* Added W, A, S, and D keys to act as UP, LEFT, DOWN, RIGHT keys (respectively). Did this for later when mouse will also be used.
* Edited the Player entity: added a belt to help with coordination. Also raised the sides of the beard on the front texture
* Added a 32x32 (8-bit) window icon. Made a function to load this icon from a bmp file.
* Made the game full screen
* Added an event key: ESC, to quit SDL. Useful for full screen when no pause menu has been created
Added a few files to commit