Updated to match ofxGLWarper Example : See https://github.com/roymacdonald/ofxGLWarper
Updated read me
small updates
Updated notes
Code cleanup
Merge branch 'matrix-warper'
More code cleanup
Started rewriting perspective shader to use homography matrix
Updated warp shader
Additional notes
Flipped y-coordinates for opengl?
Moved final output to seperate rendering target
cleaned up perspective libraries
Correctly labelled perspective function