Started work on buffs, made swglist persistent, fixed waypoint position in cells
Added buffs, added total play time to character sheet
Refactored GCW & SWGMap, added factional presence

Might not work until next commit; I need to pull and commit due to an
outdated engine so I can test.

Fixed SWGList
Improved SWGMap
Added SWGMultiMap
Refactored GCWZones to be more flexible and scriptable.
Added Factional Presence.
~will have no effect in water.
Added minutely GCWZone updates.
Added 15-minutely other server GCWZone updates.
The GCWZone history should now work correctly.
Added two-daily weak GCW Zone resets.
Added a few datatables for PvpStatus and Factions.
Moved list objects to their own relevent resource folders.
Committing these changes temporarily
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Minor fixes to previous commit and warning fixes
Fixed a minor login issue
See extended.

[fixed] Characters could sometimes walk through buildings due to
unsigned object Ids
[fixed] Critical networking bugs
[fixed] Client crash whenever an object was destroyed
[added] Loading of client objects is now multithreaded.
[updated] Reworked awareness system(engine).
[fixed] lots of other small engine fixes.
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Started work on groups, fixed trading
SnapshotObjs configurable (my laptop cant handle)

Not sure if this is necessary but it stops me running out of heap memory
for now
options.cfg
Added /invite and /decline
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2