Make SDL title bar use the right version string.
Update veh_interact.cpp

Check cpart for validity before calling can_unmount() with it.
Thanks Rorundo for finding the problem.
Ranged targeting targets last target as last_target no longer
decrements for every monster per turn, due to cleanup_dead cleanup.

So there.
The closest newly spotted monster becomes default 'f' target, unless there's already a target.
Make makeshift welder usable
Updated recipes to use makeshift welder

I presumed a battery-penalty-factor of 1.5
Reformat load_itemn_groups_from().
Check that items exist when adding them to spawn lists.
Fix some spawn list mismatches based on errors from previous commit.
Replace the really, finally, last static version string.
Use count_by_charges() to discriminate between stacking ammo and items with charges.
Change bearing material to steel.
No negative encumberance.
[Play Now!] option in [New Game] to skip any confirm windows. Allow hot key highlighting for main menu options translation.
Also randomize gender.
Enable comments for translators.

To add a translator comment,
put the comment on the line preceeding the gettext call,
and begin the comment with "~".

For example:
    //~ it doesn't matter what this message is
    g->add_msg(_("Some translated message."))
will appear in the .pot file as:
    #. ~ it doesn't matter what this message is
    msgid "Some translated message."
Add translator comments for names, indicating intended gender etc..
Replace substr magic number with function.
Autopickup manager menu position fix.
Breaking a window with crowbar now spawns ...

curtain items