Merge branch 'master' of https://github.com/worklist/hifi into glow
Merge branch 'master' of https://github.com/worklist/hifi into glow
Merge branch 'master' of https://github.com/worklist/hifi into glow
Starting on glow effect.
Merge branch 'master' of https://github.com/worklist/hifi into glow
Merge branch 'master' of https://github.com/worklist/hifi into glow
Basic glow effect.
Merge branch 'master' of https://github.com/worklist/hifi into glow
More efficiency for glow effect.
make voxel fade shorter elapsed time and logarithmic instead of linear
Merge branch 'master' of https://github.com/worklist/hifi into bugfixes
Merge pull request #848 from ZappoMan/bugfixes

make voxel fade shorter elapsed time and logarithmic instead of linear
Merge branch 'master' of https://github.com/worklist/hifi into glow
Render to texture first, rather than copying from the frame buffer.  Copying
from the frame buffer requires it to have an alpha channel, which actually
does something on OS X (meaning we have to set it to 1.0).  We're going to
want to render to texture anyway for SSAO (or other effects).
Use glow effect for follow indicator.
Have the glow effect add half of the original texture, too, and use it on the
follow indicator.
Gonna access that vector from two threads?  Need to lock it.
Merge pull request #849 from ey6es/master

Gonna access that vector from two threads?  Need to lock it.  This was crashing all the time for me.
Merge branch 'master' of https://github.com/worklist/hifi into glow
To keep the frame rate up, let's only sample eight points for the blur.