new branch
basicship with colored hardpoints
bullet added
Basic Shooting implemented
hardpoint, gun, bullet, ship added
world now uses worldobject.update() to update the game (game mechanics, rather than physics)
commit of unversioned files
fixed some shooting issues
known issue: if bullets are shot at the rear of the long ship (non yellow voxels) the bullets will pass through without collision
Add colorcoder to loading pipeline
Add special voxels, colorcode in clustercache
fixe linux compilation
optimization to shooting:
bullets alligned to ship,
bullet spin,
aim distance = min range on all guns
aabb fix
fixed linux compilation
Merge branch 'shooting_v2' of https://github.com/voxelinc/voxellancer into shooting_v2
added assertion that sphere-radius is always positive
Refactor, add Bullet orientation
Fix orientation when ship not-aligned
added laser (same as bullet but better name for future imo)
added roundbullet, needs scaling later on
moved fillcluster and spin from gun to bullet
initial merge with master
finish merge with master
removed second include of worldobject
Add GarbageCollector, fix some, remove some prints
fix error in interpolation. lerp seems more stable and even faster than mix (slerp)