trying to fix infinite loop with advanced many_dogs
fixed rare bug
fixed small bug with movedPast
changed useTempDistance to true always
fixed the exception in the end
work on stage two clustering

Conflicts:
	sheepdog/g6/Player.java
second stage clustering more work
better baseline strategy
improved final stage
more work
final improvements
Merge branch 'last_stage_clustering' of https://github.com/eac2192/SheepDog into last_stage_clustering

Conflicts:
	sheepdog/g6/Player.java