Hey. [DialogueManager.cs]
Merge branch 'master' of https://github.com/Bacon41/PantheonPrototype
Minor changes for DialogueManager.
Merge branch 'master' of https://github.com/Bacon41/PantheonPrototype
Moved player to level for persistant health.

This may be a problem later, but it works now...
Fixed the override issue. [DialogueManager]
Merge branch 'master' of https://github.com/Bacon41/PantheonPrototype
Made the death animation run.

It loops forever though. However, now you can die, and the laser no longer
draws when control is disabled.
Merge branch 'master' of github.com:Bacon41/PantheonPrototype
Added a splash screen

Slightly changed the disableControls function.
Added the "start" state to the menu system.
Game now "Pauses" at the beginning to activate the start screen.
Just changed the timing of the shine a little
Fixed some MAJOR spelling errors related to the menu.
Remerged previous Splash Node [Title]
Fixed inability to pause while dead.

The pause key is now outside the control disable block.
Merge branch 'master' of github.com:Bacon41/PantheonPrototype
Merge branch 'master' of github.com:Bacon41/PantheonPrototype
Merge branch 'GeneralizeCollisions'

Conflicts:
	PantheonPrototype/PantheonPrototype/Entities/Characters/PlayerCharacter.cs
Fixing deletion stuffs.
Starting to work on animation loop controls.
Fixed enemy death and player damage code.

The enemys now have damage dealt to them, and they die when they run out
of health. Also, damage counts only once per bullet, not 4 times.