These changes are to prevent the library offices content from being activated untill the shooter is activated.
made it so events in library offices are not started untill after shooter is activated
Imade changes so the content in the library offices is not acttivated untill the shooter is activated. also, there were bugs in the original classroom that needed to be fixed. I fixed them as much as I could, but the cell phone broke again and its not turning off. Finally there is a problem with the door mechanism. the doors lock, but they don't unlock.
Imade changes so the content in the library offices is not acttivated untill the shooter is activated. also, there were bugs in the original classroom that needed to be fixed. I fixed them as much as I could, but the cell phone broke again and its not turning off. Finally there is a problem with the door mechanism. the doors lock, but they don't unlock. I just added a quick change to the branch so that p. b. talks to student after 4 seconds. this is the last thing i'll add to theis branch. bunch of small things.
fixed merge conflicts with master
um...what
taking screwdriver now only initiates the fight if the player has reached that objective
part of the screwdriver modification.
carol no longer talks about the shooter or weapons if that objective hasn't been reached. now instead she gives some useful tips
now Bell won't say hello again if you initiate the conversation
Position new book on shelf
Pointer cursor on hover-prop
Merge branch 'master' of github.com:rcatlin/Emergency-Response into library-office-fixes
Merge branch 'library-office-fixes' of github.com:rcatlin/Emergency-Response into library-office-fixes
Also pointer cursor on ui items
Merge branch 'library-office-fixes' of github.com:rcatlin/Emergency-Response into library-office-fixes
fix screwdriver
Merge pull request #131 from rcatlin/library-office-fixes

Library office fixes