Updated build.xml to only compile when files have been changed
Changed fileset for combineJavaScript.combineCesium to be the same as
the fileset provided by createCesiumJs
added examples in Matrix4.js
replaced prototyped pseudo-private functions with file-scoped functions in the module core

Signed-off-by: Ayudh Das <ayudh.d@gmail.com>
Replaced Uniform.getFrameNumber and Uniform.getTime with Uniform.getFrameState
Added czm_morphTime.  Remove primitive-specific morph times
Minor scene mode cleanup
Removed combineJavaScript.combineWorker changes
Merge pull request #719 from cmorse/buildUpdate

Updated build.xml to only compile when files have been changed
Improvements to CentralBody fragment shader.

Use an if statement instead of the crazy two-step-alpha-zeroing for
excluding a texture outside its extent of applicability.  Avoiding ifs is
sometimes good, but here it just overcomplicates the shader.  In theory,
with dynamic branching, the if could be faster, too.  I wasn't able to
measure any performance difference one way or the other from this change.

Treat alpha like the other properties (hue, gamma, etc.).  Only apply it
if it is not 1.0.

Removing debugging feature of showing texture boundaries.
TileCoordinatesImageryProvider does a better job of that anyway.
Issue #705 - Replace pseudo-private functions with file-scoped functions

Renderer module fixed
removed unnecessary comments and fixed the failing test case

Signed-off-by: Ayudh Das <ayudh.d@gmail.com>
Replace pseudo-private functions with file-scoped functions
fixed typo
Replace pseudo-private functions with file-scoped functions
Replace pseudo-private functions with file-scoped functions
fixed typo
added some more examples and rephrased explanations
Merge branch 'master' of github.com:AnalyticalGraphicsInc/cesium into examples
made correction in getRotation example