Added the get acessor to Indices Property of GraphicDevices

To be Possible to recover the binded Index Buffer (same as xna)
Merge pull request #1152 from tpastor/develop3d

Added the get acessor to Indices Property of GraphicDevices
Merge branch 'develop3d' into iOSOrientationFix

Conflicts:
	MonoGame.Framework/iOS/iOSGameView.cs
Removed FireOnCurrentValueChanged and iOS calls

Since it appears to be the only platform still using the method
Added OUYA project file.
Added OUYA project template.
Modified installer script to install OUYA files.

No specific OUYA functionality (GamePad support for OuyaController) yet. That's next.
Merge pull request #1154 from slygamer/ouya

Added OUYA project file.
Fixed bad GUIDs in VS templates.
Fixed up VS template AssemblyInfo.cs files to include correct replacement vars.
[Windows8] Fixing Compile Error on Debug (AllowUnsafeBlocks to true)

Need to AllowUnsafeBlocks on Debug Mode
The function float Convert(ushort value) - HalfTypeHelper
uses it
Merge pull request #1155 from tpastor/develop3d

[Windows8] Fixing Compile Error on Debug (AllowUnsafeBlocks to true)
Renamed folders for some VS templates.
Windows is WindowsGL
Game is WindowsStore
XamlGame is WindowsStoreXaml
Merge branch 'develop3d' into windesktop
Merge pull request #1156 from SickheadGames/templates

More VS Templates Fixes
Merge pull request #1138 from SickheadGames/mgfx4

MGFX Improvements
Merge pull request #1144 from prollin/patch-1

Fix OpenGL StencilOp mapping
Merge pull request #1140 from picrap/develop3d

Fix for Android Cancel/Outside touch event / Added SensorBase.CurrentValue update
Made all versions of SoundEffect(Stream s) internal
Remove any references to MojoShader / glslOptimizer in Linux & MacOS projects
Merge pull request #1147 from elisee/develop3d_fix_dll_config

Fix MonoGame.Framework.dll.config to be named properly on MacOS and Linux
Merge branch 'develop3d' into windesktop