fix 14

Fixes:

- fixed typo in scientiscs trader configs which cause enormous problems

- cleared weapon_knife_* from the rest of xmls

- added missing, vanilla entries to jub_b200_tushkan and jup_b1
smart_terrains

- fixed sight zoom for Groza

- fixed icons in PMK gasmask upgrade screen

- temporarly disabled NPC level transitioning for debug convenience
reasons

Changes:

- made zombies in Jupiter factory much more confined within it (will not
wander out at all at day and rearely at night)

- tweaked composition of Duty hunter squads so that exoskeletons dont
appear too soon in the game

- made bartenders pay less for ammo that weapon traders

- slightly weakened poltergeist aura (propably still needs working)