Custom_Sword, TestPawn

Custom_Sword
- Modded sockets a little bit
- two tracers currently
- Added sword collision detection (spawn a testdummy, attack its sword)
- Hitting sword on testpawn will activate function on testpawn, can be
used to expand

TestPawn
- Spawns with sword
- ~2s after spawn, sword gets overlaid with collision mesh
- Sword hits on it activates function;.