Fixed shader compile error (seems like a Chrome/Blink regression?) - added precision definition to vertex shader #1
Merge branch 'master' into gh-pages
Merge branch 'master' of https://github.com/soulwire/Plasmatic-Isosurface
Merge branch 'master' into gh-pages
Merge branch 'gh-pages' of ssh://github.com/soulwire/Plasmatic-Isosurface into gh-pages