Created git repositry. Ready to start using git (hopefully).
Updated the development branch to have the same counciloffices.php version as master.
Updated turretdefesne to version 1.3.0, so that it is now slightly stamina-dependant.
Updated counciloffices to final version. Now stable.
A slight update for counciloffices, which mean that it doesn't require Multiple Cities to be installed, but does explitly say that it requires onslaught when trying to install it via module manager.
Merge branch 'master' of github.com:Cousjava/Improbable-Island

Conflicts:
	badnav.php
	lib/dialogue.php
	lib/forcednavigation.php
	lib/forms.php
	lib/mail/case_send.php
	lib/output.php
	lib/pageparts.php
	lib/redirect.php
	lib/sanitize.php
	moderate.php
	modules.php
	modules/cityprefs/lib.php
	modules/clanbuffs.php
	modules/clanbuffs/clanbuffs.php
	modules/clanmembercap.php
	modules/counciloffices.php
	modules/crazyaudrey.php
	modules/improbablehousing/run/exit.php
	modules/items_weightpenalty.php
	modules/letteropener.php
	modules/onslaught.php
	modules/racehuman.php
	modules/ratemonster.php
	modules/worldmapchat.php
	modules/worldmapen/lib.php
	modules/worldmapen/run.php
	village.php

Made it full compatible (hopefully) with the original.
A slight modification to remove possible bug, which I think was extra line of code placed in their for some reason last time I put it onto github.
Some updates for the counciloffices module. Now why you ask about where is worst off, you are told if there is a breach. Also, a couple of typos have been corrected in the flavour text.
Merge branch 'master' of github.com:Cousjava/Improbable-Island

Conflicts:
	modules/counciloffices.php
	modules/turretdefense.php
Reorganised my git directory, and sorted out my git brnaching system. This commit *should* contain my stable counciloffices module, and no other changes to the orginal server.
Now maybe the master is as it should be?
Oh dear God.  This is the result of my laptop losing all its GIT data due to a DropBox accident.  It's honestly kinda hard to tell what's new and what's not.  Still, here's a snapshot.
Time and weather graphics...
Wee changes to marriage.  Added Banter to the FailBoat.
Whoops.  Removed debugging echoes from ajaxcommentary.php.
/chatcol and /talkcol support, separated-out stylesheets, cached inventories, improved commentary cache handling, improved modulepref cache handling, half-cached accounts table (providing back-compatibility for now).  Lots of caching stuff that I did because MySQL was complaining that its knees were hurting even though its entire database is pretty much in RAM at all times.  Serialized text files in RAM are still faster, apparently.
I did some things.  I promise more frequent commits. :(
Mostly commentary improvements.  Hunter's Lodge sales tracking, to help me figure out what you guys want to buy more of.  Extra hooks in battle.php and lib/fightnav.php for extra combat jiggerypokery coming soon.  Improvements to Mementos, changes to pub drinks, couple of other fiddly little bits here and there.
Rebased the fork on the newest commit - After the problems back in January, trying to get Git to recognize changes was nearly impossible. Anyway, let's get this started.
Changes this commit: Confirmation for buying a land stake.
Second commit - An attempt at allowing players to pick up/drop half the logs and stone that they carry or have in store.