added sorting to flxgroup
v2.36, worked on collisions, bounding box display and tilemap stuff
rudimentary shape drawing and gamepad abstraction, plus some minor fixes
shoot forgot to update docs as well
woops missed a couple more documentation files
ok finally got the right version of flxtilemap in here
v2.38 - mostly mobile-oriented optimizations, plus some bug fixes and color utilities
trying to resolve merge issue...
woops, stupid bug in preloader, fixed
Merge branch 'dev' into beta
v2.40 fixed bugs with tilemap bounding boxes and solid flag
Merge branch 'dev' into beta
altered console behavior when FlxG.mobile is flagged - just traces frame data instead of displaying whole console
Merge branch 'dev' into beta
fixes to overlapsPoint(), simplified random numbers, beta mouse wheel support
Merge branch 'dev' into beta
updated docs for 2.42
added docs for flxparticle
Merge branch 'dev' into beta
minor tweaks for strict compilers