Add effects for On Kill
Merge branch 'refactoring-enums' into skill-onkill
Add event type
Raid tests from leftylink
Backfire bug fixes
Began augment, strike and mimic files.
Touched up some raid tests
Changed the make file to automatically pickup new test files
Fixed an emulate bug and added test
Add --verify support for draw and loss
Moved augment and blitz tests to their own file
Added decay quest to file now that we support verifying draws
Fix quest typo
Pulled out summon tests
Added comments to tests I understand
Decrement wait at beginning of turn
Mimic test is actually chaos test
Added chaos tests around wait timers
Merge branch 'master' of git@github.com:iteratedecks/iteratedecks.git into raid-tests

Conflicts:
	src/CORE/activeDeck.cpp
	src/TEST/Makeppfile
This test is covered in tests_summon
slight rewrite of makefile

- add dependencie to XML files (just in case)
- seperate variables from code... ok, it was a two liner
I think the comments help to understand the test cases.
test case for the timer bug with dracores mentioned in issue 8.

- this test intentionally fails
formatting
formatting
offensive abilities targetting only active units in fact also should target units with delay 1

- this fixes issue #8 (weaken)
- also fixes an unnoticed issue for jam
- and chaos