[Toolkit.Graphics] Fix issue with DepthStencilBuffer on WP8. Default to non-typeless if no shader resource are required, as TypeLess
[Samples] Add ModelRendering sample on WP8 and WinRT
[Toolkit.CompilerTask] refactored content compilation tasks to remove duplicate code
[Toolkit.CompilerTask] Fixed message type reporting by msbuild task for parsed messages
[Toolkit.Graphics] Add new TextureCompilerTask, currently a passthrough. Refactor internals of content serialization to check for a version number. Add IContentResolver.Exists() method.
[Toolkit.Graphics] Simplify EffectData to allow only a single effect to be stored. Refactor EffectPool to match the new behavior.
[Toolkit.Graphics] Fix issue while cloning technique description
[Toolkit.Graphics] Improve release of Disposable objects on WP8. Still a small memory leak somewhere...
[Toolkit.Game] Fix remaining issue with memory leak in WP8. Not yet entirely perfect, but it is a bit more stable
[SharpDX] Make internal method CppObjectShadow.ToIntPtr public and move it to CppObject.ToCallbackPtr
[Toolkit.Input] Change PointerInput sample to use Arial10 font and Desktop to use 4.0 framework.
[Build] Fix packaging issue
[Direct3D11] Remove using of "ref" in constructors to support VB
[SharpDX] BREAKING CHANGES: Remove of DrawingPoint/F, DrawingRectangle/F. Rename of DrawingSize/F to Size2/F, and DrawingPoint to Point. DrawingPointF is now Vector2. Constructor of Rectangle/F are taking (X, Y, WIDTH, HEIGHT) instead of (left, top, right, bottom). Add several missing helper methods in Rectangle/F (Intersects, Union)
[WIC] Fix issue #418. Index out of range when reading a byte[0] from a MetadatqQueryReader
[XAudio2] Fix issue #205. Callback setup was broken
[Toolkit.Graphics] Fix issue #344. Support GraphicsDeviceManager.ApplyChanges on Desktop. Improve performance/compliance while switching from/to fullscreen mode on desktop
[SharpDoc] Add nested types. Not entirely well supported
[Toolkit.Input] Change behavior of position returned by MouseManager, now in the range [0,1] in order to avoid windows size dependent position.
[Toolkit.Input] Fix minor potential issue in MouseManager