Survival tonfa WIP

First parts of the survival tonfa.  Items and menus all work, but need
to make a new version of iuse::tazer with hardcoded energy use so
zapping things with this uses power.
new iuse::tazer2 first try and formatting
name changed to tactical tonfa, description tweak

Now called a tactical tonfa, thanks Petethegoat.  Does sound better than
survival tonfa, although I'm also debating going with SWAT tonfa, anyone
have an opinion?
Finish renaming, fixed warning

Turned out the warning came from me missing a line of code. D'oh.
Fixed that and renamed menu entries to tactical tonfa.
tactical tonfa recipe and item spawn
Powered quarterstaff and generalize iuse::tazer function

Adds the powered quarterstaff, recipe for same and removes the name
"tazer" from the tazer iuse textstrings, so the function can be used by
other items.
Fix missing commas

I think I have this right, actually can recipes even have more than one
skill requirement?
New animals and animal groups & rebalaces to existing animals and groups
Implemented vermin, updated some spawn lists and monster type definitions
First pass.
component and required skill fix

ruduced tactical tonfa difficulty to 6, 7 seemed too high.  Also fixed
powered quarterstaff needing wire instead of copper cable.  Finally,
removed required skill melee 1 from both, not sure if required skill
even supports multiple requirements.  Actually, can't get ANY required
skills to show up in game at ALL, are they broken right now?
fixed ascii symbol for foxes, edits to some descriptions
Weights and such.
Fix some missing vermin tags
Platform specify translations macro temp fix and fix bullfrog vermin status
Spelling.
Adjustments!
Throwing knives!
Fixes typo in new item.

This is what I get for rushing things.
Recipes.