Recolored zombies
It was supposed to be green not dkgreen
Color Changes

Gave hulks a white on magenta color and returned tough zombies to their
ltred
prevent cutting up waterskins too
also prevent cutting of non-empty containers with scissors
correct cutting up question & don't cut the tool itself
disassembling puts results into cargo parts
disassembling handles liquids
fixed indentation & logic error & add the handling to ammo
add the are-you-sure question (for worn items) to scissors
cleanup & further indentation
use inventory::has_capacity_for_liquid for non-full container for liquid
Fixes boxer shorts encumbrance

Changes boxer shorts encumbrance from -1 to 0

Hooray.
Removed lingering references to "mre_4fingers"

It is called mre_hotdog everywhere now, though the "Four Fingers"
story is still mentioned in the description of the hotdog course
inside.
Fixes boy shorts encumbrance

Changes boy shorts encumbrance from -1 to 0. You are so silly, negative encumbrance.

I missed this in the boxer shorts thing :|
Merge pull request #5168 from Derschlact/boxer_shorts_fix

Fixes boxer/boy shorts encumbrance
Merge pull request #4933 from John-Candlebury/Recolored-zombies

Recolored zombies
Merge pull request #5169 from joshuagiles/mre-name-fix

Removed lingering references to "mre_4fingers", now "mre_hotdog"
Merge branch 'fix-uncrafting-liquids' of github.com:BevapDin/Cataclysm-DDA
Merge branch 'prevent-cutting-waterskins' of github.com:BevapDin/Cataclysm-DDA