ignoring local bots
movement animations working; other possible animations (TODO) are attack, spawn, dead, guard, and suicide
Merge remote branch 'upstream/master' into animation

Conflicts:
	render.py

combines movement animations with the speed slider
cleaner look; darkest color is not black, and robots are circles
softer colors
Merge remote branch 'upstream/master' into animation

Conflicts:
	game.py
	render.py

merges highlight function with animation; cursor blinks
added arrows; colors are more configurable in settings; TODO add 'spawn' and 'dead' back into actions
layers are working; animations and highlights look much cleaner
--animate switch available in run
fade in on spawn and fade out on death
fixed --no-animate switch. it was broken.
Merge pull request #51 from wrongu/master

Animations
Merge remote-tracking branch 'upstream/master' into original

Conflicts:
	render.py
	run.py