CreateWorld generates proper 3D snowflake; something is quite slow though.
Replaced calls to QGraphicsScene.item with a Vexor->GraphicsTileItem dictionary to cure performance.
restrict Player/NPC starting positions to layer 0
Worked on n-coloring for hexagonal tiling
improved debug tile text rendering
refactored cell rendering in preparation for caching
Changed jobdispatcher to 3seconds, not 10
Merge remote-tracking branch 'origin/use-third-dimension' into retargetingJobManager