Add test case for the not-yet implemented copy relocations.
Remove unnecessary inclusion of Sema.h

Let me tell you a tale...

Within some twisted maze of debug info I've ended up implementing an
insane man's Include What You Use device. When the debugger emits debug
info it really shouldn't, I find out why & then realize the code could
be improved too.

In this instance CIndexDiagnostics.cpp had a lot more debug info with
Clang than GCC. Upon inspection a major culprit was all the debug info
describing clang::Sema. This was emitted because clang::Sema is
befriended by DiagnosticEngine which was rightly required, but GCC
doesn't emit debug info for friends so it never emitted anything for
Clang. Clang does emit debug info for friends (will be fixed/changed to
reduce debug info size).

But why didn't Clang just emit a declaration of Sema if this entire TU
didn't require a definition?

1) Diagnostic.h did the right thing, only using a declaration of Sema
and not including Sema.h at all.
2) Some other dependency of CIndexDiagnostics.cpp didn't do the right
thing. ASTUnit.h, only needing a declaration, still included Sema.h
(hence this commit which removes that include and adds the necessary
includes to the cpp files that were relying on this)
3) -flimit-debug-info didn't save us because of
EnterExpressionEvaluationContext, defined inline in Sema.h which fires
the "requiresCompleteType" check/flag (since it uses nested types from
Sema and calls Sema member functions) and thus, if debug info is ever
emitted for the type, the whole type is emitted and not just a
declaration.

Improving -flimit-debug-info to account for this would be... hard.
Modifying the code so that's not 'required to be complete' might be
possible, but probably only by moving EnterExpressionEvaluationContext
either into Sema, or out of Sema.h. That might be a bit too much of a
contortion to be bothered with.

Also, this is only one of the cases where emitting debug info for
friends caused us to emit a lot more debug info (this change reduces
Clang's DWO size by 0.93%, dropping friends entirely reduces debug info
by 3.2%) - I haven't hunted down the other cases, but I assume they
might be similar (Sema or something like it). IWYU or a similar tool
might help us reduce build times a bit, but analyzing debug info to find
these differences isn't worthwhile. I'll take the 3.2% win, provide this
small improvement to the code itself, and move on.