Add a bunch of HLE funcs + fix bad reloc masking and warnings

Heh, I thought the reporting thing was great.  Wish I'd known ahead of time.  Anyway, got a bunch of HLE reported, so added them (so we can see when they're called, at least for those who re-enable it.)  I noticed some were for games that are broken, and we'll get better logs too.

Also happened to notice that the R_MIPS_26 reloc mask was 0x03FFFFFFF.  That's 9 digits or 30 bits, and an overflow could incorrectly change a j to a jal or something.  Pretty sure it was wrong.

While I was at it, I did a pass on hex constants >= 6 digits in length in case there were others.

-[Unknown]