In DoMove, in the placement section, changed the bound to allow the player to place the last army, in the attacking section, changed the dice evaluation section - it was not actually comparing all of the dice, just the lowest defenders dice with lowest attackers dice, also it did not account for all outcomes from attacking, just the situations in which an attacker lost 1 or a defender lost 1. Also, I changed the code to ask for how many dice the player wants to attack with, not the number of armies. Modified the countries file to fix and fill in some of the relationships between countries. Changed the human move a bit to accomodate for these changes. Fixed setContinentControl so that it actually works now. Implemented the function that determines if the game is over and returns the result, CheckWinAndScore. Finally, play_risk will now play risk between 2 human players, and it works, although I haven't checked that you can play all the way through, it's a long game...