Get rid of some unnecessary case-insensitive compares
Use a list of mesh names instead of mesh objects
Merge remote-tracking branch 'zini/master' into animation2
Avoid underflows if the texture name doesn't include a '.'
Include headers necessary for compilation under VS2010
Store a NiNode's NiTextKeyExtraData in a user object binding on Ogre::Bone
Store and retrieve the node text keys in the bones' user object bindings
Create static and non-discardable textures with the right parameters (should fix Issue 443)
Don't get the text keys if they're not being requested
Cache the mesh names from the mesh/skeleton pairs
Include C++ header instead
Merge remote-tracking branch 'jordanmilne/443-fix'
Merge remote-tracking branch 'chris/animation2'
merge with upstream