Omega via svn r9737:
ru update
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
nbluewiz via svn r9738:
# koKR update.
Omega via svn r9739:
fix static shock bug
Omega via svn r9740:
Add warning/special warning for gorefiends grasp on lei shen
Omega via svn r9741:
at start combat debug. seeing way too many bogus pulls lately, ironicly, only in LFR. it's probably some mod or macro or something or another someone thinks is cute to use in LFR to break DBM, the debug will bust out those users too since it'll call out sender. however, if there is a bug, debug will hopefully find this too
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
ebmor via svn r9742:
deDE update
Omega via svn r9743:
improve combat debug, add some notes, investigating a possible fix for looking for raid at least (which is pretty much where 100% of problem is anyways)
Omega via svn r9744:
Re-disable the megaera back head timers. The only way they'd be accurate is to hard code the actual timing for every possible head kill order and that's simply not something i can convince 24 other people to help me do. There are several dozen possible kill orders and every one of them would have different timers.
Try to fix findtorrent() aborting early and not returning a target
Omega via svn r9745:
Update istanking prototype and switch megaera over to it.
Omega via svn r9746:
make sure we don't error out on scenario start combat (where triggerEvent would be nil)
Omega via svn r9747:
also try to fix http://elitistjerks.com/f104/t132737-new_lua_error_new_dbm_release/
Omega via svn r9748:
Add feed pool warning for TOM_RUS it's off by default and doesn't register events unless turned on, since i consider it a low priority warning and most would want it turned off since these pools are soaked on purpose by many strats
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
Omega via svn r9749:
There is no crashing thunder in phase 3 lei shen, so lets unregister all those damage events, cause there is a TON of damage events in phase 3 and we're wasting cpu looking for events that won't be there.
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
Fix