Wrong namespace for BlendFunction (XNA compatibility)
Merge pull request #689 from dellis1972/develop3d

Fixed Issue #568
Merge pull request #690 from KarimLUCCIN/develop3d

Wrong namespace for BlendFunction (XNA compatibility)
Prevent a crash if ContentManager.RootDirectory is null or empty
Type ExternalReferenceReader created for compatibility with XNA Framework compiled Xnb
Correctly read reflected content when serialized as object, or when having indexer properties (this[index])
Do not set null (not yet set) parameters on device
EffectPassCollection additionnal Enumerator (compatibility with XNA Framework)
Ignore null textures passed as parameters (compatibility with XNA Framework)
Fixed ambigous constant buffer handling of float values (float or float[1])
Fixing missing IsDisposed property on SoundEffect (compatibility with XNA Framework)
* Added ALT+F4 Support to close the Game on windows and Linux. #681
Added Code to return the fullPath for the Content in case the developer uses Directory.SetCurrentDirectory( "C:\\SomeFolder" ); during content loading. This is only for WINDOWS/LINUX and MAC as Im not sure how the Directory.SetCurrentDirectory works on mobile and windows 8 #683
fixed a problem with the Linux project file
Merge pull request #693 from dellis1972/develop3d

fixes for  #681 #683
More Graphics namespace classes.
Latest Content Pipeline class additions.

Merge branch 'develop3d' of https://github.com/mono/MonoGame into pipeline
Moved several files back to their original location.
Temporarily removed several file references from the Content.Pipeline.Windows.csproj that are not in source control yet.
Temporarily removed file references that depend on those missing source files.
Added unimplemented DynamicSoundEffectInstance to the Windows build only for now.
Small changes to SoundEffectInstance to allow DynamicSoundEffectInstance to be derived from it.
Merge remote-tracking branch 'sickhead/mgfx' into mgfx

Conflicts:
	MonoGame.Framework/Graphics/Shader/Shader.cs
	MonoGame.Framework/MonoGame.Framework.Windows.csproj
Hopefully fix up submodules changes.
Merge branch 'develop3d' of github.com:CartBlanche/MonoGame into develop3d
Merge pull request #694 from slygamer/pipeline

develop3d- Added more classes for content pipeline