Made windows window borders c_white like their linux equivalents.
Close overmap with 'm' key.
Merge branch 'master' of https://github.com/TheDarklingWolf/Cataclysm-DDA
Spawns abandoned/ruined vehicles on roads
Fixes for debug messages and vehicle alignment
Merge branch 'master' of https://github.com/TheDarklingWolf/Cataclysm-DDA
Added a new variable TARGETSYSTEM, which is set to WINDOWS or LINUX according to
the desired system.

Calling make without parameters automatically sets the target to Linux.

Added a section for global settings for Windows and Linux.
Linux only needs -ncurses.
Windows needs additional stuff.

Relaxed the cross-compile target. The cross-compiler prefix now only needs to
contain mingw32, as there are many different versions out there.
Allow light sources to be visible more than 12 squares away, due to unimpaired_range default of 12 in c1188bf. Changed to SEEX * MAPSIZE which is the limitation of lightmaps cache. Note that this exposes bugs that were hidden in the dark; walls (among other things) appear to have a light value of 2, targeting is still constrained to night time visibility (#251), and headlight beams are short and positively fugly.
Give headlights MORE POWER as they are absolutely pitiful and useless. Temporary fix; headlights are still incredibly fugly, due to how apply_light_arc is hard coded to use a 90 degree beam and constrained in a square region.
Merge branch 'master' of https://github.com/TheDarklingWolf/Cataclysm-DDA
Fixed broken overmap Note blinking.
Signed the License signoff.
Fixed construction menu lettering.
Add default arguments to add_vehicle().
Align spawned vehicle hulks with roads.
Prevent vehicles from spawning on top of other vehicles or in walls or other structures.
Clean up some warnings.
Let books be added to json raws
Move books into json raws
Fix use -> use_action typo in comestable definitions.