Cameratutorial, Rendering and OverworldHero

Tried out a camera tutorial and it worked like a beut'
Decided to make use of the camera but try to combine it with spritebatch
because using GL is to advanced for this project. Baby steps ;)

I created a master rendering class that has control of all the rendering
aswell as the camera. I also created a dummy class called OverworldHero
to hold my walking rectangle
Sprites, background and separated camera

Added a sprite to the overworld hero and a background texture.
The most important update is the separated camera. The camera is now
separate and easy to manipulate. Now we can manipulate both the
characters on the screen and the camera showing them.
World, bounds and movement

Added a world class to keep track of everything in the overworld. It
will have a background sprite and all foreground objects
Added nicer movements and camera movements to the littlie spritey
character we have. He moves nice and well nad when he hits the edge of
the map he stops. The camera doesn't always move but only when the
sprite is 70 pixels close to any edge unless you have hit the bounds of
the map already.
Cleanup

Cleaned the code for movement and cameracontrol
Animation and new sprite!

Added a small walking animation to the character and recieved a new
sprite to work with. The animation loading is currently rather long and
ugly but will clean it up later.