ROCKET DIVE: Got the double tap dash working. Actually improves the game a lot
HURRY GO ROUND: In the process of trying to implement obstacles, I refactored some code
HURRY GO ROUND: Created and test the obstacle class. There is some weird behavior related to the offset of the player, but otherwise it appears to work
HURRY GO ROUND: Added in some code so the enemies keep spawning, now to make some verbs and a lose condition
HURRY GO ROUND: Added jumping to Hurry Go Round
HURRY GO ROUND: Got ducking implemented and fixed the weird offset bug