Properly skip color codes
Forgot to fix skipping color codes...

-in the other projects
Fixes for the ingame and viewlog console on SP
Reverted part of 'fix' to COM_ParseExt that was wrong.
Fixed Cmd_RemoveCommand in SP not freeing memory.
Adds fs_homepath cvar to sp (blank for now).  Some other fs fixes.
This function is only valid in debug mode
Fix using a string array before it was set in SV_Map_
Fix gamma ramp in SP too
Removed erroneous mention of ALUT dependency. It's not actually used.
jamp and jampded compile on Win32 using CMake
Merged xyc's fixes to SP
Somehow exidl's pull request for unix stuff removed this fix from xyc in codemp.  We should watch out for more of these
wtf am I even doing at this point
CMake builds working win32 executables/libraries for all things MP now - jamp, jampded, jampgame, cgame & ui
Merge branch 'master' into cmake2
Merge pull request #96 from mrwonko/cmake2

Added CMake for codemp
Fixed capitalization in CMake files, added FINAL_BUILD define to Release targets

http://stackoverflow.com/questions/2113822/python-getting-filename-case-as-stored-in-windows to the rescue :)
Merge branch 'cmake2'
Removed old force feedback crap from weapons.dat. Also added a few new, fun fields and relocated the big table of #defines in g_weapon.cpp to weapons.h