liq| er|: eiSHADER_maya project settings for performance
liq| er| shader|: blinn, avoid dividing Zero in shader.
liq| er| shader|: +debug info
liq| er| check|: blinn.eccentricity > 0
liq| er| shader|: blinn, clean code.
liq|: liqAssert(), use confirmDialog instead of MessageBox()
liq|: use m_showliquidMessageBox to display liqAssert() or not.