> I think we should avoid waiting for the user without giving some kind of prompt.

I don't see a problem with it. `time.sleep(whatever)` is not what I want here. `input("press enter")` is kind of what I want, but I feel the text just detracts from the immersion. When I play a game (even one with fancy graphics) and I'm presented with a text that just hangs on screen for a couple of seconds after I'm done reading it, my first instinct is to press either `space` or `enter` or `esc` (in that order). What I think is a good idea to hint to the fact that there is more text, is adding three periods at the end of the string, instead of ending on a period. Also, by using just `input()` here, I'm training the player for the next tile where really only `input()` can work and nothing else. See bellow...