color on Tackle

Signed-off-by: Florian <Florian.guilleminot@gmail.com>
Merge branch 'master' of https://github.com/sylafrs/rugby into fguilleminot
Merge branch 'master' of https://github.com/sylafrs/rugby into fguilleminot
bye

Signed-off-by: Florian <Florian.guilleminot@gmail.com>
Add passSystem (unstable at the moment)

Signed-off-by: Florian <Florian.guilleminot@gmail.com>
Merge branch 'master' of https://github.com/sylafrs/rugby into fguilleminot

Conflicts:
	Unity/Assets/Scripts/Game/Ball/Ball.cs

Signed-off-by: Florian <Florian.guilleminot@gmail.com>
Pass System
- trajectory analysis
- parabolic movement in Y-Axis
- pass in trajectory
TODO : pass only behind not ahead (dotproduct between trajectory and vector of buts) reaction in conflict?

Signed-off-by: Florian <Florian.guilleminot@gmail.com>
Merge branch 'master' into fguilleminot

Conflicts:
	Unity/Assets/Scripts/Game/Ball/Ball.cs

Signed-off-by: sylafrs <sylaf@hotmail.fr>
Merge branch 'master' of https://github.com/sylafrs/rugby into fguilleminot

Conflicts:
	Unity/Assets/Scripts/Game/Ball/Ball.cs

fix merge

Signed-off-by: Florian <Florian.guilleminot@gmail.com>
passSystem added

Signed-off-by: Florian <Florian.guilleminot@gmail.com>
Merge branch 'fguilleminot' of https://github.com/sylafrs/rugby into fguilleminot

Conflicts:
	Unity/Assets/Scripts/Game/Ball/Ball.cs
merge une connerie
PassSystem Update
Ball Merge and Update
Scene Update

TODO :
- Modify the comportment of the IA
- Choose the mechanic of the pass (4 buttons or 3 + delay or ...), choose and fix it finally!

Signed-off-by: GUILLEMINOT Florian <florian.guilleminot@gmail.com>
Pull pouet and delete it

Signed-off-by: GUILLEMINOT Florian <florian.guilleminot@gmail.com>
regle inputs dans la scene
push for Sylvain
update tackle System

TODO : resolve bug on Editor/Tackle.cs

Signed-off-by: GUILLEMINOT Florian <florian.guilleminot@gmail.com>
Merge branch 'master' into merge
Merge branch 'Essais' into merge
terrain
fix
.

Signed-off-by: GUILLEMINOT Florian <florian.guilleminot@gmail.com>