Ensure that texture lifecycle properly maintains over the potentials of autorelease points in multi-threaded cases
Avoid glMap/UnmapBuffer calls and favor VBO since certain android devices do not properly support these methods
Update ignore to avoid build temp files and user local files
Add build configurations
Convert audio
Select correct OpenGLES surface configuration, and update build parameters
Merge remote-tracking branch 'origin/master'
Commit to make testing possible.