* Increased the cost of resource blobs.
 * Increased the distance of the factory blob and the node blob.
 * Slightly lowered the health of the shield blob.
 * Increased the damage taken from bombs.
 * Reduced the health of normal blobs so lasers one shot them.
 * Fixed simple animals not dying straight away.
Merge pull request #970 from Giacomand/blob_balance

Blob balance changes based on observations.