cocos2d: Sample/Jumpy: throw particles for fun
cocos2d update to 2.1rc0
cocos2d: integrate chipmunk
cocos2d: new Chipmunk sample
chipmunk: new standalone Chipmunk bindings
cocos2d: CCPhysicsSprite: InvalidOpExc on Position if Body isn't set

CCPhysicsSprite overrides the Position accessors to set the position on
the Body instead of on the node. If the body isn't set, you get a fatal
SIGSEGV. This embeds the Position property and throw an
InvalidOperationException that you can catch instead.
Merge pull request #87 from StephaneDelcroix/chipmunk

Chipmunk