I modified the Player class so that the user can only move the frog when
when the frog is alive. I did this by making final variables in the
Player class the distiguish whether the frog is DEAD or ALIVE. The user
can check and set the playerLifeState with the methods in the Player
class. I also created a processPlayerLives method in the FroggrGame
class that displays images at the bottom left hand corner of the screen
to display how many lives the player has next. IF player dies images are
taken away. I have some form of collsions detection but its not gamae
ready.
collision detection for vehicles and platforms
..
refactored process player method
changed player buffer. up to half of the frogs body needs to be on the
platform or he dies
Merge branch 'vehicle-collisions'

Conflicts:
	src/game/FroggrGame.java
	src/sprites/Player.java
Changed thread sleep back to 15.
Removed unused code.
Removed check if in road lanes for processPlayer method.
Refactored player class in regards to checking if alive.
Small changes.
f
fixed water lanes
fixed water lanes and made a crappy method in player that i will
refactor
Added fly image.
Changed movement amount and refactored Player class.
Edited win lane image.