Some work done on spawning items.
Changed lowest % of price to 50% from 25%
Edited some of the ship file
Changed some string concocnations to printf-style
Population randomly generated and added to cities now.
Touched #34, not sure if it's fixed (didn't test)
Implemented issue #27. It's a bit slow on debug mode, though.
Fixed bugs regarding pricing.
Ship parts work. Now need to implement UIs that let you react with them.
Must separate player and ship.
Added pressing '>' making you move to the end of the path without extra input.
Added a day counter.
Ship parts-related files.