Expanded story task for gaining access to the general store
Expanded new 'use exit' action task in backlog
Expanded on story task in backlog for being trapped in the general store doorway
Added more story detail to general store backlog task and added a smart resume task to show all action text for last location rather than just the room description
Started stuck arm puzzle text and disembodied voice
Added prelim tasks to create change exit visibility action
Added ChangeExitVisibilityItemAction to factory
Implemented ChangeExitVisibilityItemAction
Completed general store door trap
Changing the location description will only show to the user on re-entering the location
Started fell beast and torch puzzle, added stick, beast and cupboard
Added stick and dirty rag to torch puzzle
Completed story for torch and fell beast puzzle
Removed make exit visible item action from model content, replaced with change exit visibility
Added item is plural to model content and deserialiser
Implemented plural for NormalItem
Implemented item is plural so There is/are can be formed correctly
Added TakeItemItemAction to factory
TakeItemItemAction will remove item from the location it is in
Corrected TakeItemItemAction backlog task