add glClearAccum stub
fix bug where we don't use short in glDrawElements
Fix texture swizzling bug
Add glArrayElement to provide some kind of rendering in quake3
remove unused stubs
clean up glArrayElement
replace unsigned int max with a constant
cleanup mesh eval; add glEvalMesh1
fix eval message
fix up some eval functions
add glMapGrid1
fix swizzle printf
add glArrayElement to gl.h
use fully static max sizes
fix some potential issues in map eval
implement glGetMapiv
clean up eval, move wrap to wrap
fix circular dep
fix up glMap2d
add glAreTexturesResident stub