Update constructable_frame.dm
Update designs.dm
Merge pull request #1 from Jordie0608/Cyborg

Cyborg
Commit

Borg Rechargers decon-able. RIP Badger poster
Removes the huge damage taken from monkey <--> human transformations (40 brute and 20 tox)

This is a big part of why unstable mutagen attacks are so ridiculously effective.
This damage is taken on top of any additional tox damage the chem is giving you, which is significant in itself.
* Added a client check to revheads and heads, when checking for victory conditions. Having a clientless revhead or head will count them as dead.

* Made sure the check_rev_victory() checked only for mutiny objectives, otherwise anymore custom objectives will cause the game to never end.
Additional Changeling Changes!

-Lowers the max genome target by 1.
-40% chance of getting a debrain objective instead of a steal objective. They'll probably keep it in a jar on a shelf, the sickos.
-Chance to get a Survive objective removed.
-Changes the objective text to prevent confusion.

Minor ability cost changes. Fleshmend no longer heals toxin damage (that's covered by Panacea!)
ID locking added

Talk about too many line changes.
- Adds descriptions to uplink items explaining their use, as per a post in the minor suggestions thread.
Merge pull request #1038 from Giacomand/rev_client_check

Added a client check to revheads and heads, when checking for victory ...
Merge pull request #1039 from Cheridan/Changelings

Additional Changeling Changes!
Fixes descriptions as per Giacomand's feedback
Update uplink_item.dm
Merge pull request #2 from tgstation/master

This had better work...
Merge pull request #1037 from Incoming5643/monkeydamage

Removes the huge damage taken from monkey <--> human transformations.
Added an Atmospherics Hardsuit.
-Added sprites for the hardsuit to the right files.
-Added code in rig.dm for the Atmospheric Hardsuit.

The stats of the Atmospherics Hardsuit are equal to those of the Engineering Hardsuit, so the differences are purely cosmetic in nature. It lets mappers distinguish between hardsuits assigned to Engineering and Atmospherics.
Merge pull request #1014 from Jordie0608/master

Buildable and Decon-able Cyborg Rechargers
 * Adds checks in the paperwork module topics. Fixing the exploit that would allow you to teleport anything.
-Added in-hand sprites for the atmospherics hardsuit.
-Dropped the radiation protection of the atmospherics hardsuit from 75, what engineering hardsuits have, to 50, what all other hardsuits have (except for CE).
-Added fire protection to the atmospherics hardsuit (equal to that of the CE and firesuits).
Removes the hashnames from humans turned monkey (Attempt the third)

This deals with humans using ling powers or DNA injectors to become things like "Monkey (42A0)" and such

Calling out over the radio "LOOK FOR THE MONKEY WITH THE FOUR LETTER NAME/NAME WITH LETTERS IN IT" is shitty and meta. Humans shouldn't be able to tell at a glace that a monkey is actually a player unless it ACTS like a player. Let people try some reverse Turing test shit and mimic a computer controlled monkey.

Note: This is a remake of an earlier request (#1028) that was in ITSELF a remake of an even earlier request (#1003). I am sorry for burning these numbers.