Some simplification with the render method and fixed some with the
updating method, before called tick(). Now use update instead to update
game logics.
Simplified tileWidth, tileHeight, screenWidth and screen Height.
Now it can be get by a static reference like LaunchView.TILE_WIDTH
instead of passing Bundles around.
An consumable item can now be both eaten and drunk, for example a
coconut.
Menu items now fits more aesthetically than before.