separate function to calculate path + use it to recalculate when ennemies are on our way + modified astar and graph.js accordingly
add forgotten file
separate file for Move classe
add mapActivities
comments
 no space
Merge branch 'master' into jibux
reserve next position to prevent subjects from being at the same time in the same position
correct bug change map due to last change on move.js. TODO correct change map bug up
Correct - * If we change map, subject's moving to its destination has to be finished * Reset path offset when recalculate the path + clean
give banned position to recalculate path instead of the NeighboursSubjectOccupation's array