deleted old debugging output, making moves works perfectly, no jumps still
decided to use Move struct only for simple moves and directly execute jumps when detected
decided to use Move struct only for simple moves and directly execute jumps when detected
detecting jumps works, still ugly code though
fixed boundary issues as well as direction errors, simplified checkJumpMove, now detects jumps but still doesnt add them to a queue
should do jumps but doesnt
working moves, working jumps, playable version! kings untested though
multijumps dont work
too long, had to cut error im player-only. funktioniert dort aber trotzdem
Multijumps working, King working
functions are now more or less like they should be but dont work. debugging starts
fixed issue with not adding jump stops, but ran into a lot more problems
deleted old jump functions
debugging. seems to be a buffer clearing issue
fixed various issues, still commenting and debugging output in there
see no errors, extensively testet make fight. hell yeah! still has debugging output
whatever
test
cleared debugging output
more cleanup, plus added own routine for moves