Facing
I give up forever
Revert "I give up forever"

This reverts commit 18e942dd69056166253e8e52b5d8b1c3ab0c449f.
selection of the exit button.

one little change that was causing bugs
WalkCycle
WalkCyclealmost
WalkCyclereallyreallyclose
WalkCyclethisisprettymuchit
Walk cycle done.
Took out loop
SPRITES NOW MOVE CORRECTLY RELATIVE TO YOU!HWVER...

HOWEVER...(HAD TO MISSPELL IT BECAUSE THE CHAR LIMIT)...When retrieving
x coordinate of sprite, it is correct (so if I get player x and sprite x
and I stand on top of the sprite, they are the same!), but when doing
the same with y, the sprite's y is lower than player y by 15! (15 is
half of 30, which is starty) can't figure out why this is.
Can detect when facing or near sprite

also can identify sprites, so you can distinguish between them by using
the sprite ID

fixed a latent issue with the facingcoords in tilemap
Sprites work in town as well

they do not walk into walls
figure out y shift workaround
Put sprites in top left corner of town
Text box that accepts HTML!

Now it's easier to write text to the panel, especially when we want NPCs
to talk!
USAINBOLT!

Added NPCData class that you can use to interface with sprites to get
NPC name, description, etc. (not implemented yet).
scared
New player sprite, can interact with sprites
Press e to talk to things