Scripts/Eye of Eternity: Fix vehicle crashes

* I tought if a spell would hit all targets on map then the force cast would be cast for each, apparently I was wrong since it had unlimited implicit targets.
* Remove a condition with target mask players since there is a attribute that takes care of that.

Closes #9365
Merge branch 'master' of git://github.com/TrinityCore/TrinityCore into teste2