- Now uses base.selection.wrprs when selecting items instead of msg.data.
- Fixed bug stopping animations being dropped onto actors.
- Now returns None if no parent is found.
- Now uses base.selection.wrprs instead of msg.data.
- Updated samples to work with new save scene format.
- Removed wrapper function which was just bad, bad python and shouldn't have been used by anybody.
- Added PopenAndCall function which allows callback after asynchronous subprocess is opened.
- Removed error dialog code from game plugin. Needs to be reimplemented on the editor plugin side.
- Temp fix for drag dropping animations onto actors. Need to sort out datat types properly in the future.
- Fixed indentation. If a wrapper is not found it should probably create an empty NodePath however.
- Created Serialize and Unserialize mixin classes for properties.
- Now dynamically load all component wrappers.
- Build process now cleans up after itself.
- Game module now copied over to temp project location when building.