Fixed up the Draw function so it...draws. [TextBubble.cs]
Fleshed out the bubble location handling, as well as set it up to draw simple text.
Merge branch 'master' of https://github.com/Bacon41/PantheonPrototype
Made enemy shoot forever, and damage player.

The butterfly now has a gun with infinite ammo. It simply shoots forever
in the direction that the butterfly is currently facing. The bullets that
hit the player will deal damage.
Merge branch 'master' of https://github.com/Bacon41/PantheonPrototype
Changed inventory look, buttons, and MenuItem.cs

Changed how the inventory looks.
Changed how MenuItem.cs takes its drawbox
   Now accepts "percent points" of the total screen realastate for
   it's drawbos. This allows for proper scaling.
Changed the coordinates of the main menu button to accomodate the new
percent points system.
Menu.cs now takes two paramaters: The current screen x and y coordinates
of the screen you want it to scale to.
Minor changes. [DialogueManager.cs]
Merge branch 'master' of https://github.com/Bacon41/PantheonPrototype
Fixed warning on currentObjective. [Quest.cs]
Fixed the main menu background.

The background was the wrong size for the buttons. Now it's a percentage.
Merge branch 'master' of github.com:Bacon41/PantheonPrototype
Refactored the character inheritence.

Made all NPCs (enemys and friends) inherit from one class that inherits
from the character class. The tree makes more sense now.
More progress. [DialogueManager.cs]
Merge branch 'master' of https://github.com/Bacon41/PantheonPrototype
Maybe this will fix it...?

The refactoring continues!
Merge branch 'master' of github.com:Bacon41/PantheonPrototype
Gave NPCs a comfort zone and made enemies attack.

The comfort zone for enemies is much larger than for friends. Friends
don't do anything yet, but enemies will move towards the player, shooting.
Enemys will not move randomly when the player is in their comfort zone.
Made NPCs not move towards player.

The NPCs that the player is in the comfort of (both friendly and enemy)
will no longer move towards the player when they are in their comfort
zone.
Changed how the Inventory looks

Added a selocotr icon
Added a weapon filler image
Added an inventory class
Merge branch 'master' of github.com:Bacon41/PantheonPrototype

Conflicts:
	PantheonPrototype/PantheonPrototype/Pantheon.cs
	PantheonPrototype/PantheonPrototype/PantheonPrototype.csproj