Add TNode files and rename them
add WEWords class that creates and holds the dictionary

(formerly code from ResourceManager)
add the word list
add word searching code from w1 to a new WEWordFinder class
multiplier method to find the tile's multiplier
add WEWordFound class to hold the word's properties

formerly foundListData in welder 1
use an NSLog for now for some reason it does not like that
after swap, find words on the board and print them
WEWordFinder finds and returns the words correctly