updated secondlife:///app/group  and  secondlife:///app/agent namespaces to 2.0
Warning missing a space between "avatar" and appended uuid was annoying me.
Just some touch-ups to the radar, they compile and won't affect anything, but they'll help in the future.
Minor update to group roles panel from upstream

Don't add names that haven't been looked up yet to the group roles list, wait for them to be looked up, then check them against the filter.. this avoids unrelated names getting turned up in the list under a filter.
Also diverged a bit from upstream to filter using the displayed names, since people who are only having Display Name shown will get inconsistent names turned up by the filter, otherwise. (Searching "Inusaito Kanya" would turn up "Aur'a Færs" in the results, which obviously isn't what they're looking for... maybe this should be done with complete name, but logically you should see what you searched in your results)
Correct a flipped bool
Merge branch 'master' of https://github.com/singularity-viewer/SingularityViewer into Frosting
Tweak the increment and the minimum value of the draw distance slider on the graphics prefs panel to display the same values as seen on the quick prefs.

Thanks to Xanthe Yordstorm for pointing out this inconsistency!
Compile fix for libcwd.
Fix URL to correct section for store creation.
Correct curreny display in "serverside is now viewerside" currency dialogs on OpenSim
Update to french translation, thanks Nomade.
Fix WARNING: addData: Type mismatch in LLMsgVarData::addData for Set
Fix the issue with chat bubbles having the chatter's name at the start of normal messages, also connect the italicize actions option to chat bubbles.

Moves the "We have a real utterance now" block back above the concatenation of names and verbs and the message.
Maybe italicize should be tied to a separate setting for bubble chat, but for now let's see if it is fine in its current state.
Fix deleting all scripts in selection

Two real changes: 1. Don't tell the user we're counting scripts when they just want them gone; 2. When deleting a script, counter-iterate to avoid a crash
Adds a bit more debug spew commented out, helped me out with this.

Thanks to Sentinel for catching this early!
Silence VC10 warnings
This should fix bridge detach and crash, thx Ansariel
Bring chat focus behaviour closer to Phoenix by default, and an option
Canonicalize detach crash fix to RLVa
Move the octopus so the swirlies will not happen when CCS is attached in SL
Fix french assert.

Fixes a possible ASSERT(!(need_new_run && !mYieldEngine &&
sub_state_r->run_state == run_state)).

When over all multiplex_impl functions and this is the only case that I
found where it could return without changing the state and without
calling either idle() or yield().