Enemies are now spawned properly
Water unwalkable, canMoveAll added
Merge branch 'refs/heads/CallebergBranch' into cbmerge
Water unwalkable, canMoveAll added
Fix
Stricter controll for enemy spawn position
git gix
Updated javadoc
Merge remote-tracking branch 'origin/JonatanBranchNew'
Merge branch 'master' of https://github.com/Calleberg/Operation_5A
Moved some classes
Merge remote-tracking branch 'origin/CallebergBranch' into cbmerge
fix