destroy(pas final) family & villager//modified _familiesList
Move Jobs in Game
Merge branch 'fx-destroy' into fx_destroy_jobs
debuggage & tests, still one red.
VillagerFiance
All green
Merge branch 'fx-destroy' into develop
Jobs modified with GameItem
Merge branch 'fx_destroy_jobs' into develop

Conflicts:
	Game/Game.cs
	Game/Game.csproj
Merge branch 'fx-villageFest' into Stéphane
All green. (coef between normal and rich changed from 4 to 3)
Merge branch 'fx-totalpop' into develop
Begin Test Meeting
Merge remote-tracking branch 'origin/develop' into Stéphane

Conflicts:
	Game/Game.cs
	Game/Game.csproj
	Game/Villager.cs
TestMeeting ended
Merge remote-tracking branch 'origin/fx-meeting' into fx-villageFest
Samhain & Tests

Continue ...
	sdfgh
End of SamhainFest Object & test

changing Villager SetHeretic() Func for Fest
End of Fest