Update CHANGELOG

- Dune 2000
- Editor/Remapping
- GUI improvements by Carko
- More verbose about Volkov changes
- Preparations for i18n
Allies 04: Make Soviets sell buildings when they are low on health. Have the bridge be destroyed by a Soviet tank
Allies 04. Make the v01.sniper trivial so players can ignore it.
Campaign: Don't rely on world.issueorder anymore
Campaign: reduce failed/accomplished code duplication
Remove v01.sniper from Allies 04
Add more time to complete Allies 04 - the bridge destruction makes the mission more difficult
Allies 01: only set eligible units to defensive stance
Remove bounties from things in Allies 01
Tidy campaign stuff
Change map player clientindex to 0
Fix some bad Allies 01 bounty yaml
Allies 04: Hack in a fix to stop player hero spies infiltrating buildings they shouldn't
Allies 04: Adjust one of the patrol routes
Have the Soviets attack the town in Allies 04
Add c3 civilian, made by JOo
Fix Soviets not attacking town properly. Remove hind patrol.
Add AutoTargetIgnore for the new bridges
Allies 04: Add more town stuff. Remove leftover hind stuff. Only have patrol 3 on hard difficulty
Add new trait interface INotifyTransformed and use it in Allies 04 to make the transport remove its cargo capacity after it unloads its passengers