Update cocos2d_specifics.cpp

fix bug about scheduler, if this value is -1, it will work all right in Emulator, but run error in real device, just call one time.
issue #2768:Add Armature lua binding and releated test samples
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into Armature

Conflicts:
	extensions/cocos-ext.h
issue #2768:Add a newline
issue #2768:Modify testlua and hellolua sample's linux mayflies.
issue #2771:  add tag and enable functions to physics classes
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2771_physical
issue #2771:  refactor PhysicsTest
issue #2771:  move _physicsBody from sprite to node
issue  #2792 : Performance Test: Sprite drawing
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developPerformace
issue #2771:  separate the PhysicsBody and the PhysicsShape.
issue #2771:  fix some bugs in PhysicsShape
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into Armature
issue #2768:Modify armature test sample and skip some functions to lua
issues #2895:Synchronize JSB from master to developer
add feature: cc.Sequence.create() and cc.Spawn.create() can pass Array actions.

eg: cc.Sequence.create([cc.Show.create(), cc.Delay.create(1),
cc.Hide.create()]);
fix memory leak
fix memory leak
Merge pull request #3889 from Dhilan007/di2895

[ci skip]issues #2895:Synchronize JSB from master to developer