Missile Testing has Begun!
There are still improvements to be made to the algorithms just related to
scanning and shooting, but I wanted to do something else today, so now
there is AI4_1, Torpedoes. It opens the match with two torpedoes fired
across the top and bottom parts of the map. It is significantly better
against  AI3 and though it loses when playing second to AI4, when it plays
first, it does better than AI4 does. This seems to be the optimal time and
place to fire, but more testing wouldn't hurt. I have tested every pair of
horizontals (1, 10), (3, 8) etc, as well as the best verticals. Also
included in this commit a handy little testing class for
removeDeadSpaces() that allows you to fire at specified parts of the board
and see how the algorithm reacts and changes the probabilities.
Merge branch 'master' of https://github.com/rbauer1/jBS
fixed?
Conflicts:
	shipsTest4.txt
	shipsTest5.txt