BETA: Quest improvements:
	* Addition of a method getRandomPartyMemberState(L2PcInstance player, int condition, int playerChance, L2Npc target)
		* Implements retail behavior of getting a random party member (namely, killer usually gets 2-3x more chance to get chosen, which is specified via `playerChance` parameter) `target` is used for distance calculation between the random party member and the killed monster.
	* A small improvement for giveItemRandomly method when limit is <= 0, the method will now return `true` whenever an item is given (does not affect current behavior).

Patch by: jurchiks

git-svn-id: http://svn.l2jserver.com/branches/unstable/L2J_Server_BETA@6178 d34dfa0f-f91c-0410-86dd-cf06f19dd0ad