issue #2433:Add more deprecated function and modify some test
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2433-lua-bindings-generator

Conflicts:
	scripting/lua/cocos2dx_support/generated/lua_cocos2dx_auto.cpp
	scripting/lua/cocos2dx_support/generated/lua_cocos2dx_auto.hpp
	scripting/lua/cocos2dx_support/generated/lua_cocos2dx_auto_api.js
issue #2433:update submodule
issue #2433:Modify platform config and some test samples
issue #2433:Replace ccDraw** in DrawPrimitives with draw**
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2433-lua-bindings-generator-new

Conflicts:
	tools/tolua/cocos2dx.ini
issue #2433:Rename pointSize function name as setPointSize and Modify bindings-nerator
issue #2433:Modify template/multi_platform_lua/Resources/hello.lua
Ooops, reverting optimization for C

still valid for Neon, but the current optimization is not valid for C.

Please, apply this patch otherwise cocos2d won't work correctly
on simulator, windows, linux, mac, etc...
compiles on ARM
Merge pull request #3511 from ricardoquesada/kazmath_bug_fix

Ooops, reverting optimization for C
Merge pull request #3510 from samuele3hu/iss2433-lua-bindings-generator-new

Iss2433:Add deprecated class and enums and modify some project config and test samples
[AUTO] : updating submodule reference to latest autogenerated bindings
Merge pull request #3512 from CocosRobot/updategeneratedsubmodule_1377946618

[AUTO] : updating submodule reference to latest autogenerated bindings[ci skip]
AddChild test fix

`sortAllChildren` should not be part of the test.
It is tested separatedly on another test
Adds better names to test

And new values for get(),add(),remove(),sort(),reorder()
SpriteBatchNode: follows C++ best practices

removes hungarian notation
uses `int` instead of `unsigned int`
Add more asserts
objectComparisonLess -> nodeComparisonLess

and unified it.
No need to have 3 different copies.
The only copy is in CCNode.cpp
uses std::sort() by default
resets random seed before each test