Enemy Taunts
- Added support for localized version of the EnemyTaunts.xml file
- Added <uiIndex> tag

git-svn-id: https://ja2svn.dyndns.org/source/ja2/trunk/GameSource/ja2_v1.13@6579 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Fixes (by Buggler)
- Fixed enemy garrison group troops & elites spawning numbers as per ArmyComposition.xml description (thanks to Moa)
- Refactored random stats code to separate function for future reuses

git-svn-id: https://ja2svn.dyndns.org/source/ja2/trunk/GameSource/ja2_v1.13@6581 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- New camo handling:
Camo Kits can now only be used to paint naked skin which usually means face and hands. Clothing will take care of the rest Together they can reach 100% camo.
CAMO_KIT_USABLE_AREA = 5 in Ja2_Options.ini sets the area that can be painted.

CAMO_LBE_OVER_VEST_MODIFIER = 0.2
CAMO_LBE_OVER_PANTS_MODIFIER = 0.6
These two set the amount of camo that armor vest/pants can provide if LBE is worn over them.
http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/327902/Re_Code_Snippets.html#Post327902

- New Mine avoidance for civilians (by Sevenfm)
Civilians can now avoid player placed mines.
CIVILIANS_AVOID_PLAYER_MINES = TRUE in Ja2_Options.INI takes care of that. I set the default to TRUE which will allow players to use mine fields in city sectors.
http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/327817/Re_Code_Snippets.html#Post327817

- Smoke effects and explosive attachments (by Sevenfm)
Normal explosions can now cause a smoke effect. Explosives can be attached to other exlosives to create a more potent bundle. Ja2_Options.INI has some new options for that:
ADD_SMOKE_AFTER_EXPLOSION = FALSE
ALLOW_EXPLOSIVE_ATTACHMENTS = FALSE
ALLOW_SPECIAL_EXPLOSIVE_ATTACHMENTS = FALSE
http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/327918/Re_Code_Snippets.html#Post327918


git-svn-id: https://ja2svn.dyndns.org/source/ja2/trunk/GameSource/ja2_v1.13@6582 3b4a5df2-a311-0410-b5c6-a8a6f20db521
If USE_AIMED_BURST and AIMED_BURST_ALTERNATE_KEY are TRUE, we now use [o] intead of [Alt] + [t] to toggle aiming. This is for people who have no working mousewheel and thus couldn't aim with auto-only weapons.
This is necessary as [ALT] switches the mousewheel function between increasing aiming levels and adding more bullets.

git-svn-id: https://ja2svn.dyndns.org/source/ja2/trunk/GameSource/ja2_v1.13@6583 3b4a5df2-a311-0410-b5c6-a8a6f20db521