Removed bib from repair bay, to make it like the one from Red Alert.
Increased sight range of Construction Yard to 10.
Made Chem Warriors walk through tiberium instead of around it and reduced their penalty for running through it to what would normally be "rough" terrain (80% instead of 70%).
Gave Commando Red Pip while passenger in APC/helicopter (can we get a more distinct color for engineer? Bright yellow or orange that contrasts from regular green, and/or pale blue).
Increased Commando shroud reveal to 6, since that will equal what 5 ought to be (infantry and vehicles have differences in sight range even when they have the same value, it seems http://i.imgur.com/Z6nWG.jpg)
Urgent! Include in this release (fixes non-targeting of defensive towers/turrets). I made units no longer target ordinary buildings, but forgot to re-include targeting of the structures that shoot at you.
Fix recent break in SupportPowerManager
#2076 fixed - missing widget id for WICW
Increase Chinook capacity to 10
See ground beneath A-10 airstrike's flightpath
Remove bib from HPAD
Make silo first item in support/defense queue.
ra: fix Flame Turret -> Flame Tower in unit name
Increase A-10 speed from 25 to 40
Increasing speed of flamethrowers and grenadiers
ra: drop mjolnir-1 map
improve chem warrior, flamethrower, grenadier and napalm drop
Few things with Zhukov AI.
cnc - Increase rocket launcher cost from 800 to 1200 to reflect changes in range.
Increase range, cost and a modified damage on the MRLS (up vs. light armor, down vs. wood; 2 more bursts). Inaccuracy doubled from 30 to 60. Also increased MinRange from 2 to 4, and added burst delay while increasing rate of fire slightly (burst delay will add 24 to the rate of fire value, making it 70). Justification for these changes is to help fight against recon bike spam and stealth tank spam.
Increase APC gun damage from 6 to 12 (is currently pathetic against helis)

misc:
Made Artillery shell explosion appear bigger
Added contrail to Artillery shell
Re-ordering the build menu a bit. Seems like guard tower should go before gun turret since it's more basic, cheaper and more often used.
Changed production menu hotkeys from YUIOP to QWERT (what they are in C&C3). It's more ergonomic and close to the other command keys like A, S, Z, F. It is hard to use the YUIOP keys, because they're too far, even though they are very efficient.
The QWERT setup is a good way to run a menu. I think should reserve them for that and use other keys for unit commands.
cnc: fix crash loading yaml for ArtilleryShell.ContrailLength