KickBack player when a countDown Cell is over
TeamPlay implemented but to be tested
TeamPlay plays 2 vs 2, 1 vs 3, 1vs1vs2, etc... Smooth way to build teams
Minor changes in the surroundingCells method
RingOfCells fully implemented. Hell yeah
Magician partially implemented, the detection on the players arround is okay but the modifying parameter part is missing
Magician fully implemented
Vampire fully implemented, if not for a constant factor that sets the amount of HP taken per cell
Forgot the Team class