Created game launcher and simple particle demo
Distinct types of particles
Added scale to the particle integrate function
Added particle forces demo
Added new loading system, also example #4 now uses the T3 framework
Basic 3d artillery projectile demo
Demos updated to use THREE's Vector3 class
Now each demo has it's own implementation of the world under the folder demos/world/World_##.js
Added spring demo
Fixed particle integration method (first update the velocity of the particle and then update the position)
Particle buoyancy force implemented
Added a cylinder between the spring connected particles
Added base collision resolution system
Fixed contact normal length (the contact normal is now normalized), also added an example to show collision detection (the example doesn't use the particleContactResolver class)
Particle contact resolver now partially implemented, also added an example
Added cable example
Fixed the cable example, also added a cylinder between the particles
Added a rod example
Added momentum conservation example
Added rigid body required classes, also added some test forces for the new rigid body integrator