+ Added events and delegates to the Custom Framework

-+ BaseCore.OnEnabledChanged will fire when a core's Enabled flag is changed
+ Updates to Food Effect System
-+ Minor code cleanup
-+ Updated food items so food crafted by players will not stack with store bought and looted food
-+ Updated food items to display the bonuses given by player crafted food and their duration when the FES is enabled
-+ Food effects are canceled if the player dies
-+ Food effects are canceled if the FES is disabled
-+ A buff icon is displayed on the player's buff bar when a food effect is active.
+ Minor Coding fixes
+ Updated Visual Studio solution to compile Scripts to promote proper error checking
+ Added scripts.dll to .gitignore