Added platform specific DefineConstants for RELEASE configuration for MonoGame IOS
Added platform specific DefineConstants for RELEASE configuration for MonoGame Windows8Store
Fixed getWorldTransform.
Fixed defaultMix initialization.
Fixed #86.
Fixed NPE when slot has no attachment.
Merge pull request #83 from RandolphBurt/AddDefineConstantsToMonoGameReleaseBuild

Add DefineConstants to the MonoGame release build configurations
Fixed flipX bug.
Changed project files to work with Flash Builder 4.6.
Added AnimationState to spine-lua.
Fixed toColor function returning NaN

Tested the 'toColor' function with 'ffffff00'.
The returned result (in r,g,b,a) was 1,NaN,1,257.
The correct result should obviously be 1,1,1,0.
The hex substring was being done incorrectly.
Merge pull request #89 from ryanmcnz/patch-1

Fixed toColor function returning NaN
Use createWithFile instead of releasing.
Merge branch 'origin/master'
spine-unity4-tk2d
spine-tk2d now supports whitespace trimmed atlases.
Added skeleton RGBA tint.
Add missing semicolons

Missing semicolons can cause trouble when minifying
or concatenating Javascript sources. The last one
actually did cause trouble when being followed by
an IIFE after concatenation.
Simplified SkeletonData ToString in csharp runtime
Merge pull request #95 from nikibobi/patch-1

Simplified SkeletonData ToString in csharp runtime