Changed the name of "Hardcore" to "Frail". It's just a flavor thing.
FIX: DeonTileset - tile_config.json -- screwed up comma and multiple ammo ids as numbers and not strings
Make tilejson load as binary ifstream
Make tiles initialize AFTER curses_init is finished so that if a debug message needs to be shown it doesn't crash to game.
make artifacts load as binary file
Vermin no longer splatter blood.
BRACES FOR THE BRACES GOD
Butchering skeleton corpses produces bones.
Skeletons revive!
Allows smaller enemies to hit any body part once a leg has been destroyed
Remove unneeded SDL dependencies from Release - Localized target
Add TILES define to Tile support Release and Debug Targets
Fail-safe: Unrecognized monster corpses produce nothing.
Move the butchering message so it is always shown, even if nothing is generated.
Merge hardcore->frail, fatigue cap, vermin blood splatter fix, skeletal corpse drops and attack location override for knocked down players.
Merge CBP project fix and tiles fix.
Fix build, and an off-by-one bug by using bodypart enums instead of magic numbers.
Push ifdeffery into the init_tiles method.
Revert "Push ifdeffery into the init_tiles method."

This reverts commit 0d6083e352c4b64e8456b27d0a1ccec038ad8822.