Fixed some atmos machine New()'s not calling base's new at right time, and more importantly, initialize() selects new connections rather than aborting if previously connected, as the point of the initialize proc is for construction
Males are cloned with a full beard.
Added a generic .gitignore file
-Replaces the holodeck boxing ring that no longer works with a dodgeball arena. Adds dodgeball sprites and defines.
-Fixes the crew monitoring console disappearing when damaged (meant to do this before but the change didn't go through somehow)
-Readds the space piano, removes the useless /device subtype from its path.

-Makes tables use a less hardcoded method to determine iconstate.
Merge branch 'master' of https://github.com/tgstation/-tg-station into Master
-Adds the dodgeball sound effect.
-Adds a two-headed coin to maintenance.
-Adds the RD's plant to his office.
-Adds lightswitch to hydroponics back room.
Used wildcard for filenames instead of exact names.
Added some extra files that i missed initially.
Replaced pinpointer steal objective with the nuke disk.
Added a update_inv_w_uniform(0) to pinning medals, so it shows up on the mob icon.
Merge branch 'master' of https://github.com/tgstation/-tg-station into Master

Conflicts:
	maps/tgstation.2.1.2.dmm
-Updating my map. Used the tool thing. It's pretty neat. I think I did it right??
Merge pull request #503 from Ikarrus/medalicon

Minor fix for medals - makes overlay update when pinning a medal to somebody else.
Merge pull request #479 from Tastyfish/pipes

Fixed problems with placing atmos machines connecting to the wrong thing.
Merge pull request #502 from Ikarrus/stealdisk

Nuke disk as standard steal objective
re-arranged cable actions so src wouldn't get deleted before everything was completed
Made hulk talking change all periods to exclamation points
Merge pull request #514 from Tastyfish/cablez

Addressed hulk speach inconsistant punctuation and cable coil problem
Merge pull request #487 from kyrahabattoir/gitignore

Added a generic .gitignore file
Changed the health check for crit in life.dm for humans, monkeys, and aliens from < 0 to <= 0.

Fixes that weird issue where people can take 5 laser hits to the face and still run around at 0 health until someone sneezes on them or they stub their toe.
fixed the changelog... could've sworn I pressed reload