Somewhat correctly implemented OpenGL
Correctly implement modern OpenGL test
Another restructure, still implementing better methods before OpenGL overhaul
New license, more modern OpenGL tests, slightly new structure, preperation for external settings files
Minor header fix
Update testShader.vs
It burns :(
Nothing significant
Added a logging system, reworking OpenGL
Ignoring log/log for obvious reasons
Updated .gitignore
Logging stuff
Updated .gitignore
Logging stuff
Updated .gitignore
Logging stuff
Huge logging update, more preparation for ini, OPENGL 4.3!!! (sort of)
Merge pull request #13 from MinekoRox/master

Complete rework of basically everything