start refactoring for multiple targets, add a mesh loader
some progress on setting up the mesh loader target
abstract out the interpolation and render logic
add basic render state with game timing, setup the scene, do the render - not getting anything rendering :(
getting familiar with the model and scene setup..
snapshot an empty skeleton for a new target based on es_core
mesh loader and template work
look around
introduce RenderThreadSockets, consistent with GameThreadSockets
start adding key control
yaw relative movement
move the light with the camera, use directional light
tweak the lighting a bit
bump the time
pass the mesh to load on the command line
Merge branch 'multitarget' of github.com:TTimo/es_core_private into multitarget
Merge branch 'master' into multitarget
fix template compile
multiple builds
rebuild the head demo in the reorganized framework