Moving source to trunk/
Updating README-linux and README-windows.txt
Creating release folder
Creating tags/ folder
commented code for cpp_reverse
Removing binary files
These "porting" changes fix segfault on opening a project (Windows)
They are no way a real fix as tehre is likely a stack corruption
happening.
But they work and allow to at least start fixing.
!WARNING!
This commit is really a hack and si subject to major changes in the
future.
Adding gitignore
Updating About.cpp to point to our new address.
this should fix plugouts somewhat properly
while I am not sure how exactly com-> target and so on... managed to get
set to their proper values in Bruno's code,i am fairly certain that this is how it should be, really,
Keep in mind that I turned off "What's it" button in one of the earlier
commits. Will turn it back on when I figure how to create it without
causeing weird glitches in Toolbar
Merge branch 'zeks_test_branch'
theoretically this function will alow to get KV pairs on various forms
fixed the bug where text just disappeared from properties dialog : value
MultilineEdit now inherits from Q3TextEdit
Merge branch 'zeks_test_branch' of https://github.com/leonardo2d/douml into zeks_test_branch
Removed all the build warnings.
A few variable initializations and chechks that I inserted after cheching
Bruno's code with static analyzer.
What;s important - I set read function in ToolCom into endless cycle
waiting for data. This might have just fixed our problem. It will freeze
in case of an ACTUAL error but we are just testimg anyway.
added a nifty logging class - QsLog
forgot to fix logger headers. done
removed some testing code. Moved diagnostics of ToolCom failure to a slot