In allocate() only query native type size when needed
Added some comments
Added support in glGetBooleanv GL_VERTEX_ARRAY.
Added some more symbols to `glGetBooleanv`
- `GL_TEXTURE_COORD_ARRAY`
- `GL_TEXTURE_2D`
- `GL_COLOR_ARRAY`
implementation for writefds
add OPTIONS verb so that CORS works in Chrome. also use OOP
Add additional error reporting to Popen failures on Windows to be able to pinpoint what command line causes a failure.
fuzzer improvements
cache llvm-nm results
only do symbol checks for libcxx etc. if not forcing them anyhow
only do llvm-nm in linking if there is at least one ar file
remove llvm-nm/dis checks for bitcode in is_bitcode
EMCC_FORCE_STDLIBS option
fix asm.js parsing of memcpy
ensure input to HEAP[U]8 is an int
remove debug print
always replace Math.imul in non-precise i32 mul mode, and disable test for that in asm since asm alaways assumes precision
use preserveDrawingBuffer in gl tests to make them work on latest firefox
fix more gl tests
space in AUTHORS