droplet sounds for destroyed orbs, sinewave oscillators for generated orbs with random release time (not completely unlike a heart-rate monitor from hospitals/tv shows, but more 'ambient electronica' :P).  patch is still very messy and needs proper OSC implementation.  currently responding to addresses 'add' (followed by orb ID and size) and 'destroy' (followed by orb ID), and needs breath sensor data (but this would be more efficient if bypassed processing sketch).  Still to be implemented: bike sound, 'button' sound, electrification/overflow sound.  Not sure whether collision sounds are needed or not...
fixed commit (added files)