Merge branch 'next' of https://github.com/blackberry/GamePlay into next
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
Created a new Platform.cpp source file and moved some of the common Platform methods from platform-specific source files into this source file to prevent duplication of code.
Added a new Game::resize event that is fired once after the game window is created and then again whenever the game window changes size.
Added support for a new "resizable" property in the game.config/window, to specify whether you want a resizable window border (for platforms that support this). Currently only the Windows platform checks this flag, but Mac and Linux will follow soon.
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
Added a couple methods to FrameBuffer for querying render target info.
Added support for defining Lights within a .scene file.
Fixed issue with Node::getBoundingSphere returning an empty sphere for nodes that have terrain attached to them.
Added Frustum::getNearCorners and Frustum::getFarCorners methods to allow fewer computations when only the near or far plane corners are needed.
Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared.
Added Terrain::Listener interface with a materialUpdated to allow customization of Terrain/TerrainPatch materials.
Updated the template project to use Scene::load instead of Bundle
Merge pull request #881 from seanpaultaylor/next

Updated xcode to iOS 6.1
Fixed shader compile error in colored.vert when using point light
u_worldViewMatrix was not being declared when using colored.vert and POINT_LIGHT
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
Added resizable window support for Mac.
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
Added Game::getArguments().
It is now possible to get the command line arguments for all platforms except for Android. This can be updated later for Android is someone knows how to get the command line arguments.
Updated the samples to use getAspectRatio()
Updated the template project to use FBX instead of DAE
Fixed error in getArguments for Mac and Linux
Merge pull request #882 from dgough/next

Added Game::getArguments()
Fixed control issues with character sample.
Merge branch 'next' of https://github.com/blackberry/GamePlay into next

Conflicts:
	gameplay/src/PlatformLinux.cpp