First pass at buttons
Removed Base and Slow turret. Implemented gameobject in Tower. Added render in Tower View
Removed Base and Slow
Removed import BaseTower in FirstMap
Removed setImage method
Added get and set for damage
implemented GameObject interface in Projectile
Added Targetmode focus HP
Added FocusClosestWay but not yet implemented if statement
Added targetMode in constructor for Tower
Added null return if list is empty
Added List of mobs to tower
Added utils class to get potential targets and implemented it in Tower
Merge branch 'Jonte'
Second pass at buttons, remade menus
Added getTilesLeft in Mob
Added getPath in Mob
Now checks which one is closest to next tile if on same tile
Added an image in resources for tower
Added button and buttonlogic