Put a fake door in

Its a small example of Sprite class imported from another .py

Also, the blit has to be made in the loop, not before.
Collision, shit works.

the problem was __init__ needs two underlines. Run in ternimal to see
the printout.

I think im going to put the player moving stuff completely in the
player.py because that makes sense and would make updating position for
collision better.

The main file i think will just be a loader basically, it will load the
rockgroup1, doors1, and player for level one, and then rockgrounp2,
doors2, and player for level two etc.
Door works (almost)

Added rocks, they move when colliding with the door. The door steps
along an array that will have all the rooms. I will add Doors moving to
the same thing so hitting a door moves the play (as if entering from
the opposite side of the room) and a new door will be there
player sprite now checks for rocks and has movement

on collision it checks, and if the move would put have it colllide, it
reverts to the old self.rect.topleft
There is now a class to make the levels

Just going for less going on in the main program and all. Also now itll
be easy to just hang out in that class making changes to make rooms
look right
Doors also now have a function to generate

And an array to move through them, and they are killed after passed.
Think I will put in another array of doors that move the player back a
room
I can push rocks

but push two rocks together and see! (rock pushing only avaible after
first door)
Attack Animiation (Kinda)

- Added an attack animation when the player hits the space-bar,
  only problem being that the attack sprite stays after animation.
- If the sprite is "kill()"ed it doesn't come up any time after
  when the player hits space.

FIX DIS FOR ME KEVAN