Fix for preview crash
Exporting normals directly from blender to increase the consistency of the rendered geometry and resolve reflect/refract artifacts
Added git ignore for python precompiled files, just a convenience adition to the repo
Premultiply forced enabled, not optional anymore
Look & Feel changes for more visual clarity on general settings, checkboxes -> toggle buttons
Depth Map directly into blender buffers
Version bump 1.5.0-Stable
Additions to have a consistent z-buffer rendering into blender
Merge remote-tracking branch 'upstream/master' into experimental-dt