adds dying property
Added menu to activeNPC
Added commands, modified controls
Added walking, bug with image flip
Fixed walk, Added config for walk, Added stare
Added example, Made talking nicer, Fixed issues
More Features and Fixing
Converting
Convert npcs, still need menu for old activenpcs
More converting, time for bed.
Fully converted all NPCs to new format
Fixed NPCs, made bbox default to image
Clean up, added responses
Added commands, fixed bugs
Cleanup Test NPC
Fix Merge Conflicts
Fixed issues with splits, cleaned up indents, major rewrite of blackjack code

Changes:
-tried to declare as many variables as possible as local.
-cleaned up indents and spaces
-added comments for readability.
-additional splits are allowed after first split through modification of gameMenu function
-splits and double downs are allowed in the second or higher hand
-deck is not shuffled after every draw, only reshuffled after number of cards dips below threshold: DECKRESHUFFLE
-removed different tables that held player and dealer hand information. Almost all info relevant to the hand is within the playerHand and dealerHand tables.
-Simplified count code with the addition of a flag that indicates if the hand has an ace.
-Modified bet addition/subtraction code
-modifications to the card animation/update functions (using is_variable for bools for readability)
-other misc./minor changes.
Merge branch 'master' into NPCredux

Conflicts:
	src/maps/rainbow-bar.tmx
	src/maps/valley-tacotown.tmx
	src/nodes/activenpcs/blacksmith.lua
	src/nodes/activenpcs/blacksmith_juan.lua
	src/nodes/activenpcs/leslie.lua
	src/nodes/npc.lua
Bugfix
Fix Large Menu Bug