add getACC_Sum(int num) method

to get Sum of ACC, Perception deque parameter.
Merge pull request #10 from kotaitoda/bottega005

add getACC_Sum(int num) method
better socket.

add constructor with no connection
add connect method (connection checkable by return value)

old constructor remains, because it can be written simply(but dangerous!)
Merge pull request #11 from mike08/sagyo_003_edit_socket

better socket.
divide each Movement into the Class

I changed the design around movement.
fixed bugs

I fixed bugs.
Merge pull request #12 from ganow/divideMovementsToClass_01

Divide movements to class 01
fixed bugs

current joint angle in set() function, movementbase.cpp was 0.0, so I
fixed it.
Appropriate angle is set now.
Merge pull request #13 from ganow/divideMovementsToClass_01

fixed bugs
changed getter method returning way: from double* to double

getters returned pointer, but changed double number instead.
(and check the index is valid or not)
Merge pull request #14 from kotaitoda/bottega006

changed getter method returning way: from double* to double
change set function

w.getAngle() function was used in set() function.
This function accesseed to the angle of joint with std::string,
but set function used jointID(enum) to detect the joint name before.
I added the part of switching with jointID, so now we can use set
function with jointID and it can get current joint angle with
std::string
fixed bugs

fixed bugs
Merge pull request #15 from ganow/120912_changeSetFunction

120912 change set function
add ticktack movement

this is the half way of adding.
add count

add count
Merge pull request #16 from ganow/120912_addCount

120912 add count
changed ts to act.count

I used both ts and act.count in this program,
so we couldn't calculate the current frame of action.
I fixed it, and now only use act.count.

We can access to it by including action.h, and say:
Action act;
act.getCount;
Merge pull request #17 from ganow/120916_changeTsToCount

changed ts to act.count
add Movements based on Ticktackbase

I added some Movements based on that base class,
but I haven't add a few movements class:
LAround
Stop
FLeft
Fright

It's because there are some problem to fix the source code from
hillstone_U_v2 to this project.
I'll do it ASAP.

add some Movements

I added 5 Movements:
Forward
SlowForward
Dribble
LDribble
RDribble

These Movements are based on Ticktackbase, and succeed it.

Additionally I fixed some bugs.

add 2 movements

LDribbleSharp
RDribbleSharp

add 4 Movements

Back
SlowBack
TLeft
TRight

add 4 Movements

SLeft
SRight
TLeftIn
TRightIn