Added Tm
Tm update
Merge branch '0.4.0' into 0.4.1
Merge branch '0.4.0' into 0.4.1
Added tm in more places
Added GLDebug callback
Added initial GL state shadow state class
Begun work on a better particle system
VBO bucket initial work
Renamed some files, going away from "main.cpp", each file should have a prefix
in the name.
Added vsx_printf helper function to vsx_platform
Moved gl_state test out of the class into a separate file
More work on gl_state
More work on gl_state
Added gl state support for FBOs also
Fixed newlines in vsx_font
Updated CHANGELOG
Updated gl state with proper initializations.
Fixed OGL memory leaks, moved vram stats into main
- refactoring of tixml
- render buffer
- 1d texture support
- particle systems optimization
Fixed warnings
Half done cubemap implementation
Refactored feedback buffer into render buffer and added module.
Further refactorings and improvements to the vsx_texture class.
Removed unused main.cpp from artiste