Multi point input handler working
Fixed drag sprite + offsets and center locking
Input priority IDs working properly for drag events.
Fixed issue in Camera.inCamera check where it wouldn't take into consideration the Sprites scrollFactor.
Created DebugUtils class and started moving renderInfo methods to it.
Re-done the pointer handler so it respects the top-most rendered sprite in priority to anything below it, for both mouse over and click events.
Lots of tweaks and fixes to the orientation and fullscreen classes
Updated Loader component and fixed a few Pointer issues.