact
Sneak_Interact

Sprint is coming soon.
(I had a discussion with L5D for the animations, and it's done as he
wanted me to do this)

Signed-off-by: Thomas LAMSON <tomlabete@numericable.fr>