Created file structure
Merge branch 'develop' of github.com:zcdziura/Rodents-Revenge into develop
Merge branch 'develop' of git://github.com/OctopodGames/Rodents-Revenge into develop
Merge branch 'develop' of git://github.com/jncormier24/Rodents-Revenge into develop
Merge branch 'develop' of git://github.com/jncormier24/Rodents-Revenge into develop
Cleaned up the cat stuff...
Merge branch 'develop' of git://github.com/OctopodGames/Rodents-Revenge into develop
Same commit as Lorena. Created a clean merge.
Merge pull request #25 from jncormier24/develop

Develop
Merge branch 'develop' of git://github.com/Camwyn/Rodents-Revenge into develop
Merge branch 'develop' of git://github.com/OctopodGames/Rodents-Revenge into develop

Conflicts:
	v1/js/cat.js
	v1/js/game.js
	v1/js/mouse.js
Removed unnecessary v1 directory

No idea why we had that there in the first place...
Continued with the OO refactoring

Stephen started the logic to refactor the game's entities into more
of an Object-Oriented pattern. This commit continues with that work.

Much of the core functionality (such as drawing the damn board) is
broken. But don't worry, I can fix it!
Changed object structure syntax

I found another way of doing OOP on the Interwebs, and I like this
one way better, so that's what we'll use.
Completed object-orientation restructure
Game now creates a successful board

A successful board is one that draws both itself and the objects in
play.
Updated level file
Merge branch 'refactor' into develop
Merge pull request #28 from zcdziura/develop

Merging in Stephen's change plus removed v1 directory
Fixed indentation