added a scene with a grid, and a moving capsule
these got deleted, somehow
moved leotest to scenes
emi's classes added.

they aren't working
entities' classes added. percept nodes

The classes made by emi added, and modified beyond reckognition.
The perception of nodes has been ported from the past project, and prettified, since last version was really bad. Now, it's a simple breadth-first search.
perception of nodes is now spherical
Prefab'd the capsule, and it's placed by code

The capsule has been "exported" as a prefab, and erased from the scene. Now it's put in the scene dinamically, by the script "engine.cs" (made only for testing purposes), which initializes three intances of the capsule at the beginning of the simulation.
added several coins of gold
the gold is perceived
corrected the initialization of the classes
now the gold is added programmatically
broken stuff
the agents move somehow
movement controller by rigidBodyController

The scene has changed a little bit. The gold prefab has a rigidBody attached, so that when an agent steps on it, it moves.

The movement of the agents is separated from the agent code, and now managed by RigidBodyController.
building and inn classes added, with a working inn
sdasd
added design doc
added the new version of the simulation engine
trabajo en la casa de aki
fix compilation errors.