Added my character classes to new branch.
Added drawings. Updated script a little bit and spells.
Redid character levelup design to include factory class.
Semi-working battle system, but stuck on how to assign a dominant stat based on class.
Unstably working piece of a battle system. Enemy class does insane damage and unsigned integer overflow not accounted for.
Fixed integer underflow problem. It turns out that the enemy was barely scratching the sample character.
added org.esgame.gotd package
deleted unncessary packages
deleted overworld package, added stage package
Changed battle system design based on what was discussed on the image added to the docs folder. I forgot I don't have Visio, so it would have to be a scan =/
added BaseStage with asset data
got game to work again
game is now able to load any CSV size dynamically
player now able to switch rooms via keyboard

use '1' for room 1, '2' for room 2
playstate can check if player is on door
changed layout of some rooms
player can now change rooms depending on doorMap
Battle mechanic partially finished, battle state begun.
Got formations working, somewhat. Did some refactoring. May need to do more later on.
Completed initial drawable formations. Will get to integrating the battle mechanics into the state.