Fix #17 Moved frostbite to provider specific namespace
Renamed Procon.Net.Data to more apt "Models"
 to
Renamed NetworkObject to NetworkModel
#22 Added groupings to gamestate and config

Also added references to config so we don't duplicate data
#12 Completed initial BF4 config

Map names, game modes and team/squad names
Support for items to be loaded in game configs
#12 Added items from Procon 1.x config
#12 Copied 30% from localization

This got boring quickly. I think I'll delegate this
Fix for recently renamed Procon.Net.Data rename
Initialized values in item and player models
Parsing and matching for items on players

Includes a test for fetching all players using a sniper rifle
Added unit test for excluding items on player
Assign last used item to killers inventory

Allows for minimal tracking of what a player last used.
Fix for disposed objects being used on reconnect
Now uses entire item pool in fuzzy matching

It did use only items being used, but since an exclusion between all
players and nothing would mean all players as a result it couldn't be
matched very well.
Items are now joined correctly

Items were being treated as 1..M, when the relationship is many to many.
Now all items that match a phrase are tokenized, but in a single thing
token with many references.
Fix #14 Created Readme

I ripped it from Procon 1, changed it to a 2 and cut stuff out.
Added RCON documentation for R16 BF4
Small cleanup and additions to fuzzy parsing

Just a couple more words/phrases to make it fake being natural
Corrected gitignore to allow sql serializers

These two files were left off of the due to a gitignore. Since this was
about two weeks ago, it shows the activity of others tracking it's
progress =\