Fixed exit on escape
scenemanager on windows
Added test code for linux
fix small things
Removed :: from enums
Done with scenemanager
Dynamic buttons are working, not render them
Forgot to add files
added highscorefiles
Render and bugtesting is left on buttons
survival mode implemented, not tested
fixed level background plane and image
added main menu background image
almost working 'wait' with enemies
Survival mode complete and tested
not much changed since last, problems with checking buttons
merge complete
Basic particlesystem done, no memory cleanup
Highscore should be funtional logic-wise now, need buttons however
Particle system memory cleanup complete