Merge pull request #21 from KirinDave/1.6

Removed all [pending].
lol syntax breaking typo lol it's gone now
RR 2.4.5-BETA config update

Pass 1, to get the current versions working
Pass 2 will sweep the configs for errors
Config pass 2

Disabled as many update checks as I could find
Activating Yellorium oregen (and retrogen) as a precaution
Enabled High Compatibility Mode for Damage Indicators
Locked down the maximum size of a Big Reactor to 11x7x7 until we can OP-check
Removing preset MPS keybinds because it's being perceived as a bug not a feature
Enabled Dark Iron retrogen
Corrected conversion ratios in the UE API (required a config regen)
RR 2.4.5-BETA XML update

already lost track of the changes, check the official changelog XD
RR 2.4.5a-BETA hotfix

Rolling back Mekanism to underp existing worlds until this bug is fixed.
RR 2.4.6-BETA config update

For the severity of the crash being fixed, this is remarkably straightforward.
RR 2.4.6-BETA XML update

RedLogic removed
General updates etc.
We're also no longer testing Opis internally - we'll let server owners use this on their own. :)
RR 2.4.7-BETA fixes

Mekanism is having a bad time lately :/
Updated dev to sync up
RR 2.4.7a hotfix

ACTUALLY got Mek working now!
New AtomSci!
RR 2.4.7b-BETA hotfix

New bug, new Mek build.

http://resonant-rise.com/forums/topic/1235-mekanism-onchunkload-crashes/

Details there.

The 2.3 branch XML was also removed in this commit because we no longer offer that branch.
RR 2.4.8 config update

This is the standard mod update pass.

However, this release has two key changes that require detailed testing before we can release this build.
Itinerary config change list fulfillment Part 1

AE fancy graphics disabled as a lag prevention measure

Forge chunk loading defaults tweaked

Generally, players can load the same amount of chunks but each chunkloader can do more. This suits most players better, and server owners can always adjust this further.
Dev XML update

2.4-DEV-019 corresponds to what will be 2.4.8-PRER once it's done.

This will set up the testbed for power balancing and oregen testing.

Note that we now have essentially blanket UE mod perms, at least for everything we use. This is reflected in this update.
Bugfix pass and tiny armor changes.
Merge pull request #22 from KirinDave/1.6-orgen-bugfix

Bugfix pass and tiny armor changes.
Oregen Pass Part 2

There was no way in hell that was going to stick. ;)

Issues addressed in order:

Tartarite changes were not balanced against Celenegil nor MPS and have been revised to prevent MPS becoming the objectively superior armour once more. This has been corrected without reintroducing the Void Fog weirdness I didn't catch.

The intent behind Desichalkos changes was to make the material interesting to users. To pull this off you will need to be more direct about it. ;)

I could tell from looking at it that Platinum was still way off and it has been tuned accordingly.

Bizarre silver settings disabled (we don't have a special dim 24000?)

DO NOT MAKE IT POSSIBLE FOR MATERIALS TO SPAWN IN BEDROCK!! (Corrected Emerald and Nether Spawn Ranges)

Further revision if required will be applied after testing.