started checking npc collisions but not impl yet
Merge pull request #1 from snodgrass23/master

work on map
pause
Merge branch 'master' into npcs
fixed depth transparency issue and dramatically increased speed
making progress with npcs, texture is bad but turning is good
texture working, transparency not
transparency working, needs to pull down to base
beautiful
using npc to create light
added makefile
default to low res
damn makefile tabs
rendering based on floored width instead of anti-aliased floats so no more tearing issues
refactoring to unify npc and wall rendering
working great and fast
started, running out of juice, pausing.
built skyline, now need to process its texture differently
using angular textures but not yet computing correct angles
angular texture mapping is working, but lacks distance handling so moving closer / further sucks, need to figure that out