Fix: PlayerInput.OnInputChanged can return multiple flags simultaneously, always use ContainsFlag.
Partially fixed firing in self-hosted contexts (atm, editor)
Reimplemented exit UI option
Merge remote-tracking branch 'origin/master'
Fixed InputFlag checking
Updated to latest CryMono build, overwrite console commands if they had already been registered.
Removed Plugin SDK integration.
Merge branch 'master' of github.com:inkdev/Tanks

Conflicts:
	Bin32/CryGame.dll
	Bin32/Plugins/CryMono/CryBrary.dll
	Bin32/Plugins/CryMono/CryMono.dll
	Bin32/Plugins/CryMono/Plugins/NetFramework/Compiler.dll
	Bin32/Plugins/CryMono/Plugins/NetFramework/CryBrary.dll
	Code/CryMono
	Game/Scripts/Entities/Projectiles/Projectile.cs
	Game/Scripts/Entities/Tanks/Input/InputFlags.cs
	Game/Scripts/Entities/Tanks/Input/PlayerInput.cs
	Game/Scripts/Entities/Tanks/TankMovement.cs
	Game/Scripts/Entities/Tanks/Turret.cs
	Game/Scripts/GameCVars.cs
Merge branch 'master' of github.com:sunnlok/RTSGame

Conflicts:
	Bin32/CryGame.dll
	Bin32/Plugins/CryMono/CryBrary.dll
	Bin32/Plugins/CryMono/CryMono.dll