Rename to OpenFL
Cleanup
Add app init
Set to 1.1.0 for development version
Update to new AssetLibrary system
BRun Travis tests using the development version of 'openfl'
Compile fix
Define 'tools' version instead of 'openfl_ver'
Added library handlers, for external processes to embed the library
Fix Flash embedding
Propagating project environment vars to template.

This allows users to send variables to their templates (using setenv) without having to modify the core OpenFLProject.hx file.

Inside templates variables are prefixed with "ENV_" to avoid name clash.
Fixes from Motion-Twin
Merge pull request #28 from labe-me/patch-2

Propagating project environment vars to template.
HTML5 Assets.getBytes() fix
Fix for ant path
Make sure NDLL folders are not empty
Copy the 'haxe' template directory for iOS builds
Use project.AssetType
Add missing file
Fix to the if/unless XML logic