Flip text texture for debug drawer
Use util function round power of two
Reordered rectangle vertices
Use antialiased font for debug text
Reverse png image for texturing
Add index of mesh in exported shape
Moved default constructeur for bltexture to header file
Make read shape return a map index -> rigid body
Export origin of bounding box as the center of the box
Handle offset of bouding box for the collision shape
Some logs and refactoring of terrain heightmap