Change default configuration
Change default settings
Performance tweak for lighting (use local chunks)
Don't check task queued status if added due to redirects
Updated player and console to use new default chat channel

Signed-off-by: zml2008 <zach@zachsthings.com>
Implement chat channel factory

Signed-off-by: zml2008 <zach@zachsthings.com>
Add EntityRenderer (no real change, just move code)
Add multiple animation in same time
Correct default permission for chat

Signed-off-by: zml2008 <zach@zachsthings.com>
Implement API on animation
Add command to move/rotate/scale a entity
Add command to move/rotate/scale a entity with his id
Add command to start/stop animation on a entity
Update animation exporter for blender (not fully functionnal say
Alkaelis)
Line Endings.
Back aggregator for chunk
Fix clean batch in worldrender
Add lock on entity to render it
Use Interleaved VBO (GL 20 only, FloatBuffer only)
Unbind buffer increase performance (apparently)
Changed scheduler to use executor service
- tasks are now Runnables
- ticks are still in stages
- task factories are used to generate tasks
- tasks are submitted and then the main thread waits until all are executed for a stage
- TickStage system has execution thread dynamically updates, rather than set as a final
use 2x cores for main game logic
Use batch in column (1 * 4 * 1)
Check if batch already in toUpdate queue
Clean GPU buffer when release batch
Don't reallocate gpu buffer if already larger