Fixed incorrect placement of bpy.context.scene

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons@4346 96b784f8-4ae3-dd11-aff7-0030488c597c
BProjection: restore the original name

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons@4347 96b784f8-4ae3-dd11-aff7-0030488c597c
add vrml2 to export presets.


git-svn-id: https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons@4354 96b784f8-4ae3-dd11-aff7-0030488c597c
skip makedirs if it fails


git-svn-id: https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons@4356 96b784f8-4ae3-dd11-aff7-0030488c597c
- Meshes are now enumerated in a consistent way.
- Implemented the option to export bones in their rest positions.
- Finished export of armature skin weights
- Updated Blender version to (2, 66, 0)


git-svn-id: https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons@4357 96b784f8-4ae3-dd11-aff7-0030488c597c
Enhanced 3D cursor addon: previous commit broke mode checks, restored. Thanks Dima for pointing that out!

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons@4358 96b784f8-4ae3-dd11-aff7-0030488c597c
Restored SCULPT & PAINT mode check.

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons@4359 96b784f8-4ae3-dd11-aff7-0030488c597c
update for change to VRML2 export operator.


git-svn-id: https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons@4364 96b784f8-4ae3-dd11-aff7-0030488c597c
print cm3 for volume and cm2 for area.


git-svn-id: https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons@4368 96b784f8-4ae3-dd11-aff7-0030488c597c
include modifiers in volume/area info


git-svn-id: https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons@4370 96b784f8-4ae3-dd11-aff7-0030488c597c
fix for volume, area display


git-svn-id: https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons@4371 96b784f8-4ae3-dd11-aff7-0030488c597c
change of several operators.
<Add Switches to outputs> changed to <Add Reroutes to Outputs> - shortcut changed to SLASH
New option added - ability to add reroutes to all or only to loose outputs.
Added SWAP REROUTES AND SWITCHES to replace ones by the others
Changed COPY LABEL - new options added - from active, from linked node, from linked socket
Added CLEAR LABEL
Some code cleanup: made use of new attributes like node.width, output.links and input.links

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons@4374 96b784f8-4ae3-dd11-aff7-0030488c597c
- All pre-rewrite functionality has been restored! ...except for verbose logging, which will come soon, along with vertex color support.
- Animation export has been enhanced and now provides an option to export each action as its own AnimationSet, as well as attach unused actions to the first armature.


git-svn-id: https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons@4375 96b784f8-4ae3-dd11-aff7-0030488c597c
Reverted one of the changes from last commit:
Merging nodes using AUTO mode (Ctrl - 0) forced to use MIX node instead of MIX SHADER when shaders were selected.
Reverted this to previous proper behavior

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons@4378 96b784f8-4ae3-dd11-aff7-0030488c597c
Removed revision-specific checks in online_mat_lib add-on.

Revision-specific checks were causing some problems in 2.66a builds (at least on Windows).
They have now been removed.



git-svn-id: https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons@4379 96b784f8-4ae3-dd11-aff7-0030488c597c
Add new option: Copy Layers from active object to other Scenes in the BlendFile.

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons@4380 96b784f8-4ae3-dd11-aff7-0030488c597c
- Fixed a couple animation bugs and a skin weight bug.


git-svn-id: https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons@4381 96b784f8-4ae3-dd11-aff7-0030488c597c
Merge remote-tracking branch 'remotes/trunk'

* remotes/trunk:
  - Fixed a couple animation bugs and a skin weight bug.
  Add new option: Copy Layers from active object to other Scenes in the BlendFile.
  Removed revision-specific checks in online_mat_lib add-on.
  Reverted one of the changes from last commit: Merging nodes using AUTO mode (Ctrl - 0) forced to use MIX node instead of MIX SHADER when shaders were selected. Reverted this to previous proper behavior
  - All pre-rewrite functionality has been restored! ...except for verbose logging, which will come soon, along with vertex color support. - Animation export has been enhanced and now provides an option to export each action as its own AnimationSet, as well as attach unused actions to the first armature.
  change of several operators. <Add Switches to outputs> changed to <Add Reroutes to Outputs> - shortcut changed to SLASH New option added - ability to add reroutes to all or only to loose outputs. Added SWAP REROUTES AND SWITCHES to replace ones by the others Changed COPY LABEL - new options added - from active, from linked node, from linked socket Added CLEAR LABEL Some code cleanup: made use of new attributes like node.width, output.links and input.links
  fix for volume, area display
  include modifiers in volume/area info
  print cm3 for volume and cm2 for area.
  update for change to VRML2 export operator.
  Restored SCULPT & PAINT mode check.
  Enhanced 3D cursor addon: previous commit broke mode checks, restored. Thanks Dima for pointing that out!
  - Meshes are now enumerated in a consistent way. - Implemented the option to export bones in their rest positions. - Finished export of armature skin weights - Updated Blender version to (2, 66, 0)
  skip makedirs if it fails
  add vrml2 to export presets.
  BProjection: restore the original name
  Fixed incorrect placement of bpy.context.scene