Initial commit by me. Graphics and animation handlers, some basic map/item interfaces, and a simple test game


graphics directory with some basic images/sprites

graphics
AnimationHandler -- allows creation of auto-updating, pausable, interruptable animations that play for any fixed length of time
AnimationLoader -- loads animations from the specified directory
GraphicsPaths -- the paths to some basic game objects (currently only the Bat works)
TestGame -- a simple test game! Play it :D

item
Container -- interface for any container of items
Item -- abstract class for any item. Ben?

map
RogueMap -- interface for getting map data. John should extend this
MapItem -- abstract class for a fixed location item like a chest or spawn point
Tile -- class for a map tile (I'll finish this)