[!] Optimized ConvertRGBA16, ConvertI4 and ConvertIA4 (Noticed these were using quiet bit of CPU % in OOT) maybe add a texture update option eventually? ;p
[~] Re-arranged the SWAP** macros
[!] Some clean ups and fixes to accurate tmem
[~] Fixed build when FAST_TMEM_COPY is not defined
[!] Fixed scrolling textures in DK64 when accurate tmem is not defined
[+] Added correct save type for Xena Warrior Princess and Super Robot Spirits
[!] Improved zelda's sun hack, also now it work with accurate tmem
Ugh - glfw/.gitignore excludes src/config.h, but we need an empty file to compile (this has probably been broken for OSX since we added GLFW3, oops)
[+] Add gtest to third_party
[~] Move duplicated 'include_dirs' settings to common.gypi
GLEW - shouldn't compile in glewinfo.c, visualinfo.c
GLFW - don't need to add src/ as an include dir again.
[~] Build most of daedalus as a static library, and has a spearate executable target that just includes main.cpp
Added a .gyp file for gtest
[~] Test for FastMemcpy
Merge branch 'master' of github.com:hulkholden/daedalus
Merge branch 'master' of https://github.com/hulkholden/daedalus

Conflicts:
	Source/Utility/Endian.h