Fixed JP localization
Rename ja_JA.ini -> ja_JP.ini
Update Japanese On Screen Keyboard
Update PSPOskDialog.cpp

Remove unusable comment.
Merge pull request #1464 from medicalwei/master

Update zh_TW to "Taiwanese-flavored Traditional Chinese"
Merge pull request #1455 from nachume/localization

Fixed JP localization
Update PSPOskDialog.cpp

Input character align to center
Update nl_NL.ini
Merge pull request #1467 from GuardianSoul/patch-3

Update nl_NL.ini
Update fonts again
Update Android version to 0.7.6
Change back default button preference to cross. Oops, accidentally released 0.7.6 with circle.. oh well.
Minor fix to zh_TW
Update CMakeLists.txt

Add language on iOS build script
Add a function to pretty-print vertex type.

For easier debugging.
Add NOP to GE disasm.
Avoid framebuffer lookups for repeated prims.

There are usually many prims per framebuffer.  This cuts time spent in
SetRenderFramebuffer() from 1% to 0.13% (although a bit more time in
ExecuteOp, not much.)
Avoid calling time_update in GE w/o debug stats.

Just wastes time, especially if the game hammers sceGeListUpdateStallAddr,
which many games do.
Update NativeApp.cpp

Add jailbreak detection(Non-jailbreak iDevice doesn't support JIT Compiler)
Update MenuScreens.cpp

Add jailbreak detection(Non-jailbreak iDevice doesn't support JIT Compiler)