Fix composite bow power levels to 4000.

This makes composite bows better than recurve bows, but not as good
as great bows.
Warlocks have much more flexible ethics now.

In particular, they're no longer vegan elves.
Fountains require tears of armok and provide water.

Fountains are no longer decorative places only useful for swimming.
Using a tear of armok, a pipe section, and a mechanism, a fountain
can be created which allows for buckets and bottles to be filled.

This means that Orcs and Kobolds now have a use for the tear
of armok, as they don't normally have access to the alchemist.
This also provides an alternative way for dwarves to generate
water from a tear.
Bone masks can be crafted at the orcish tribal gearcrafter.

This is really just a flavour change, since I presume that
bone masks can be crafted at other workshops as well. However
it feels right for orcs to turn the bones of their enemies into
terrifying masks they can wear.
Glaives are now use the spear skill, rather than whip.

They're pole-arms. They're not at all whippy. :)
Enable blueprints for the orcish tech-tree.

For some reason, the requirement to use blueprints for the Taiga
Orc tech-tree was disabled. However the blueprints themselves would
still be generated by raids, and they are still mentioned in the
manual. It appears they were disabled for testing, and not re-enabled
before release.

This patch re-enables all blueprints, except for the arcane forge,
which does not exist in the raws.
Update to 4c release
Updated itemsyndrome to Putnam's 0.34.11 r4 patched release.

https://gist.github.com/Putnam3145/7005730/320cd847e6418cea944d9395d3217053a4260fa0#file-itemsyndrome-lua
Added the Blacksmoke Furnace to Orc Fortress manual.

Previously this rather important workshop was not included in any of
the docs.
Dwarves no longer have ludicrously valuable body parts.

A number of MULTIPLY_VALUE tags in the creature_standard files
conspired together to have dwarf parts be worth vastly more than
they should have.
creature_birds.txt and creature_subterranean.txt files now use APPLY_CREATURE_VARIATION.

There were differences between how masterwork and other tilesets
constructured birds. This patch brings all of these into line with
each other, and is important in getting BillyJack's less leather
patch to apply.

No other changes are made. In particular it was noted that
ostriches are trainable in some tilesets, but not others.
Added a patch-graphics-from-master.pl

This script makes it easy to take changes from the master raw
directory, and apply it to all the graphics sets on an as-needed
basis.

It's mostly to make my life easier. :)
Upstream Masterwork Dwarf Therapist R4 20.6.6

Tidied up to remove spurious desktop.ini files and memory layouts
for older DF versions.
Correct typos in zombie descriptions.

Thanks to Deon.

http://www.bay12forums.com/smf/index.php?topic=125628.msg4753686#msg4753686
Updated the description of a spoiler creature.

Thanks to Deon.
http://www.bay12forums.com/smf/index.php?topic=125628.msg4753686#msg4753686
export-patches.pl - Export files changed from upstream easily!
Added .gitignore
export-patches: Automatically move patchzips to export dir.
export-patches: Include timestamp and branch in patchlog.
Bloated-tuber glue now reclaims seeds. (Thanks: Thistleknot)

Pressing bloated tubers at the screw-press now returns seeds.