Fixed locking with SCARs
You can now make SCars purchasable. Example:
timer.Simple(0, function()
AddCustomVehicle('DeLorean', 'models/delorean_prop.mdl', 200, nil, function(ply) return ply:Nick() == 'Marty McFly' end)
end)
Note: the timer is mandatory because SCars load after DarkRP
Fixed #858. W/e
Merge branch 'master' into refactor

Conflicts:
	gamemode/cl_init.lua
	gamemode/client/vgui.lua
	gamemode/init.lua
	gamemode/modules/doorsystem/sv_doors.lua
	gamemode/modules/f4menu/cl_showteamtabs.lua
	gamemode/server/main.lua
	gamemode/shared/MakeThings.lua