Initial commit
First commit of "48 hours" version
[ContentManager] Renamed loadImage to loadTexture and added a generic method to load an asset
Small refactoring and added a new Shooter game sample
Timing fixes, more work on space game sample
Added SpriteBatch, GraphicsDevice, SpriteFont. Renamed projects. Addded Swing project
Work on awt project
Refactoring continue with a separation of Core functions and AWT specific calls.
Worked a bit on Shooter sample (added aliens :))
New implementation of Entity, better implementation of State and StateManager.
Some work on KeyboardComponent
edit gitignore
Merge branch 'master' of github.com:demonixis/AtlantisEngine4Java
Added load type for content manager, we can load an asset from an external folder or from an internal folder (for applet)
Added GameApple class to work correctly with content manager. Added a new sample with applet. Some fixes
Start work on tilemap 2D
Work on tilemap
Added a MathHelper class
Changed animation method to match with Yna Engine implementation.
Fixed stateManager to work with isVisible and isEnabled. Added toString overrided method to Vector2, Rectangle and Point
Ported new classes from Atlantis.net to java version.