Purely experimental probings into the workings of OUYA purchases
Merge branch 'sdl_android' into ouya_purchases
Fix debug listing of purchases. This is all still very experimental
Merge branch 'sdl_android' into ouya_purchases
Implement a simple api for requesting prices for ouya purchases
I chose to split it up into separate request/isready/get functions
so a single-threaded game can remain responsive while waiting for a reply.
Implement OUYAPurchaseRequest() and related code
Still needs testing, and currently only does purchases in "test" mode
Attempting to solve problems with the key.der by passing it as a byte[] array instead of as a java String
Switch from using CancelIgnoringOuyaResponseListener to OuyaResponseListener
because we do want to handle cancels