* Double Agent gamemode. Double agents are given a target to kill, which will be another double agent. All double agents are hunting and being hunted by another double agent.
 * Updated required players, enemies and restricted jobs.
Two new game_options, SECURITY_HAS_MAINT_ACCESS and EVERYONE_HAS_MAINT_ACCESS.
Renamed ASSISTANT_MAINT to ASSISTANTS_HAVE_MAINT_ACCESS.
Changed maint access game_option magic numbers to defines
Changes behind the scene stuff regarding transformation from monkey to human.
-Adds a humanize() proc
-Changes monkeyize() proc to a child of mob/living/carbon (not implemented or tested with anything beside humans, though)
-Adds various options for monkeyize and humanize as binary flags
-Removed all instances of monkey transformation code being copy pasted (dna, changeling, adminverbs) and replaced them with monkeyize(). This fixed various issues with admin-verbs where mobs would ghost after transformation due to invalid use of transfer_to (mind transfer proc).

-Humans will now retain their old name if turned into a monkey and back provided their UE are unchanged
-Transformation from monkey into human will now deal the same amount of damage as human to monkey.

Signed-off-by: dumpdavidson <gtb.schmidt@gmail.com>
Merge branch 'master' of https://github.com/tgstation/-tg-station into monkeyize
- removed manual key assignment in monkeyize (that caused the staff of change issues)
- Changes how the src is deleted and the new mobs are returned in the transformation procs (no more use of spawn() )
- Adds an option not to delete it (in case the proc that called monkeyize was a child of src itself)

Signed-off-by: dumpdavidson <gtb.schmidt@gmail.com>
Updated hud icons to use their respective department's colours
https://dl.dropboxusercontent.com/u/831776/hud.png

Additionally,
-HoP can assign IDs to "Prisoner"
-CentCom titles have hud icons
Fixes 'Camera Bug' item and makes it a viable tool.

Camera bug acts as a mini-camera computer with access to all bugged cameras.

Adjusts camera checks to determine who is looking through them; instead of checking their machine, it now checks the client eye.

Adds camera bug to the uplink list with a cost of 2TC.
Fixes 'Camera Bug' item and makes it a viable tool.

Camera bug acts as a mini-camera computer with access to all bugged cameras.

Adjusts camera checks to determine who is looking through them; instead of checking their machine, it now checks the client eye.

Adds camera bug to the uplink list with a cost of 2TC.
DNA scanner pods now open and close like crates. This has fixed the following:
*Resolves #252 - Contents of dna scanners will be ex_acted properly.
*Resolves #125 - Mobs chestbursting in the scanner pod will no longer cause issues with entering/exiting the pod. The larva will be able to slither out (assuming it isn't locked), upon which the icon_state will update. Or it may be opened externally in a similar fashion.
*Items are no longer lost inside scanner pods when a mob is inside the pod with items and it mutates into a monkey or something.
*There are no longer any restrictions on having inorganic items on mobs being scanned.

Special thanks to Cheridan for the sprite-changes.

Modified   code/game/dna.dm
Modified   icons/obj/Cryogenic2.dmi
Adds a new assembly, the voice analyzer!
It can record an activation message, and when it hears that message thereafter, it will send a pulse.
Changes the way telecomms identifies the job of the sender of a radio message. It now references the crew manifest with the name of the sender for their job, instead of looking at whatever ID they are holding for their job.
Changelog entry.
Map updated as per Tenebrosity's request - tables moved in genetics.

Modified   html/changelog.html
Modified   maps/tgstation.2.1.2.dmm
Merge branch 'master' of https://github.com/tgstation/-tg-station into hudicons
Hopefully a less 'snowflake' method of determining job icons
Updated comments

I swear I already fixed this. Must have been lost due to git magic
Cyborg Budget Cuts

-Cyborg RCD cost increased from unit*30 to unit*160
With a standard 15k power cell, you can still build:
93 floors
31 walls
18 deconstructions
9 airlock operations
-Reduced cyborg health from 300 to 200
-Cyborgs with less than 100 health can not use any modules, but can still move, speak, and wirelessly interact with machines
-Engineering cyborgs can now use metal rods
-Updated changelog
Merge branch 'master' of https://github.com/tgstation/-tg-station into borgnerf

Conflicts:
	html/changelog.html
Merge branch 'master' of https://github.com/tgstation/-tg-station into borgnerf