adding GenerateRotatedQuadTexcoords method
adding tintcolor to standardeffect
adding access footprint to object placement ghost
implementing object placement access configs
occupation grid tidbits now account for more than one possible occupation area per game object
adding fields IsInteractable, IsMultifloorAABB, and IsMultifloorAccess
adding support for checking intersection of access areas
adding multifloor access/aabb fields
adding gameobjectattr class
making object family dict start at 0
uids are now ints rather than long
adding gameobjecttype, struct replacement for statistic provider/ family+uid pairs
removing staitstic provider
updating everything touching gameobjects to use the new GameObjectType
updating proj files
updating config files for new attribute names
implementing multifloor footprint visualization
moving gameobjecttype initializer to main game initialization