#Fix weird Orbit Camera Behaviour

Reset the pitch and roll angles
Add zoom in Orbit Mode

Move hand on z axis to zoom
Add Settings and TrackingModes

Track the hand only when it was visible for a few seconds to avoid
accidentally movements
Merge branch 'master' into Leap

Conflicts:
	open3mod/App.config
	open3mod/CoreSettings.Designer.cs
	open3mod/CoreSettings.settings
	open3mod/SettingsDialog.Designer.cs
Add draft of FPS Camera controlling
Merge pull request #4 from diiigle/Leap

Leap