minor changes
- Fixed security accesses to the security office doors.
- Put in a second HoP closet just for alternate uniforms for the HoP. Because the HoP uniform is piss ugly.
fixed writerer's custom item
Runtime fix. IV injecting from empty blood pack caused it. Now not doing a thing if no blood is injected.
Removing reverselist() from all bot pathing

As with my previous commit, reverselist() is causing problems in bot
pathing, it is unnecessary. Bot pathing only worked when reverselist()
was doing nothing.
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
4th times the charm.
Added some stuff onto code/modules/events/money_spam.dm
Added some stuff onto code/modules/flufftext/Dreaming.dm

Signed-off-by: Ian O'Malley <roaperable@gmail.com>
BEF Map fixes/changes

- Added spawnpoints for Security, Warden, and HoS
- Moved some stuff around in Warden's office
- Added the mysteriously missing Warden's locker
- Changed the direction of a few windoors in the Brig
- Made closing doors behind you in the Brig significantly easier

- Added a camera to the Research Shuttle hallway

- You no longer need Power Equipment access to enter the Engineering
Lobby (Access to the engine still needs Power Equipment)
Merge pull request #2772 from Mloc/bleeding-edge-freeze

Fixed up BrokenInHands a little.
Merge pull request #2774 from Roaper/master

Hey Hey Hey! got it to work! Look at me now mah!
Merge pull request #2770 from Kilakk/bleeding-edge-freeze

BEF Map fixes/changes
rogue pixel fixes
Merge pull request #2775 from fauxki/bleeding-edge-freeze

rogue pixel fixes
Added small glassdoor airlock and an air alarm to the server room to help prevent cooling of the rooms in that area by heat transfer.  Added atmospheric control computer to atmos.
Merge pull request #2776 from SkyMarshal/bleeding-edge-freeze

Added small glassdoor airlock and an air alarm to the server room to help prevent cooling of the rooms in that area by heat transfer.  Added atmospheric control computer to atmos.
Adjusting air alarm settings.
"Scrubbing" is the default mode
"Panic" empties the room
"Fill" turns off the scrubbers and activates the vents in an effort to replace lost air
"Cycle" will trigger first a panic siphon then a fill mode in order to empty a room of contaminants before refilling it from the supply pipes
"Replacement" will turn on the panic siphon while continuing to add air into the room
"Off" will disable all attached devices. (This is useful for breached areas)
Fixed a disposals bug. Playing with the big garbage pipes is now stupid again.

Signed-off-by: Jamini <mobiousjami@gmail.com>
Merge pull request #2761 from havocx42/master

Removing reverselist() from all bot pathing.
Merge pull request #2778 from SkyMarshal/bleeding-edge-freeze

Adjusting air alarm settings.
Adjustment

Signed-off-by: Jamini <mobiousjami@gmail.com>
Merge pull request #2779 from Jamini/master

Disposals Fix