silly warboy, setting a bad example.
add safety to turning
charge TUs before first step

handily, that bool already existed.
fix some death bugs

stop falling corpses from turning their comrades invisible.
don't draw weapons on dying chryssalids.
account for strafe in "first move" determination.
feat163: show tank icons before equipment icons

on craft equipment screen
bin/data/Language/Polish.lng

STR_SAVE_VOXEL_VIEW
Zrzut ekranu, widok pierwszoosobowy
STR_QUICK_SAVE
Szybki zapis
STR_QUICK_LOAD
Szybkie wczytanie
STR_AUTOSAVE
Tryb automatycznego zapisu
STR_AUTOSAVE_DESC
0 - Wyłączony. 1 - Szybki zapis i wczytanie. 2 - Automatyczny zapis jedynie o 00:00. Wszystkie przyciski zapisu i wczytania są wyłączone. 3 - Taki jak poprzednio, wraz z automatycznym zapisem przy wyjściu z gry.
fix large unit gravity

by not allowing it.
hahaha whoops.
derp, flying units.
Adjust crash site and landing site numbering.
fix units going off-screen and bringing the game to a halt
fix relative damage to units.
stop units falling forever.
avoid any more weird, unforseen circumstances.

that's not really necessary, they'll hit a lookAt() command anyway, this
should just save me from any further problems.
Some small improvements in Basescape interface.
Typo

corrects killedBy() comment
fix pre-movement behaviour
fix ramp behaviour.

going up a level costs one extra TU
Merge pull request #541 from redv/interface

Some small improvements in Basescape interface.