added basic class record table
added attributes to class table
added skill columns to class
added is-playable column to class
Fix a few gold conditions that I missed, trade window was affected
Fix not playable body parts appearing in the race selection menu.
Implement IsWerewolf script function
Pass the movement vector in as a parameter to CharacterController::update
Store the position and rotation in MWMechanics::Movement
Use a full Movement to hand off to the world physics update
Merge remote-tracking branch 'kcat/rotation'
Merge remote-tracking branch 'scrawl/master'
Apply the rotation when updating the character controller
Merge branch 'class'
Clear the movement and rotation vector when getting them
Actually rotate the object when updating physics
Pass player rotation through the movement settings
Merge remote-tracking branch 'zini/master' into rotation
Implement turning states