Added new item - nanopaste.
Researchable by RnD (materials and engineering tech), used to repair robots and robolimbs more efficiently (twice as fast and both damage types at once).
Open incisions in surgery now bleed until closed or clamped.
Merge branch 'nanopaste' into bleeding-edge-freeze
Merge branch 'surgery' into bleeding-edge-freeze
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Fixes issue with 0 toxloss giving people worst pain message.
Moved organ and blood code to module folder.
Moved most organ and blood procs to that folder.
Refactored handle_organs a little.
Added comments in some places.
Moved code for injecting and taking blood to separate procs.
Removed special case for blood from regent transferring proc.
Fixed humans spawning as limbles torsos.
No more burning your hands off on 200C lightbulbs.
Moved ruptured lung effects into lung processing
Shuttle doors now lock on transit.
Removed crew transfer from comms console.

Crew transfer is meant to be OOC, not IC.
Merge pull request #2537 from CIB/feature

No more burning your hands off on 200C lightbulbs.
Merge pull request #2516 from caelaislinn/xenoarch

Xenoarchaeology Update
re-add holy water reagent

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
made fuel injectors and core gens properly start in mobile configs, made large crates able to hold 1 large item (machinery or structure)

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
Merge pull request #2539 from comma/organ

Organ code restructuring
Fixed toxloss messages.

Also added anti-spam checks to custom_pain
Merge pull request #2540 from CIB/feature

Fixed toxloss messages.
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze