Moved a bunch of additional objects (controllers) to having inherited zorders.
Stripped most zorder references from objects since they date from time immemorial; the few for relative positioning within the same creature should be done via zsub_order, and almost all monsters should be at zorder 0 with the player.
zsub_order now follows zorder's rule for being written to disk; it's only written if it differs from the object-type's default (i.e. the default is no longer assumed to be 0).
Updated make-pot script to deal with the level file reorganization, and also made it able to load files on paths with upper-case characters in them
Pulled from Transifex, updated mo files
Moved font generation stuff to one place

Also included the Chinese and Japanese TTF fonts used for generating
font textures
Updated Chinese and Japanese fonts
Tweaked a few problematic save/checkpoint spots on two cave levels.
Shrinked kerning for Chinese font
Added the correct Japanese font source file

The previous one was missing "P" in its filename, for "proportional".
Fix kerning in font generation script
Fix character height in font generation script
Updated Chinese and Japanese fonts
Replace mid dot with period in new game selector

Because the currently used Chinese font doesn't contain this character
Moved the save toilet on hanging-platforms to a better position.
Less insane checkpoint late on killer-bunnies.
New additions to a dialogue with Mortimer, when frogatto gives him a non-golden ant
Added emote animations to a monologue in hidden-depths
Added a partial heart object to starlit-cave
*Really* updated Frogourmet to the enemy type count in version 1.3; corrected bug that allowed duplicates in the frogourmet list; fixed bug that made the achievement ask for LESS enemies on challenging, instead of more.