Removed collada support in the encoder tool.
- The Collada dom external dependencies will be removed later.
- The dae files in the design directories will be removed later.
Removed collada dom from the xcode project.
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
Changed the encoder project to use FBX 2013.3 instead of 2013.2
Added the pre-compiled gameplay-encoder executable for mac
Merge pull request #871 from dgough/next

Removed collada support from the encoder
Adds -O1 to Matrix.cpp in iOS project file

This remedies crashes in iOS release builds that seem to be caused by optimisations.
Merge pull request #872 from mozeal/next

Added targets to Xcode project to build gameplay.framework
Merge pull request #873 from WolfgangD/master

Adds -O1 to Matrix.cpp in iOS project file
Fixed a bug in the encoder where point lights were converted to ambient lights when they had no decay
Merge pull request #874 from dgough/next

Fixed a bug in the encoder where point lights were converted to ambient lights when they had no decay
Changed Scene::load() so it can load from ".gpb" files
Updated the samples to use Scene::load instead of creating a bundle.
Merge pull request #875 from dgough/next

Changed Scene::load() so it can load from ".gpb" files
Updated the encoder CMakeLists for linux
- I've removed collada from the encoder CMakeLists. Use FBX instead. (See the thread in the forums).
- The encoder now links against the FBX SDK. I've set the CMAKE file to search in the default install directory.
Merge pull request #876 from dgough/next

Updated the encoder CMakeLists for linux
Merge pull request #878 from blackberry/master

Merge master to next