unstable pathcalculation
a bit better
Primitive sand pushing.
All width/height attributes are determined by the canvas dimensions.
Unused code removed.
Performance improvements.
Canvas size from screen size
remove unnecessary erosion in init
remove width and height from canvas and add styling to remove margins and paddings
Create FingerSize.js
Update index.html

FingerSize.js added
Update FingerSize.js
Apply erosion to all necessary (and then some) coordinates when a fingertip is removed from the sandbox.
Update FingerSize.js
Update constants.js
Update FingerSize.js
Remove unused Displacement.js
Merge pull request #6 from RedBulli/sand-pushing-wip

Sand pushing wip